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Difference between revisions of "Charon the Gatekeeper"

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'''Karon the Gatekeeper'''  (<u>Korean</u>: 문의 주인 카론) is one of the many gods created by the [[Great Will]] in the [[Genesis of Creation]]. He is the eighth ghost who existed before [[Zieg]], and ruler of [[Realm 5: The Netherworld]], serving as a boss for [[The Archmage's Hall of Dimensions]].
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'''Karon the Gatekeeper'''  (<u>Korean</u>: 문의 주인 카론) is one of the many gods in ''Dungeon Fighter Online'', created by the [[Great Will]] in the [[Genesis of Creation]]. He is the eighth ghost who existed before [[Zieg]], and ruler of [[Realm 5: The Netherworld]], serving as a boss for [[The Archmage's Hall of Dimensions]].
  
 
==Lore==
 
==Lore==
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=== Phase 1 ~ 2 Move Set===
 
=== Phase 1 ~ 2 Move Set===
* '''Law of the Underworld → Grave digging:''' One of Karon's mandatory core patterns throughout his entire fight. Upon the beginning of Phase 1, everyone will receive a soul gauge next to their character that slowly fills up over time. In order to reduce the gauge's energy meter from becoming full, there are green floating souls on either the top or bottom portions of the map that transports them into the spirit realm, where they encounter various grave sites underneath, containing either of the [[Soul Bender]]'s ghosts that comes in a stylized tombstone, or a non-lighten one that inflicts an AoE explosion.
+
* '''Law of the Underworld → Grave digging:''' One of Karon's mandatory core patterns. Upon the beginning of Phase 1, everyone will receive a soul gauge next to their character that slowly fills up over time. In order to reduce the gauge's energy meter from becoming full, there are green floating souls on either the top or bottom portions of the map that transports them into the spirit realm, where they encounter various grave sites underneath, containing either of the [[Soul Bender]]'s ghosts that comes in a stylized tombstone, or a non-lighten one that inflicts an AoE explosion.
  
:By hitting them with basic X-String attacks, a freed tombstone that was carved out of rocks leaking out light, will transport players out of the spirit realm, and begins absorbing spirit energy from their respective gauges. Once that tombstone has absorbed enough energy, a ghost is awakened to attack the party with their own familiar characteristics. Failing to manage the spirit gauge or HP (MP for Mana Shield users) is depleted to 0%, can result in being attacked by {{IconLink|Ghost 7: Furious Blache}}, where not only does that individual player becomes a spirit, but Karon gets healed 20% of his HP back.
+
:By hitting them with basic X-String attacks, a freed tombstone that was carved out of rocks leaking out light, will transport players out of the spirit realm, and begins absorbing spirit energy from their respective gauges. Once that tombstone has absorbed enough energy, a ghost is awakened to attack the party with their own familiar characteristics. Failing to manage the spirit gauge or if a player's HP (MP for Mana Shield users) is depleted to 0%, can result in being attacked by {{IconLink|Ghost 7: Furious Blache}}, where instead of being outright killed, they become a spirit with Karon recovering 20% of his HP back.
  
 
* '''{{IconLink|Kazan}}:''' (''<span style="color:red">Kazan's Energy can be felt.</span>'')  An Axe-shaped Tombstone that contains the God of Destruction, offers a 10% Attack increase. Awakening Kazan has him do an Axe slam from both left and right sides of the room.   
 
* '''{{IconLink|Kazan}}:''' (''<span style="color:red">Kazan's Energy can be felt.</span>'')  An Axe-shaped Tombstone that contains the God of Destruction, offers a 10% Attack increase. Awakening Kazan has him do an Axe slam from both left and right sides of the room.   
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* '''{{IconLink|Hazy-Eyed Bremen}}:''' (''<span style="color:green">Bremen's Energy can be felt.</span>'') A Tombstone with goat-shaped horns, contains Bremen who offers a 10% Defense increase. Awakening Bremen has him launch out a series of three ghost waves that reduces defenses upon being hit.
 
