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Difference between revisions of "Frozen Soul"

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(Updated skill info for 95 level cap)
(Updated info)
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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|Video=
 
|Gender=
 
 
|Class=Glacial Master
 
|Class=Glacial Master
 +
|video=
 
|Type=Passive
 
|Type=Passive
 
|Type2=Awakening
 
|Type2=Awakening
 
|Type3= Togglable
 
|Type3= Togglable
|PrerequisiteLevel=50
+
|PrerequisiteLevel=48
|PrerequisiteSkill=
+
|Description=Increases Atk. for {{IconLink|Ice Sword}}, Basic attacks, and Advanced skills. [[File:Freeze (Status).png]] [[Freeze]]s surrounding enemies if they stay close for a set duration.<p>The Freeze feature is disabled inside the Arena.
|Command=
+
 
|Description=
 
Increases Magical Atk. of {{IconLink|Ice Sword}} and other Glacial Master skills, and inflicts freeze to enemies that stay within a certain range of the character.
 
 
|Attributes=
 
|Attributes=
 
*{{SP per level|45}}
 
*{{SP per level|45}}
*'''Master Level:''' 30
+
*{{SkillAttribute|Master Level|30}}
*'''Max Level:''' 40
+
*{{SkillAttribute|Max Level|40}}
*'''Freezing Effects'''
+
*'''{{IconLink|Freezing}} Effects'''
**{{SkillAttribute|Range|Dungeon=1000 px|Arena=100 px}}
+
**{{SkillAttribute|Range|Dungeon=1000 px}}
**{{SkillAttribute|Freezing Delay|Dungeon=10 sec|Arena=8 sec}}
+
**{{SkillAttribute|Delay|Dungeon=10 sec.}}
  
 
|Notes=
 
|Notes=
 
*Obtained immediately after awakening into the Hell Freezer.
 
*Obtained immediately after awakening into the Hell Freezer.
*Enemies must be within the set range and must be exposed to the aura for the 10 seconds (or 8 seconds for PvP) for the effects to apply. In PvE and PvP, the ranges are 1000 Px and 100 Px respectively.
+
*Enemies must be within the set range and must be exposed to the aura for the 10 seconds (or 8 seconds for PvP) for the effects to apply.
*Freeze level, freeze chance, freeze duration, and additional skill atk. increases per skill level.  
+
*The Freeze effect costs no MP and through {{IconLink|Ice Body}} can be toggled ON/OFF.
*The Freeze effect costs no MP and through {{IconLink|Ice Body}} can be toggled ON/OFF
 
 
*This skill’s effect can freeze and aggro enemies in cutscenes in explicitly those in [[Tower of the Dead]].
 
*This skill’s effect can freeze and aggro enemies in cutscenes in explicitly those in [[Tower of the Dead]].
  
 
|SkillGrowth=
 
|SkillGrowth=
 +
<span style="display:none">{{</span>
 +
<small>
 
{{tabs
 
{{tabs
 
|name=Skill Growths
 
|name=Skill Growths
 
|tab1=Dungeon
 
|tab1=Dungeon
 
|contents1=<span style="display: none;">{{</span>
 
|contents1=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan="2"|Level
+
!rowspan=2|Level
!rowspan="2"|Lv Req
+
!rowspan=2|Lv Req
!colspan="3"|{{IconLink|Freeze (Status)}}
+
!colspan=3|[[File:Freeze (Status).png]] [[Freeze]] Effects
!rowspan="2"|Skill Atk. Increase
+
!rowspan=2|{{IconLink|Ice Sword}}/Basic Attack/Advanced Skill Atk.
 
