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Difference between revisions of "Hell Mode"
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==Forcing Hell Mode== | ==Forcing Hell Mode== | ||
− | '''[[ | + | '''[[Oceanic Express]]''' |
− | *Prerequisite: {{Quest list|name=Hell Party Ep. | + | * Prerequisite: {{Quest list|name=Hell Party Ep 1. The Strong in the Oceanic Express}} |
+ | * Generates Lv. 70 - 75 Epic Equipment | ||
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! style="background-color:#ddffcf; width:400px;|Required Invitations | ! style="background-color:#ddffcf; width:400px;|Required Invitations | ||
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− | |[[ | + | | [[Iron Scale]] |
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− | | [[ | + | | [[Runaway West-Bound]] |
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− | | [[ | + | | [[Shrouded Heiz]] |
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− | | [[ | + | | [[Battle at Arden City]] |
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Revision as of 20:38, 22 April 2018
Seria says: "Nothing should be as mysterious as I am!"
Hell Party APC List oudated. |
Hell Mode, sometimes referred to as Hell Parties, is a special mode in dungeons that allows you to fight extraordinarily hard enemies at a chance for some of the strongest equipment in the game.
Hell Party
When Hell Mode is triggered, a set room within a dungeon will be marked with a purple demon. Within that room, a pillar will be placed in the center of the map that can be hit after all monsters in the room have been defeated. When struck, the pillar will initially spawn Fallen Guardians. Once they are defeated, striking the pillar a second time will spawn either the demons Blaze, Miasma, Nightshade, or Darksteel. Afterwards, a group of Automated Player Characters will immediately spawn, which will then drop the rewards for the Hell Party after all are defeated.
Activating Hell Mode
Hell Mode can be encountered in one of two ways:
- Party Play: Running dungeons in a party with at least two party members will cause a Hell Party to occur after a set amount of runs. In addition, the larger the party, the less runs required to trigger a Hell Party. Disbanding the party will reset the amount of runs needed for the next Hell Party. The current party's progress towards a Hell Party can be seen on the top-right of the interface. If the intensity reads High, then the next run will trigger a Hell Party.
- Forced: By completing certain featured quests from Grandis, Hell Mode can be forcefully triggered by spending Demon Invitations. This can be done with or without a party.
Forcing Hell Mode
- Prerequisite: Hell Party Ep 1. The Strong in the Oceanic Express
- Generates Lv. 70 - 75 Epic Equipment
Dungeon | Required Invitations |
---|---|
Iron Scale | 20 |
Runaway West-Bound | 20 |
Shrouded Heiz | 21 |
Battle at Arden City | 21 |
Temporal Rift | 22 |
Rewards
Upon defeating the group of Automated Player Characters, a variable amount of Epic Fragments will drop. In addition, the following rewards have a rare chance of dropping:
- Epic Equipment
- The level of the equipment depends on the area of the dungeon Hell Mode was activated in.
- Time Gate dungeons drop up to level 80 Epic Equipment.
- Power Station dungeons drop level 80 to 85 Epic Equipment. Kore Power Plant is an exception, which also includes level 75 Epic Equipment.
- Castle of the Dead dungeons drop level 80 to 85 Epic Equipment, similar to Power Station Hell Parties, albeit with a stronger bias towards level 85 equipment.
- Metro Center dungeons drop level 85 to 90 Epic equipment.
- The level of the equipment depends on the area of the dungeon Hell Mode was activated in.
- Epic Souls
- Demon Invitations
- Depending on the area where the dungeon is located:
Note that completing a Hell Party on a higher difficulty will raise the drop rates for all rewards except for Epic Equipment.