* '''{{IconLink|Hazy-Eyed Bremen}}:''' (''<span style="color:green">Bremen's Energy can be felt.</span>'') A Tombstone with goat-shaped horns, contains Bremen who offers a 10% Defense increase. Awakening Bremen has him launch out a series of three ghost waves that reduces defenses upon being hit.
  
*'''{{IconLink|Afterimage of Keiga}}:''' (''<span style="color:blue">Keiga's Energy can be felt.</span>'') A Tombstone resembling a sacred tree, contains Keiga who offers a 10% increase in Movement/Attack Speed, and +12.5% in Casting Speed. Awakening Keiga has two clones of himself perform {{IconLink|Phantasmal Slayer (Soul_Bender)}}.
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*'''{{IconLink|Afterimage of Keiga}}:''' (''<span style="color:blue">Keiga's Energy can be felt.</span>'') A Tombstone resembling a sacred tree, contains Keiga who offers a 10% increase in Movement/Attack Speed, and +12.5% in Casting Speed. Awakening Keiga has two clones of himself perform {{IconLink|Phantasmal Slayer (Soul Bender)}}.
  
 
*'''{{IconLink|Ice Saya}}:'''  A Tombstone shaped like a butterfly, contains [[Cold-Hearted Saya]]. She provides no buffs, but instead places her sword in the ground at the position she was awakened, to create frozen areas that'll explode after a few seconds have gone by.
 
*'''{{IconLink|Ice Saya}}:'''  A Tombstone shaped like a butterfly, contains [[Cold-Hearted Saya]]. She provides no buffs, but instead places her sword in the ground at the position she was awakened, to create frozen areas that'll explode after a few seconds have gone by.
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*'''{{IconLink|Kalla of Dark Flame}}:''' A Tombstone that resembles the shape of a face mask, contains Kalla. Doesn't provide a buff, but she'll awaken to randomly target a player by launching out a series of black flames in a counter-clockwise circular motion.  
 
*'''{{IconLink|Kalla of Dark Flame}}:''' A Tombstone that resembles the shape of a face mask, contains Kalla. Doesn't provide a buff, but she'll awaken to randomly target a player by launching out a series of black flames in a counter-clockwise circular motion.  
  
* '''Sword Slashes:''' Karon's usage of his sword, can be somewhat identical to the Neo: Soul Bender's {{IconLink|Ravenous Crevasse}} skill, but on a far more dangerous level to where those slashes can create multiple small to large, AoE-advantage space rifts in a Y or X-Axis range that has a 2-3 second delay like [[Neiser, the Black Dragon|Neiser's]] ''Destructive Dagger'', before exploding and dealing moderate - heavy damage.
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* '''Soul Zone → Soul Rain:''' Upon hitting Phase 2, Karon is able to create a soul field of three different variations ranging from; top - bottom, right left, and circle. Anyone who within the field's range is given a reduced movement speed debuff, while he attempts to drain their MP through their screen darkening out. Once the field disperses, Karon finishes casting and bombards players with souls raining from above, similar to the [[Chaos]]'s {{IconLink|Aten Incarnation}}.
  
* '''Soul Zone → Soul Rain:''' Upon hitting Phase 2, Karon is able to create a soul field of three different variations ranging from; top - bottom, right left, and circle. Anyone who within the field's range is given a reduced movement speed debuff, while he attempts to drain their MP through their screen darkening out. Once the field disperses, Karon bombards players with souls raining from above, similar to the [[Chaos]]'s {{IconLink|Aten Incarnation}}.
+
* '''Sword Slashes → Wild Dance → Soul Rain :''' Karon's usage of his sword, can be somewhat identical to the Neo: Soul Bender's {{IconLink|Ravenous Crevasse}} skill, but on a far more dangerous level to where those rift slashes alone, are able to nearly fill the screen ranging from vertical, horizontal and cylinder-shaped areas that have a 2-3 second delay like [[Neiser, the Black Dragon|Neiser's]] ''Destructive Dagger'', before exploding and dealing moderate - heavy damage. This will be Karon's main attack pattern throughout his entire boss fight. When reaching 40% or lower of his HP, Karon's '''Wild Dance''' during Phase 2 has him do a series of rapid sword slashes, as he maneuvers around the map while '''Soul Rain''' is in effect.
  