|-
 
|-
!Lv||Chance||Duration
+
!Level||Chance||Duration
|-{{SkillRow}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1||48||50||80%||1.0 sec||+12%
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
| 2||51||53||81%||1.6 sec||+13.5%
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}}
| 3||54||56||82%||2.1 sec||+15%
+
<!--Freeze Effects-->
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#expr: 50+3*({{#var:i}}-1)}}
| 4||57||59||83%||2.7 sec||+16.5%
+
{{!}} <!--Chance--> {{#expr: 80+{{#var:i}} }}%
|-{{SkillRow}}
+
{{!}} <!--Duration--> {{#ifexpr: {{#var:i}} > 7 | 5 | {{Calc|{{#var:i}}|1|4.4|7|1|2}} }} sec.
| 5||60||62||84%||3.3 sec||+18%
+
<!--Atk. Increase-->
|-{{SkillRow}}
+
{{!}} +{{#expr: 12+1.5*({{#var:i}}-1)}}%
| 6||63||65||85%||3.9 sec||+19.5%
+
{{!}}-
|-{{SkillRow}}
+
}}
| 7||66||68||86%||4.4 sec||+21%
 
|-{{SkillRow}}
 
| 8||69||71||87%||5.0 sec||+22.5%
 
|-{{SkillRow}}
 
| 9||72||74||88%||5.0 sec||+24%
 
|-{{SkillRow}}
 
| 10||75||77||89%||5.0 sec||+25.5%
 
|-{{SkillRow}}
 
| 11||78||80||90%||5.0 sec||+27%
 
|-{{SkillRow}}
 
| 12||81||83||91%||5.0 sec||+28.5%
 
|-{{SkillRow}}
 
| 13||84||86||92%||5.0 sec||+30%
 
|-{{SkillRow}}
 
| 14||87||89||93%||5.0 sec||+31.5%
 
|-{{SkillRow}}
 
| 15||90||92||94%||5.0 sec||+33%
 
|-{{MaxSkillRow}}
 
| 16||93||95||95%||5.0 sec||+34.5%
 
|-{{SkillRow}}
 
| 17||96||98||95%||5.0 sec||+36%
 
|-{{SkillRow}}
 
| 18||99||101||95%||5.0 sec||+37.5%
 
 
|}
 
|}
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
!rowspan="2"|Level
+
!Level
!rowspan="2"|Lv Req
+
!Lv Req
!colspan="3"|{{IconLink|Freeze (Status)}}
+
!{{IconLink|Ice Sword}}/Basic Attack/Advanced Skill Atk.
!rowspan="2"|Skill Atk. Increase
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!Lv||Chance||Duration
+
{{!}}- {{#ifexpr: {{#var:i}} = 13 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
| 1||48||50||30%||0.5 sec||+1%
+
{{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--Atk--> +{{#expr: 0.6+0.2*({{#var:i}}-1)}}%
| 2||51||53||32%||0.8 sec||+1%
+
{{!}}-
|-{{SkillRow}}
+
}}
| 3||54||56||34%||1.0 sec||+1%
 
|-{{SkillRow}}
 
| 4||57||59||36%||1.4 sec||+1%
 
|-{{SkillRow}}
 
| 5||60||62||39%||1.6 sec||+1%
 
|-{{SkillRow}}
 
| 6||63||65||41%||1.9 sec||+2%
 
|-{{SkillRow}}
 
| 7||66||68||43%||2.2 sec||+2%
 
|-{{SkillRow}}
 
| 8||69||71||45%||2.5 sec||+2%
 
|-{{SkillRow}}
 
| 9||72||74||47%||2.8 sec||+2%
 
|-{{SkillRow}}
 
| 10||75||77||49%||3.0 sec||+2%
 
|-{{SkillRow}}
 
| 11||78||80||51%||3.4 sec||+3%
 
|-{{SkillRow}}
 
| 12||81||83||54%||3.6 sec||+3%
 
|-{{MaxSkillRow}}
 
| 13||84||86||56%||3.9 sec||+3%
 
 
|}
 
|}
 
<span style="display: none;">}}</span>
 
<span style="display: none;">}}</span>
 
}}
 
}}
 +
{{TableNote}}</small>
 +
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 23:16, 10 January 2020


Frozen Soul.png Frozen Soul

No Video
Togglable Awakening Passive Skill
Class:

Glacial Master

Command: None
Prerequisite Level: 48
Prerequisite Skills: None

Description

Increases Atk. for Ice Sword.png Ice Sword, Basic attacks, and Advanced skills. Frozen (Status).png Freezes surrounding enemies if they stay close for a set duration.