* ''' Wild Dance → Soul Rain:'''
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=== Transcendence Phase (Master of a Hundred Ghosts) ===
 
 
=== Transcendence Move Set ===
 
 
* '''Awakening Advent →''' {{IconLink|Descent of Sieg}}: If Karon's Transcendence gauge reaches 100%, he'll call forth Sieg, which results in an automatic failure.  
 
* '''Awakening Advent →''' {{IconLink|Descent of Sieg}}: If Karon's Transcendence gauge reaches 100%, he'll call forth Sieg, which results in an automatic failure.  
  
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====Phase 1====
 
====Phase 1====
 
'''Encounter'''
 
'''Encounter'''
* "I'll see if you deserve to hold the hilt." (Normal Encounter)
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* "I'll see if you deserve to stay here." (Normal Encounter 1)
 +
* "I'll see if you deserve to hold the hilt." (Normal Encounter 2)
 
* "King of a Hundred Ghosts...let me test your worthiness." (Soul Bender Encounter 1)
 
* "King of a Hundred Ghosts...let me test your worthiness." (Soul Bender Encounter 1)
 
* "King who wishes to dominate, let me test your worthiness." (Soul Bender Encounter 2)
 
* "King who wishes to dominate, let me test your worthiness." (Soul Bender Encounter 2)

Revision as of 09:54, 5 August 2023

Karon the Gatekeeper (Korean: 문의 주인 카론) is one of the many gods in Dungeon Fighter Online, created by the Great Will in the Genesis of Creation. He is the eighth ghost who existed before Zieg, and ruler of Realm 5: The Netherworld, serving as a boss for The Archmage's Hall of Dimensions.

Lore

History

As an Enemy

Icon-Karon the Gatekeeper.png
Karon the Gatekeeper
Karon the Gatekeeper Phase 1.gif
Type
TypeHybrid.png

Phase 1 ~ 2 Move Set

  • Law of the Underworld → Grave digging: One of Karon's mandatory core patterns. Upon the beginning of Phase 1, everyone will receive a soul gauge next to their character that slowly fills up over time. In order to reduce the gauge's energy meter from becoming full, there are green floating souls on either the top or bottom portions of the map that transports them into the spirit realm, where they encounter various grave sites underneath, containing either of the Soul Bender's ghosts that comes in a stylized tombstone, or a non-lighten one that inflicts an AoE explosion.
By hitting them with basic X-String attacks, a freed tombstone that was carved out of rocks leaking out light, will transport players out of the spirit realm, and begins absorbing spirit energy from their respective gauges. Once that tombstone has absorbed enough energy, a ghost is awakened to attack the party with their own familiar characteristics. Failing to manage the spirit gauge or if a player's HP (MP for Mana Shield users) is depleted to 0%, can result in being attacked by Ghost 7- Furious Blache.png Ghost 7: Furious Blache, where instead of being outright killed, they become a spirit with Karon recovering 20% of his HP back.
  • Khazan.png Kazan: (Kazan's Energy can be felt.) An Axe-shaped Tombstone that contains the God of Destruction, offers a 10% Attack increase. Awakening Kazan has him do an Axe slam from both left and right sides of the room.
  • Hazy-Eyed Bremen.png Hazy-Eyed Bremen: (Bremen's Energy can be felt.) A Tombstone with goat-shaped horns, contains Bremen who offers a 10% Defense increase. Awakening Bremen has him launch out a series of three ghost waves that reduces defenses upon being hit.
  • Afterimage of Keiga.png Afterimage of Keiga: (Keiga's Energy can be felt.) A Tombstone resembling a sacred tree, contains Keiga who offers a 10% increase in Movement/Attack Speed, and +12.5% in Casting Speed. Awakening Keiga has two clones of himself perform Phantasmal Slayer (Soul Bender).png Phantasmal Slayer (Soul Bender).
  • Ice Saya.png Ice Saya: A Tombstone shaped like a butterfly, contains Cold-Hearted Saya. She provides no buffs, but instead places her sword in the ground at the position she was awakened, to create frozen areas that'll explode after a few seconds have gone by.
  • Plague Rhasa.png Plague Rhasa: A Tombstone wrapped in bandages that resembles a Mummy, contains Rhasa. Doesn't provide a buff, but once awakened, it'll summon numerous plague ghosts by striking the ground with an anchor, that'll forcibly dig up other Tombstones and tries to summon them through an identical spirit energy absorption pattern, they can be destroyed before this occurs.
  • Kalla of Dark Flame.png Kalla of Dark Flame: A Tombstone that resembles the shape of a face mask, contains Kalla. Doesn't provide a buff, but she'll awaken to randomly target a player by launching out a series of black flames in a counter-clockwise circular motion.
  • Soul Zone → Soul Rain: Upon hitting Phase 2, Karon is able to create a soul field of three different variations ranging from; top - bottom, right left, and circle. Anyone who within the field's range is given a reduced movement speed debuff, while he attempts to drain their MP through their screen darkening out. Once the field disperses, Karon finishes casting and bombards players with souls raining from above, similar to the Chaos's Aten Incarnation.png Aten Incarnation.
  • Sword Slashes → Wild Dance → Soul Rain : Karon's usage of his sword, can be somewhat identical to the Neo: Soul Bender's Ravenous Crevasse.png Ravenous Crevasse skill, but on a far more dangerous level to where those rift slashes alone, are able to nearly fill the screen ranging from vertical, horizontal and cylinder-shaped areas that have a 2-3 second delay like Neiser's Destructive Dagger, before exploding and dealing moderate - heavy damage. This will be Karon's main attack pattern throughout his entire boss fight. When reaching 40% or lower of his HP, Karon's Wild Dance during Phase 2 has him do a series of rapid sword slashes, as he maneuvers around the map while Soul Rain is in effect.

Transcendence Phase (Master of a Hundred Ghosts)

  • Awakening Advent → Descent of Sieg.png Descent of Sieg: If Karon's Transcendence gauge reaches 100%, he'll call forth Sieg, which results in an automatic failure.

Notes & Strategy

Elemental Resist/Weakness

Quotes

Phase 1

Encounter

  • "I'll see if you deserve to stay here." (Normal Encounter 1)
  • "I'll see if you deserve to hold the hilt." (Normal Encounter 2)
  • "King of a Hundred Ghosts...let me test your worthiness." (Soul Bender Encounter 1)
  • "King who wishes to dominate, let me test your worthiness." (Soul Bender Encounter 2)

Sword Slashes

  • "We're not done yet."
  • "Try to avoid this, too."
  • "My king, show me your majesty!"

Phase 2

Encounter

  • "The tales I've heard of you from wandering spirits, are not false.
  • "I've heard the heroic tales of Your Majesty from the spirits of your dead enemies." (Soul Bender)

Transcendence

Encounter

  • "Mwah hah hah hah! I like you! (Normal)
  • "Be thankful, King. That you were free to cross the gates of the Netherworld. (Soul Bender)

Appearances

Trivia

  • Karon is heavily based around the same Greek Mythology figure (Χάρων), who is a Ferryman that carry souls across the rivers, Acheron and Styx to the underworld, known as Hades.
  • Prior to his boss debut for Hall of Dimensions, he would appear during an Ozma Raid in-game cinematic with Kazan of Destruction and the Neo: Soul Bender.

Gallery

Artwork

Karon the Gatekeeper Artwork.jpeg

Sprites

Karon Phase 2.gif Karon Transcendence.gif

See Also

References