The Freeze feature is disabled inside the Arena.

Attributes

  • SP per level: 45
  • Master Level: 30
  • Max Level: 40
  • Frozen (Status).png Freezing Effects
    • Range: 1000 px
    • Delay: 10 sec.

Notes

  • Obtained immediately after awakening into the Hell Freezer.
  • Enemies must be within the set range and must be exposed to the aura for the 10 seconds (or 8 seconds for PvP) for the effects to apply.
  • The Freeze effect costs no MP and through Ice Body.png Ice Body can be toggled ON/OFF.
  • This skill’s effect can freeze and aggro enemies in cutscenes in explicitly those in Tower of the Dead.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req Frozen (Status).png Freeze Effects Ice Sword.png Ice Sword/Basic Attack/Advanced Skill Atk.
Level Chance Duration
1 48 50 81% 1 sec. +12%
2 51 53 82% 1.57 sec. +13.5%
3 54 56 83% 2.13 sec. +15%
4 57 59 84% 2.7 sec. +16.5%
5 60 62 85% 3.27 sec. +18%
6 63 65 86% 3.83 sec. +19.5%
7 66 68 87% 4.4 sec. +21%
8 69 71 88% 5 sec. +22.5%
9 72 74 89% 5 sec. +24%
10 75 77 90% 5 sec. +25.5%
11 78 80 91% 5 sec. +27%
12 81 83 92% 5 sec. +28.5%
13 84 86 93% 5 sec. +30%
14 87 89 94% 5 sec. +31.5%
15 90 92 95% 5 sec. +33%
16 93 95 96% 5 sec. +34.5%
17 96 98 97% 5 sec. +36%
18 99 101 98% 5 sec. +37.5%
19 102 104 99% 5 sec. +39%
20 105 107 100% 5 sec. +40.5%
21 108 110 101% 5 sec. +42%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Glacial Master Skills
Active:Blizzard Storm.png Blizzard Storm Broken Arrow.png Broken Arrow Grand Shatter.png Grand Shatter Ice Body.png Ice Body Ice Crash.png Ice Crash Ice Hammer.png Ice Hammer Ice Lance.png Ice Lance Ice Trap.png Ice Trap Path of Frost.png Path of Frost Resonance (Glacial Master).png Resonance (Glacial Master) Windmill Spear.png Windmill Spear
Passive:Crystal Blade.png Crystal Blade Frozen Weapon Mastery.png Frozen Weapon Mastery Glacial Master Leather Armor Mastery.png Glacial Master Leather Armor Mastery Insight.png Insight Pinpoint Rush.png Pinpoint Rush
Awakening:Frozen Soul.png Frozen Soul Ice Chain.png Ice Chain Ice Field.png Ice Field Ice Orb.png Ice Orb
2nd Awakening:Ice Craft.png Ice Craft Judecca the Eternal.png Judecca the Eternal Over Freeze- Extension.png Over Freeze: Extension Shard Magnum.png Shard Magnum
Neo: Awakening:Eternity- Nastrond.png Eternity: Nastrond Frost Hunt.png Frost Hunt Glacies.png Glacies

Male Mage Skills
Active:Dimension- Accident.png Dimension: Accident Flame Shield.png Flame Shield Ghost Flame.png Ghost Flame Ice Sword.png Ice Sword Lilliac.png Lilliac Rapid Fire.png Rapid Fire Teleport.png Teleport Trap Strike.png Trap Strike Water Cannon.png Water Cannon Wind Strike.png Wind Strike
Passive:Immortality.png Immortality The Abyss.png The Abyss

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Backstep Upgrade.png Backstep Upgrade Basic Armor Mastery.png Basic Armor Mastery Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism