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Difference between revisions of "Hell Mode"

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[[File:Hell mode entry.jpg|thumb|right|Hell Mode Entry]]
 
[[File:Hell mode entry.jpg|thumb|right|Hell Mode Entry]]
Hell Mode is a special mode in dungeons that allows you to fight extraordinarily hard enemies for a chance at some pretty good rewards, most notably, Epic equipment. Outside of some special methods, this is the only way to obtain Epic equipment.
 
  
==How to Encounter==
+
'''Hell Mode''', sometimes referred to as '''Hell Parties''', is a special mode in dungeons that allows you to fight extraordinarily hard enemies at a chance for some of the strongest equipment in the game.
 +
 
 +
==Hell Party==
 +
When Hell Mode is triggered, a set room within a dungeon will be marked with a purple demon. Within that room, a pillar will be placed in the center of the map that can be hit after all monsters in the room have been defeated. When struck, the pillar will initially spawn {{DataMonster Fallen Guardian|Format=FormatMonster Icon+Name}}s. Once they are defeated, striking the pillar a second time will spawn either the demons {{DataMonster Blaze|Format=FormatMonster Icon+Name}}, {{DataMonster Miasma|Format=FormatMonster Icon+Name}}, {{DataMonster Nightshade|Format=FormatMonster Icon+Name}}, or {{DataMonster Darksteel|Format=FormatMonster Icon+Name}}. Afterwards, a group of Automated Player Characters will immediately spawn, which will then drop the rewards for the Hell Party after all are defeated.
 +
 
 +
==Temporal Rift==
 +
'''Temporal Rift''' is a special variation of Hell Mode. Unlike the normal Hell Mode, this mode does not generate {{Item|Epic Soul}}s or Hell Orbs, but instead offers a higher Epic equipment drop rate. In order to access the Temporal Rift within a region, their respective regions' Hell Party Supplementary Story quest must be completed, which is unlocked after completing the main Hell Party quest. Afterwards, Temporal Rift will replace the Circulation Dungeon on the dungeon select screen when the Hell Mode button is selected.
 +
 
 +
In addition, 6 Fatigue Points are consumed on entry and offers 11 [[Epic Fragment]]s per clear.
 +
 
 +
===Special Dungeon===
 +
Temporal Rift creates a low chance of generating a special dungeon where you can fight the Cosmo Fiends. This special dungeon gives 2 additional Epic Fragments when cleared.
 +
 
 +
===Epic Wish===
 +
At the beginning of every Temporal Rift dungeon is a '''Temporal Altar'''. Interacting with it will allow up to 5 Epic Equipment to be selected as '''Epic Wish''' Equipment. Doing so simply displays a special effect when the item drops; there is no effect on the drop rate on Epic Wish equipment.
 +
 
 +
==Harlem Hell Mode==
 +
 
 +
===Sky Rift===
 +
Upon clearing {{Quest list|name=[Sky Rift] A Rift in the Sky}}, players can access this variation with 1 Harlem dungeon being randomly selected with a special border around it. Now requiring 30 {{Item|Demon Invitation}}s & 2 {{Item|Rift Sensor Stone}}s per run, Sky Rift also has a chance of dropping Level 95 Equipment from [[Tayberrs - Fallen Paradise]].
 +
 
 +
===Celestial Rift===
 +
Added as a post-[[Fiend War]] update, '''Celestial Rift''' is seen as a streamlined version both of Temporal & Sky Rift - albeit functioning very similarly to the former. But unlike it's Pandemonium counterpart, Celestial Rift's room length is shorten to 4 and can generate numerous rewards, including {{Item|Epic Soul}}s. 3 bosses from Fiend War randomly appears after entering the Temporal Portal and encountering [[Gravity Vice]] will have him drop either 2 of each {{Item|Antimatter Particle}}s or {{Item|Special Antimatter Particle}}s.
 +
 
 +
Requires 8 Fatigue, 40 {{Item|Demon Invitation}}s & 4 {{Item|Rift Sensor Stone}}s per run.
 +
 
 +
==Activating Hell Mode==
 
Hell Mode can be encountered in one of two ways:
 
Hell Mode can be encountered in one of two ways:
  
*'''Random''': The first way is to simply encounter it randomly. The chances of encountering it increase with more party members. The more you run dungeons with the same party, the chances of encountering Hell Mode increases. This is indicated by by the sphere in the top-right corner or the minimap in dungeons. The minimap itself will start to change color the closer you get to activating a Hell Mode. <br> [[File:HellPartyIndicator.png]]
+
*'''Party Play''': Running dungeons in a party with at least two party members will cause a Hell Party to occur after a set amount of runs. In addition, the larger the party, the less runs required to trigger a Hell Party. Disbanding the party will reset the amount of runs needed for the next Hell Party. The current party's progress towards a Hell Party can be seen on the top-right of the interface. If the intensity reads High, then the next run will trigger a Hell Party.
  
*'''Forced''': The second way is to force Hell Mode. This is done through quests given by Grandis, which upon completion, will allow you to force Hell Mode for a set of dungeons.  
+
[[File:HellPartyIndicator.png]]
  
Hell Mode will only appear in [[Time Gate]] dungeons and higher, with the exception of [[Another Arad]].
+
*'''Forced''': By completing certain featured quests from [[Grandis]], Hell Mode can be forcefully triggered by spending {{Item|Demon Invitation}}s. This can be done with or without a party.
  
 
==Forcing Hell Mode==
 
==Forcing Hell Mode==
In order to force Hell Mode, you first must unlock it via quests given to you by [[Grandis]]. These have you go through and defeat the bosses of the general area (Defeat [[Kane]], [[Young Skasa]], and [[Iris Fortune Singer]] for [[Time Gate]]; collect a rare material from [[Avenging Pit]], [[Reciting Samuel]], [[Shuddering Patrice]], and [[Evanescent Ferman]] for [[Power Station]]). After that, you can then enter Hell Mode by having enough Demon Invitations, and clicking on the Hell Mode button on the lower right corner of the dungeon selection screen. Otherwise, you may have enough Invitations, but are not able to force Hell Mode. Forcing Hell Mode will allow you to fight a Hell Party on Hardcore or Insane difficulty, assigned randomly.
+
====[[Oceanic Express]]====
 
+
* '''Prerequisite:''' {{Quest list|name=Hell Party Ep 1. The Strong in the Oceanic Express}}
Demon Invitations can be exchanged with Demon Challenges from Grandis, as well as randomly dropping from bosses. Invitations are untradable, while Demon Challenges can be traded to other players. After forcing Hell Mode, the Invitations are used up. If this is done in a party, every member of the party needs enough Demon Invitations.
+
* '''Temporal Rift Prerequisite:''' {{Quest list|name=Hell Party Ep 1. Supplementary Story}}
 +
* Generates Lv. 70 - 75 Epic Equipment
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! style="background-color:#ddffcf; width:300px;|Dungeon
 +
! style="background-color:#ddffcf; width:400px;|Required Invitations
 +
|-
 +
| [[Iron Scale]]
 +
| 20
 +
|-
 +
| [[Runaway West-Bound]]
 +
| 20
 +
|-
 +
| [[Shrouded Heiz]]
 +
| 21
 +
|-
 +
| [[Battle at Arden City]]
 +
| 21
 +
|-
 +
| '''Temporal Rift'''
 +
| 22
 +
|}
  
'''[[Time Gate]]:'''
+
====[[Time Gate]]====
 +
* '''Prerequisite:''' {{Quest list|name=Hell Party Ep 2. Guardian of Time}}
 +
* '''Temporal Rift Prerequisite:''' {{Quest list|name=Hell Party Ep 2. Supplementary Story}}
 +
* Generates Lv. 75-80 Epic Equipment
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
Line 39: Line 88:
 
|-
 
|-
 
| [[Awakening (Dungeon)|Awakening]] || 22
 
| [[Awakening (Dungeon)|Awakening]] || 22
 +
|-
 +
| '''Temporal Rift'''
 +
| 24
 
|}
 
|}
  
'''[[Power Station]]:'''
+
====[[Power Station]]====
 +
* '''Prerequisite:''' {{Quest list|name=Hell Party Ep 3. Power Station Gate}}
 +
* '''Temporal Rift Prerequisite:''' {{Quest list|name=Hell Party Ep 3. Supplementary Story}}
 +
* Generates Lv. 80-85 Epic Equipment
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
Line 54: Line 109:
 
|-
 
|-
 
| [[Grandine Power Plant]] || 24
 
| [[Grandine Power Plant]] || 24
 +
|-
 +
| '''Temporal Rift'''
 +
| 26
 
|}
 
|}
  
==What to Expect==
+
====[[Castle of the Dead]]====
If you've encountered Hell Mode, you'll get a notice at the start of the dungeon. A purple boss symbol will appear on the map, indicating where the Hell Party is located.
+
* '''Prerequisite:''' {{Quest list|name=Hell Party Ep 4. A Gaping Rupture}}
 
+
* '''Temporal Rift Prerequisite:''' {{Quest list|name=Hell Party Ep 4. Supplementary Story}}
Hell Mode now comes in two difficulties:
+
* Generates Lv. 80-85 Epic Equipment
*Hardcore - Two Horns
 
*Insane - Four Horns
 
[[File:DemonHorns.jpg]]
 
 
 
Once in the room, you'll notice a sealed container. After all the normal enemies have been cleared in the room, you can choose whether or not to hit it. Basically, Hell Mode is optional. After hitting the Sealed Gate, it'll react, and some Fallen Guardians will pop out of it. After defeating them, hit the Sealed Gate some more. Eventually, the Hell Party will pop out, and you'll do battle with them. If the difficulty is set to Insane, a Hell Demon will pop out first, then the Hell Party immediately after the Hell Demon's defeat. If you're lucky, they'll drop some nice items upon defeat. Insane difficulty has a higher chance of dropping Epics than Hardcore.
 
 
 
==Hell Monsters==
 
[[Category:Monsters]]
 
====Fallen Guardian====
 
[[File:FallenGuardian.png]]
 
 
 
Appear when you hit the Sealed Gate. These guys should be your first priority as they can cause major issues. Can summon a staff that deals constant damage if you get close, but it can be destroyed. Fallen Guardians can also put you to Sleep. Can also become immune to damage for a short period; it'll turn black when this happens.
 
 
 
 
 
====Blaze====
 
[[File:Blaze_sprite.gif]]
 
 
 
The Fire Hell Demon. Specializes in the Fire element.
 
 
 
'''Movelist'''
 
*Flame Aura: Special Aura that causes Burn status and deals damage if you stay to close Blaze for too long.
 
*Meteor Drop: Summons a meteor to crash into the battlefield. The meteor's landing zone is marked by an orange spell circle. Landed meteors continuously spawn [[Ador]]s until destroyed, and causes periodic fire damage (Burn status) to any players within its vicinity.
 
*Ador Kamikaze: The Adors summoned from the Meteors can home in on a character and blow up.
 
*Flame Bullets: Blaze shoots Flame Bullets from his hands that can home in your character. However, these do have a limited range and can be avoided.
 
*Flames of Vengeance: A fire-nova like attack. Casts an expanding ring of fire that propagates from Blaze, knocking everything in range away from him and inflicts a high level Burn status.
 
 
 
'''Strategy'''
 
*Avoid staying close to Blaze for too long, as his melee attacks are strong and his Flame Aura will cause you to burn continuously.
 
*Dodge falling meteors whenever possible: These are capable of inflicting upwards of 1000 fire damage if they crash into you upon landing. Also, you can actually get stuck in the Meteors if they land directly ontop of you, burning you to death AND leaving you extremely vulnerable to Blaze's attacks, until you manage to free yourself by destroying the meteor. Meteors can hit you while they are airborne as well, don't try to dodge them by jumping as the direction they come from is random. (50/50 chance to get hit)
 
*Destroy meteors as soon as possible as they can cause major problems; These block your way, hinder your vision, damages you when you are near it, and will spawn Adors periodically until destroyed. The more meteors that are dropped on the battlefield, the harder it is to get rid of them, as the Adors may be spawned faster than you can kill them.
 
*In addition to the above, Blaze can force Adors to home in one character and explode on them. Does not do alot of damage, but the damage adds up VERY quickly if there's about 10 Adors on the battlefield. A potential 1-hit kill.
 
*Upon casting Flame Bullets, Blaze cannot move for the duration of the spell. Take this brief moment to dodge and reposition yourself to a better position to attack him from. He cannot turn around during this move as well, so it's better to avoid this attack by moving behind him if possible.
 
*Blaze almost always casts Flames of Vengeance upon getting up to push everything away from him. Move out of the way quickly after you've knocked him down.
 
*Items that increase fire resistance (such as the charms that can be bought from Canna) are extremely useful in reducing the amount of Fire damage you receive from his attacks. Burn recovery potions help as well.
 
*Blaze is highly resistant to fire damage, but weak against water and ice damage.
 
 
 
====Miasma====
 
[[File:Miasma_sprite.gif]]
 
 
 
The Water Hell Demon. Specializes in Water and Thunder attacks.
 
 
 
'''Movelist'''
 
*Vapor Aura: Decreases Attack Speed by 10% when close to Miasma.
 
*Summon Dark Cloud: Summons a Thundercloud that will hang over a targeted area. If your character gets within the area of the cloud, it'll launch Thunderbolts at your position. Simply try to stay away from it. May cause electrocution when struck by thunder.
 
*Haze Mass: Launches a mass made of steam that homes in on your position. Has no hitstun, but will inflict continuous damage and slow your attack speed if it hits your character. Your only option to avoid damage is to try and run from it or hit the mass with a Fire or Water attack.
 
*Water Drop Prison: Throws a water drop that can trap you. It's imperative to try and escape quickly, as it can cause 30% HP damage when it bursts after 7 seconds.  
 
*Summon Aejorines: Miasma summons Aejorines (Succubus-type monster) that will attack you with ranged attacks.
 
 
 
'''Strategy'''
 
*Salamander Flasks are exceptionally helpful in this fight, as they allow you to destroy Miasma's Haze Mass. Miasma himself and his summons are all weak to fire damage as well.
 
*Destroy any summoned Aejorines as soon as possible as they increase Miasma's HP regeneration rate.
 
*The Water Drop Prison can be destroyed by other players, otherwise, you'll be forced to take damage.
 
*Haze Mass's speed reduction stacks, so the more it hits you, the slower you get. Multiple Haze Masses will amplify this effect even faster, so you must quickly destroy them with fire attacks.
 
*A prolonged battle with Miasma is deadly, as he can potentially cover nearly half the battlefield with Thunderclouds (as these last very long), hindering your movement and limiting your attacking opportunities.
 
*Items that give water resistance are extremely helpful (such as Ice Charms, that can be bought from Canna).
 
*Being caught in a Water Drop Prison while under a Thundercloud means you will be repeatedly struck by thunder over and over for the duration of the prison. This most likely results in death, so try your best not to fight near or flee into the direction of a Thundercloud as it has deceptive range - It covers a slightly wider area than its actual sprite.
 
*The best way to deal with Miasma is to rush him down and repeatedly attack him, not allowing him to cast any of his offensive spells. His spells are all extremely difficult to avoid and come out very fast.
 
 
 
====Nightshade====
 
[[File:Nightshade_sprite.gif]]
 
 
 
The Earth Hell Demon. Generally the most melee friendly of the bunch. Specializes in using Plants and Insects to attack.
 
 
 
'''Movelist'''
 
*Drain Aura: Decreases MP Regeneration to 0 when close to Nightshade
 
*Summon Aukuso: Summons a Hellflower Aukuso; Can shoot out Confusion Gas and Poisonous Insects, as well as attack from range.
 
*Shoot Bug: Shoots a bug from his hand; easily avoidable as flies in a straight line. Will explode after a certain duration
 
*Vine Capture: Can summon vines that immobilize you in place. These can be destroyed.
 
*Seed Spread: Nightshade sprinkles seeds in an area around him that grow into Hellflower Aukusos. After about a minute, if they haven't been killed, they will then become Meinahrut (Succubus-type monster) whose attacks can immobilize you.
 
*Summon Sun: Summons a large Sun; it can accelerate the growth of Nightshade's seeds. Nightshade will only use this attack once he's fallen below 1/2 of his max health.
 
*Attacks can cause Immobilize. Nightshade's Immobilize status has an added effect of draining health for the duration of the effect.
 
 
 
'''Strategy'''
 
*Nightshade is slightly easier than his predecessors, so you should not have too much trouble soloing him.
 
*Meinahrut can cause major problems if you are a class that uses a lot of Light or Ice attacks (e.g. Nen Master) as they absorb Light and Ice elemental attacks.
 
*Destroy the Hellflower Aukusos as quickly as possible. If they overpopulate the field, it will be very difficult to maneuver and attack Nightshade. You will also be confused or poisoned constantly if there's too many Hellflowers on the field at once.
 
*The sun reduces the growing time of Hellflowers greatly, making them hatch into Meinahrut more quickly. When Nightshade reaches this point of the battle, he tends to spam Seed Spread more often in an attempt to overwhelm you with Hellflowers. Keep the number of Hellflowers in check.
 
*Nightshade's vines will cancel the attack used to destroy them (e.g Gun Dance, Wild Shot). Use a weak attack to free yourself to avoid wasting the cooldowns of powerful spells.
 
*Nightshade and his plants are weak against Fire damage.
 
*Consider bringing items that provide Immobilize tolerance (such as The Blue Grails found in GBL-type dungeons). Many of Nightshade's and his summons' attacks can cause the Immobilize effect. You may be immobilized repeatedly and unable to move if he has a lot of summons active on the field at once.
 
 
 
===={{DataMonster Darksteel|Format=FormatMonster Icon+Name}}====
 
 
 
==Rewards==
 
Upon defeating a Hell Mode, you'll get some items. More often than not, it's usually a bunch of Uncommon equipment with some [[Epic Fragment|Epic equipment fragments]], but you may get Rare equipment, Demon Eyes, and even Epic equipment!
 
 
 
===Demon Eyes===
 
Demon Eyes can be obtained by defeating the APCs that appear in the Hell Party or by disassembling Epic equipment. They are used to exchange for Demon Challenges or Epic equipment up to Level 70 from [[Grandis]]. It is generally recommended to spend Demon Eyes on Demon Challenges, which can then be sold for gold or to be exchanged into Demon Invitations once again to repeat the Hell Mode cycle.
 
 
 
One can also save Demon Eyes for crafting Epics from [[Epic Fragment]]s, assuming they have 1000 of the Epic Fragment they need for a piece of Epic equipment.
 
 
 
==Hell Party APC List==
 
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
! style="background-color:#ddffcf; width:200px;" colspan="2"|Name
+
! style="background-color:#ddffcf; width:300px;|Dungeon
! style="background-color:#ddffcf; width:50px;"|Level
+
! style="background-color:#ddffcf; width:400px;|Required Invitations
! style="background-color:#ddffcf; width:200px;"|Location
 
! style="background-color:#ddffcf; width:200px;"|Skills
 
! style="background-color:#ddffcf; width:200px;"|Notes
 
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:LonelyCat.jpg]] || Lonely Youngin || 19-28 || Sky Tower || Lasher, Dragon Fang, Florae Circle, Dash Attack || Mage APC decked out in Cat Avatars; <br> <font color=red>"Don't hit me!"</font> <br> <font color=red>"Yikes!"</font>
+
| [[Inverted Watchtower]]|| 26
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:GiraffeG.jpg]] || Geremy Raffe  || 19-28 || Sky Tower || Sliding Windmill, Windmill, Punisher, Jack Spike || Gunner APC decked out in Giraffe Avatars; <br> <font color=red>"You're just an APC!"</font>  <br> <font color=red>"Look at these guys..."</font>  <br> <font color=red>"Hey guys, stick together."</font>
+
| [[Luke Rinje]] || 26
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:FighterFox.jpg]] || Kimberly Maus  || 19-28 || Sky Tower || Suplex, Tiger Chain Strike, Hammer Kick || Fighter APC decked out in Fox Avatars; Can summon a Goblin when struck. <br> <font color=red>"I'm a college student."</font>  <br> <font color=red>"Ugly avatars... No sense of fasion, I see..."</font>  <br> <font color=red>"Are you some kind of perv?"</font>
+
| [[Metal Brakium]] || 26
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:LionPriest.jpg]] || Kenneth King of Lions || 19-28 || Sky Tower || Dash Attack, Smasher, Lucky Straight Punch || Priest APC decked out in Lion Avatars;
+
| [[Salamander's Furnace]] || 26
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:Fed13Soldier.jpg]] || Battallion 13 Soldier x4 || 31-39 || Dendroid Jungle (K) <br>  Second Spine (K) <br> Chamber of Blood || G-1 Corona || F.Mech APC <br> Summons G-1 Corona then spams regular attacks. Has very fast Attack Speed. <br> <font color=red>"Bang!"</font> <br> <font color=red>"Corona will operate."</font>
+
| [[Banquet Hall of Light]] || 26
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:Madiator.PNG]] || Madiator x7 || 39 || Outer Temple Walls (K) <br> Chamber of Blood || Gore Cross, Diehard || Spams Gore Cross and normal attacks repeatedly. <br> May use Diehard when low on HP. <br> <font color=red>"United we stand, divided we fall!"</font> <br> <font color=red>"Even if it's in my next life."</font>
+
| '''Temporal Rift'''
 +
| 28
 +
|}
 +
 
 +
====[[Metro Center]]====
 +
* '''Prerequisite:''' {{Quest list|name=Hell Party Ep 5. Chaos in Pandemonium}}
 +
* '''Temporal Rift Prerequisite:''' {{Quest list|name=Hell Party Ep 5. Supplementary Story}}
 +
* Generates Lv. 85-90 Epic Equipment
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:AgailHammer.jpg]] || Agail Hammerlord x7 || 39 || Outer Temple Walls (M,K) <br> Silver Night (M,K) <br> Second Spine (K) <br> Chamber of Blood (K) || Hammer of Repentance, Blades of Purity, Light of Divinity || Crusader APCs <br> Will cast Light of Divinity on themselves and spam Hammer of Repentance. <br> <font color=red>"Maintain Defense."</font> <br>  <font color=red>"Hammer Soldier Ready."</font> <br> <font color=red>"Repel!"</font> <br> <font color=red>"Swift Demon Slash"</font>
+
! style="background-color:#ddffcf; width:300px;|Dungeon
 +
! style="background-color:#ddffcf; width:400px;|Required Invitations
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:FishermanD.png]] || Lucy Lanois || 49-54 || Scoria Core (K) <br> Bwanga's Camp (K) <br> Temple of Apostasy Dungeons <br> Brigand City <br> Hamelin <br> Slums Gate || Mount, Sand Throw, Heaven's Net, Junk Spin, Venom Mine, etc. || Brawler-type APC; <br> May chain Raging Vulcan with her sisters.  <br> <font color=red>"Oops, my mistake."</font> <br> <font color=red>"Cast the 1st Net!"</font>
+
| [[Time Square]]|| 28
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:FishermanD.png]] || Hannah Lanois || 49-54 || Scoria Core (K) <br> Bwanga's Camp (K) <br> Temple of Apostasy Dungeons <br> Slums Gate  || Mount, Sand Throw, Heaven's Net, Junk Spin, Venom Mine, etc.|| Brawler-type APC <br> May chain Raging Vulcan with her sisters. <br> <font color=red>"Cast the 2nd Net!"</font> <br> <font color=red>"Lucy, I'm boarding!"</font>
+
| [[Valley of the Half-breeds]] || 28
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:FishermanD.png]] || Jenny Lanois || 49-54 || Scoria Core (K) <br> Bwanga's Camp (K) <br>Temple of Apostasy Dungeons <br> Slums Gate || Mount, Sand Throw, Heaven's Net, Junk Spin, Venom Mine, etc. || Brawler-type APC; <br> May chain Raging Vulcan with her sisters.  <br> <font color=red>"Cast the 3rd Net!"</font>
+
| [[Chamber of Terror]] || 28
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:SkeletonKing.jpg]] || Skeleking || 50+ || Slums Dungeons <br> GBL Arad Branch  || Tombstone, Ghost Slash, Lunar Curtain, Afterimage of Keiga, etc.|| Soul Bender APC; Has increased Tombstone count and usually comes with Skeleton-type enemies.
+
| [[Wind Canyon]] || 28
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:RichterFlame.jpg]] || Richter Flame || 50+ || The Ridge (K) <br> Ryku Point <br> Frostfield <br> Bwanga's Camp || Fire Wave Sword, Secret Slayer Technique, Neutral Wave Sword || Asura/Blade Master Hybrid APC with Epic Lightsaber; skills that consume clear cubes can cause Richter to counter with Fireballs that home in on targets.
+
| [[Red Witch's Forest]] || 28
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:PoisonWhite.jpg]] <br> [[File:PoisonBlue.jpg]] || Crepid Von Crombury <br> Sura Von Crombury || 51 || Ice Palace <br> Brigand City <br> Hamelin || Murderous Wave <br> Wave Radiation <br> Spirit Crescent <br> Guard <br> Neutral Wave Sword || Asura APCs <br> Can launch poisonous blobs that inflict extremely high-level Poison.
+
| '''Temporal Rift'''
 +
| 30
 +
|}
 +
 
 +
====[[Harlem]]====
 +
* '''Prerequisite:''' {{Quest list|name=Hell Party Ep 6. Signs of a Strange Phenomenon}}
 +
* '''Celestial Rift Prerequisite:''' {{Quest list|name=[Celestial Rift] Hell Party Ep 6. Side Story}}
 +
* Generates Lv. 90-95 Epic Equipment
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:CloudMaster.jpg]] || Master Cloud  || 43-53 || Scoria Core <br> Mt. Thunderime Dungeons <br> GBL Arad Branch <br> King's Relic || White Tiger, Black Tortoise, Shikigami Legion, etc. || Exorcist APC <br> Equipped with special beads; <br> <font color=red>"Return to the Netherworld!"</font> <br> <font color=red>"Weaklings... Tsk Tsk."</font> <br> <font color=red>"Hahaha."</font>
+
! style="background-color:#ddffcf; width:300px;|Dungeon
 +
! style="background-color:#ddffcf; width:400px;|Required Invitations
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:DemonDrake.jpg]]<br> [[File:DemonBlair.jpg]] <br>[[File:DemonheadA.jpg]] || Demonhead Drake <br> Demonhead Blair <br> Demonhead Chase || 47-53 || Frostfield <br> Scoria Core <br> Hamelin <br> Bwanga's Camp <br> King's Relic <br> GBL Arad Branch <br> Slums Gate || Kazan, Bremen, Afterimage of Keiga, Summon Ice Saya, Ghost Step, Rhasa: Carrier of the Plague, Phantasmal Slayer, etc.|| Soul Bender APCs <br> Uses various Soul Bender ghosts and Phantasmal Slayer. Has extremely high-level Saya, Bremen, and Rhasa.
+
| [[Border Town]]|| 30
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:PriestWhiteMan.jpg]] || Will Harringam || 43-54 || Frostfield <br> Bwanga's Camp <br> Brigand City <br> Hamelin <br> Scoria Core <br> King's Relic <br> GBL Arad Branch <br> Moonlight Tavern || Will Driver, Sway, Sacred Counter, etc.|| Monk APC <BR> Equipped with special Valentine title and Legacy: Totem of Aladis. <br> Attacks may Immobilize. <br> <font color=red>"A good organization, I see."</font> <br> <font color=red>"Oh, my shoulder!"</font>
+
| [[Total Eclipse]] || 30
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:Masukettia.jpg]] || Musketeer Max || 53 || Hamelin (Insane) <br> Ice Palace || Sliding Grenade <br> Modified Headshot || ???
+
| [[Dark City]] || 30
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:SerenityMage.jpg]] || Elly Evangel || 53 || Vilmark - Area 50 <br> Brigand City <br> Hamelin <br> || Water Chaser, Dragon Fang, Mana Shield, Punto Wave, etc. || Battle Mage APC <br> Equipped with Lv55 Nugol Bone Spear. <br> Has enhanced attack range and attacks may cause Bleeding. <br> May come in groups. <br> <font color=red>"Ugh."</font> <br> <font color=red>"Danger!"</font> <br> <font color=red>"Ta!"</font>
+
| [[District 9]] || 30
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:PattyPenguin.jpg]] || Patty Penguin || 53-54 || Vilmark - Area 50 <br> Slums Gate (K) <br> Hamelin <br> Moonlight Tavern (K)|| Frosty's Head || Mage APC decked out in Yellow Penguin avatars. <br> Comes with Krazy Ivan the Agitator usually. Will explode upon death. May summon a Krazy Ivan below 10% Max HP. <br> <font color=red>"Haha."</font> <br> <font color=red>"Hahahaha!"</font>
+
| [[Royal Casino]] || 30
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:DrixBullet.jpg]] || Drix Bullet || 51-54 || Ice Palace (K) <br> King's Relic <br> Brigand City <br> Hamelin (K) <br> Slums Gate|| Spinning Cross <br> Star in the Sky <br> Gale Smash, etc.|| Red Physical Exorcist; has extremely fast Movement Speed, but slow Attack Speed. Often appears with Richard.
+
| [[Fight Club]] || 30
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:RichardH.jpg]] || Richard Hellan || 51-54 || Slums Gate <br> Moonlight Tavern <br> Vilmark - Area 50 <br> Hamelin || Chaos Hammer <br> Atomic Smash <br> Crucifix Wind, etc. || Black Physical Exorcist; has very slow Movement Speed, but extremely fast Attack Speed. Often appears with Drix.
+
| '''Sky Rift'''
 +
| 30 + 2 {{Item|Rift Sensor Stone}}s
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:SummonerKas.jpg]] || Summoner Kas || 51-54 || King's Relic <br> Brigand City <br> Hamelin <br> Slums Gate <br> Vilmark - Area 50 <br> Ice Palace || Hired Summon: Panzer Hodor <br> Hired Summon: Conqueror Kasijas <br> Indomitable Spirit <br> Lantern Firebomb <br> Aerial Lantern Firebomb <br> Disenchant <br> Phase Shift|| Summoner APC <br> Summons Kasijas immediately then cycles through other attacks. <br> <font color=red>"Turn down your screen effects."</font> <br> <font color=red>"See? No lag, right?."</font>
+
| '''Celestial Rift'''
|-d
+
| 40 + 4 {{Item|Rift Sensor Stone}}s
! style="background-color:#ddffcf;"| [[File:DhaliaLam.jpg]] || Dhalia Lam || 43-54 || The Ridge <br> Ice Palace <br> Bwanga's Camp <br> Scoria Core <br> Hamelin <br> Slums Gate <br> Moonlight Tavern <br> GBL Arad Branch || Seismic Punch (Modified) || Fighter APC decked out in Sheep Avatars <br> Uses Modified Seismic Punch that can Immobilize.
+
|}
 +
 
 +
==Rewards==
 +
Upon defeating the group of Automated Player Characters, a variable amount of [[Epic Fragment]]s will drop. In addition, the following rewards have a rare chance of dropping:
 +
* [[Epic]] Equipment
 +
** The level of the equipment depends on the area of the dungeon Hell Mode was activated in.
 +
*** [[Time Gate]] dungeons drop up to level 80 Epic Equipment.
 +
*** [[Power Station]] dungeons drop level 80 to 85 Epic Equipment. [[Kore Power Plant]] is an exception, which also includes level 75 Epic Equipment.
 +
*** [[Castle of the Dead]] dungeons drop level 80 to 85 Epic Equipment, similar to Power Station Hell Parties, albeit with a stronger bias towards level 85 equipment.
 +
*** [[Metro Center]] dungeons drop level 85 to 90 Epic equipment.
 +
*** [[Harlem]] dungeons drop level 90 to 95 Epic equipment with some notable changes. Epic Fragments can still be obtained through dissing Equipment, but {{Item|Aberrant Fragment}}s will now drop after finishing up a Hell Party instead.
 +
* {{Item|Epic Soul}}s
 +
* {{Item|Demon Invitation}}s
 +
* Depending on the area where the dungeon is located:
 +
** {{Item|Time Gate Hell Orb}}
 +
** {{Item|Power Station Hell Orb}}
 +
** {{Item|Castle of the Dead Hell Orb}}
 +
** {{Item|Metro Center Hell Orb}}
 +
** {{Item|Harlem Hell Orb}}
 +
 
 +
Note that completing a Hell Party on a higher difficulty will raise the drop rates for all rewards except for Epic Equipment.
 +
 
 +
<!-- UNDER CONSTRUCTION
 +
 
 +
 
 +
==Hell Party APC List==
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:RHailey.jpg]] || Rapturous Hailey|| 47-53 || Ice Palace (Insane) <br> King's Relic  <br> Slums Gate (K) || Sand Splash (Void) <br> Lion's Roar (Dark AoE Field) <br> Camouflage|| Fighter APC <br> Spawns with Wraith-type enemies; can create Voids that have homing capabilities. <br> Lion's Roar causes a area to be covered in Darkness that deals damage. <br> <font color=red>"Don't attack yet!"</font> <br> <font color=red>"Kyaaah!."</font> <br> <font color=red>"Black Spiral!"</font>
+
! style="background-color:#ddffcf; width:200px;" colspan="2"|Name
 +
! style="background-color:#ddffcf; width:50px;"|Level
 +
! style="background-color:#ddffcf; width:200px;"|Location
 +
! style="background-color:#ddffcf; width:200px;"|Skills
 +
! style="background-color:#ddffcf; width:200px;"|Notes
 
|-
 
|-
! style="background-color:#ddffcf;"| [[File:DarkElfGun.jpg]] || ??? || 57 || Skasa's Lair || Pierce Booster <br> Immobility Booster <br> Punisher || Gunner APC decked out in Dark Elf Avatars; Spawns with Dark Elf type enemies. <br> Uses a modified Punisher attack.
+
! style="background-color:#ddffcf;"| [[File:LonelyCat.jpg]] || Lonely Youngin || 19-28 || Sky Tower || Lasher, Dragon Fang, Florae Circle, Dash Attack || Mage APC decked out in Cat Avatars; <br> <font color=red>"Don't hit me!"</font> <br> <font color=red>"Yikes!"</font>
|-
 
! style="background-color:#ddffcf;"| [[File:SniperA.jpg]] || Sniper Ankara || 53-57 || Slums Gate <br> Hamelin <br> Skasa's Lair || Steyr AMR || Uses a slightly modified Steyr AMR.
 
|-
 
! style="background-color:#ddffcf;"| [[File:RemD.JPG]] || Dietrich Dunz|| 57 || Skasa's Lair (K) || Air Combat Mech Tempester <br> G-1 Corona <br> G-3 Raptor <br> Robotics <br> Secret Land Runner <br> RX-78 Land Runner  || Summons Tempester constantly when cooldown is up.
 
|-
 
! style="background-color:#ddffcf;"| [[File:RemMarie.jpg]] || Marie Wright|| 57-58 || Noire Ferra (K) <br> Skasa's Lair (K) || RX-78 Land Runner <br> Air Combat Mech Gale Force <br> Robotics <br> Backup Land Runner || Summons Gale Force constantly when cooldown is up.
 
|-
 
! style="background-color:#ddffcf;"| [[File:ArmorAmelia.jpg]] || Armored Amelia || 56 || Verderia <br> Skasa's Lair <br> Antwerp Canyon || Super Armor <br> Tiger Chain Strike <br> Crushing Fist || Striker APC equipped with Mecha Tau Gauntlets <br> <font color=red>"Whack!"</font> <br> <font color=red>"Boom!"</font> <br> <font color=red>"It's fo' real now!"</font>
 
|-
 
! style="background-color:#ddffcf;"| [[File:Haiadogan.jpg]] || Ben the Bounty Hunter || 60 || Verderia (K) <br> Antwerp Canyon || Punisher, Multi Headshot, Wild Shot,  || Ranger APC <br> Sometimes appears in groups. <br> Likes to spam Wild Shot. <br> Wearing special equips. <br> Sometimes spawns with Odessa enemies.
 
|-
 
! style="background-color:#ddffcf;"| [[File:IllKill.jpg]] || ??? || 57-60 || Skasa's Lair <br> Antwerp Canyon || Jack Spike, BBQ, G-14 Buster, Rising Shot, Steep Slide, Mach Kick, Steyr AMR, Windmill, Aerial Fire, Flamethrower, Laser Rifle, Quantum Bomb, X-1 Extruder  || Launcher APC <br> Equipped with Terranite Hand Cannon. <br> Has a large movepool. <br>
 
|-
 
! style="background-color:#ddffcf;"| [[File:NugolJoey.jpg]] || Nugol Hunter Joey|| 54-56 || Odessa Streets <br> Screaming Cavern <br> Skasa's Lair <br> Antwerp Canyon (K; Hardcore+)|| Laser Rifle, Headshot, Crossmore || Launcher APC <br> Equipped with Nugol Muzzle. Skills have increased damage can cause Stone Curse if they hit.
 
|-
 
! style="background-color:#ddffcf;"| [[File:GhoulMage.jpg]] || ??? || 56 || Screaming Cavern <br> Skasa's Lair  || Phase Shift, Lightning Strike || ???
 
|-
 
! style="background-color:#ddffcf;"| [[File:SpearmanC.jpg]] || Alonzo Dragoon x7 || 56 || Odessa Streets <br> Verderia || Spear of Victory, Blades of Purity, Spiritual Sacrifice || Crusader APCs <br> Spams Spear of Victory. Will restore HP/MP to others when killed. <br> Equipped with Lv55 Pink Cross; may buff stats on cast. <br> <font color=red>"Spearman Ready"</font>
 
|-
 
! style="background-color:#ddffcf;"| [[File:StoneFistJoan.jpg]] || Stone Fist Joan || 56-57 || Skasa's Lair <br> Verderia <br> Noire Ferra <br> Screaming Cavern <br> Antwerp Canyon|| One Inch Punch <br> Crushing Fist <br> Air Walk || Striker APC <br> Can slam down a giant Meteor when using Crushing Fist.
 
|-
 
! style="background-color:#ddffcf;"| [[File:Pinkel.jpg]] || Pinkel || 57-60 || Verderia <br> Skasa's Lair <br> Noire Ferra <br> Screaming Cavern (Insane)<br> Antwerp Canyon || Magic Missle, EMM, Indomitable Spirit, Florae Circle, Jackyl || Witch APC <br> Equipped with Lv55 Epic Broom "Magical Broom Pinkle".<br> Often spams EMM and Florae Circle. <br> <font color=red>"La la la."</font> <br> <font color=red>"Spin Spin!"</font> <br> <font color=red>"Pinkle!"</font> <br> <font color=red>"Wa pow!"</font> <br> <font color=red>"Whoa Whoa!"</font>
 
|-
 
! style="background-color:#ddffcf;"| [[File:CastroWave.jpg]] || Castro Wave || 56-58 || Odessa Streets <br> Skasa's Lair <br> Screaming Cavern <br> Antwerp Canyon <br> Verderia || Wave Eye <br> Flame Wave Sword <br> Upward Slash <br> Wave Radiation <br> Murderous Wave, etc.|| Asura APC <br> Uses Wave Eye awakening and associated attacks.
 
|-
 
! style="background-color:#ddffcf;"| [[File:TaraFlame.jpg]] || Tara Flame  || 57-60 || Skasa's Lair <br> Verderia <br> Noire Ferra <br> Antwerp Canyon || Ador Firebomb <br> Flame Breath <br> Meteor Buster|| Mage APC <br> Uses a modified Lantern Firebomb that launches and summons Adors; these do have homing capabilities. Can use Flame Breath that acts like M-3 Flamethrower and a Halloween Buster that summons a Meteor. <br> <font color=red>"Yikes!"</font> <br> <font color=red>"Hyuk."</font> <br> <font color=red>"Plain Meteor!"</font> <br> <font color=red>"March of the Fire Spirits!"</font> <br> <font color=red>"I'll burn you to ashes!"</font>
 
|-
 
! style="background-color:#ddffcf;"| [[File:Damien.jpg]] || Damien || 60 || Verderia <br> Skasa's Lair <br> Antwerp Canyon || Frenzy <br> Upward Slash <br> Gore Cross <br> Outrage Break || Berserker APC equipped with Evil Sword Aphopis <br> Will summon additional Evil Sword Aphopis to attack when Awakening is used.
 
|-
 
! style="background-color:#ddffcf;"| [[File:NightQueen.jpg]] || Nivia of White Night || 60 || Antwerp Canyon (K; Hardcore+)|| Marilyn Rose, Moving Shot || F.Gunner APC <br> Shoots bats from her gun that have homing capabilites. <br> Usually accompanied by Hunter-type enemies.
 
|-
 
! style="background-color:#ddffcf;"| [[File:Bulletina.jpg]] || Bulletina|| 55-60 || Skasa's Lair <br> Odessa Streets <br> Verderia <br> Antwerp Canyon || Topspin (Modified)<br> Western Fire <br> Revenger <br> Needle Sobat|| F.Gunner APC <br> Uses a modified Topspin that acts like Draw Sword. <br> <font color=red>"Aerial Top Spin!"</font> <br> <font color=red>"Tchat!<font>
 
|-
 
! style="background-color:#ddffcf;"| [[File:SerenityGrace.jpg]] || Serenity Grace|| 57-60 || Noire Ferra (Hardcore) <br> Skasa's Lair <br> Verderia <br> Antwerp Canyon (K)|| Nen Shot, Suplex, Suplex Thunder, Raging Light Dragon, Spiral Nen || Nen Master APC <br> ???
 
|-
 
! style="background-color:#ddffcf;"| [[File:CartelAgent.jpg]] || Agent X x7 || 55-56 || Odessa Streets <br> Verderia || Moving Shot <br> Punisher || Gunner APCs <br> Previously featured in the now defunct Agent 009 quest. <br> Attacks have a chance to cause Stun. <br> <font color=red>"Kill him!"</font> <br> <font color=red>"Snipe!"</font> <br> <font color=red>"Incoming enemy!"</font> <br> <font color=red>"You can't touch me!"</font> <br> <font color=red>"My people will pay you a visit."</font>
 
|-
 
! style="background-color:#ddffcf;"| [[File:Fed154Worker.jpg]] ||  Battallion 13 Corporal x2 || 60 ||  Antwerp Canyon (Hardcore~Insane)||FM-92 MK2  Lancer, Grenade|| F.Gunner APC <br> Uses a modified Grenade attack that acts similar to FM-92 MK2 Lancer.
 
|-
 
! style="background-color:#ddffcf;"| [[File:Fed154Eng.jpg]] ||  Battallion 13 Engineer x2|| 60 || Antwerp Canyon (Hardcore~Insane) ||FM-92 MK2  Lancer, Grenade || F.Gunner APC <br> Uses a modified Grenade attack that acts similar to FM-92 MK2 Lancer.
 
|-
 
! style="background-color:#ddffcf;"| [[File:Fed154Platoon.jpg]] ||  Battallion 13 Captain x2|| 60 || Antwerp Canyon (Hardcore~Insane) || Quantum Bomb || F.Gunner APC <br> Uses a Quantum Bomb with extended range.
 
|-
 
! style="background-color:#ddffcf;"| [[File:Aganzo.gif]] || Aganzo || 56 || Screaming Cavern (Insane) || Ghost Slash <br> Illusion Sword Dance <br> Charge Crash <br> Raging Dragon Slash <br> Ultimate Slayer Skill: Sword Storm <br> Overdrive, etc. || Legendary Zanbato Master <br> Appears with Bwanga, Siran, and Vaughn. <br> Can summon multiple tornadoes to surround and attack you after finishing Illusion Sword Dance. <br> <font color=red>"Get ready!"</font> <br> <font color=red>"Did you come to see me?"</font> <br> <font color=red>"You leave me no choice but to use this skill..."</font>
 
|-
 
! style="background-color:#ddffcf;"| [[File:BwangaIcon.gif]] || Bwanga || 56 || Screaming Cavern (Insane) || See [[Bwanga]]. || Legendary Bludgeon Master <br> Appears with Aganzo, Siran, and Vaughn. <br> <font color=red>"Try dodging my attacks."</font> <br> <font color=red>"I'm raising my speed now."</font>
 
|-
 
! style="background-color:#ddffcf;"| [[File:Ban.jpg]] || Vaughn || 56 || Screaming Cavern (Insane) || Ghost Slash <br> Illusion Sword Dance <br> Charge Crash <br> Raging Dragon Slash <br> Overdrive, etc.  || Legendary Short Sword Master <br> Appears with Bwanga, Siran, and Aganzo. <br> Uses highly modified attacks that can shoot Slash Waves across the screen. <br> Can buff himself increasing his Movement and Attack Speed.  <br> <font color=red>"You can run...but you can't hide."</font> <br> <font color=red>"If you stay on the ground, you will get hurt."</font> <br> <font color=red>"This is the time to test your abilities."</font> <br> <font color=red>"You need to be a little reckless."</font> <br> <font color=red>"A swordsman without a powerful sword is nothing."</font> <br> <font color=red>"Hyuk!"</font>
 
|-
 
! style="background-color:#ddffcf;"| [[File:Siran.jpg]] || Siran || 56 || Screaming Cavern (Insane) || Ghost Slash <br> Illusion Sword Dance <br> Charge Crash <br> Raging Dragon Slash <br> Overdrive, etc.  || Legendary Katana Master <br> Appears with Bwanga, Aganzo, and Vaughn. <br> Uses highly modified attacks that can shoot Slash Waves across the screen. <br> Can buff himself increasing his Movement and Attack Speed. <br> <font color=red>"Are you hurt?"</font> <br> <font color=red>"I'm gonna make you puke blood!"</font> <br> <font color=red>"Why do you make things so hard on yourself?"</font> <br> <font color=red>"Sigh... This is tedious."</font> <br> <font color=red>"I took a lot of hits!"</font>
 
|-
 
! style="background-color:#ddffcf;"| [[File:YourFriendAPC.jpg]]  || Your friend... || 63 ||Midnight Assault <br> Kartel Supply Camp <br> Final Pursuit <br> Blood Sands <br> Abandoned Mine || Super Armor, Neck Snap, Rising Fist, Beat Drive  || Striker APC <br>
 
|-
 
! style="background-color:#ddffcf;"| [[File:MilitaryAPC.jpg]] || I'm joining the military tomorrow.|| 63 || Midnight Assault <br> Kartel Supply Camp <br> Final Pursuit <br> Blood Sands <br> Abandoned Mine || Frenzy, Raging Fury, Bloody Twister, Outrage Break || Berserker APC <br> <br> <font color=red>"Stupid cooldown on Blood Geyser..."</font> <br> <font color=red>"I think I'll list two 6,000,000 gold items in the Marketplace for 300,000 gold."</font> <br> <font color=red>"You guys need to hurry and buy them before someone else does."</font> <br> <font color=red>"I am getting married next week..."</font>
 
|-
 
! style="background-color:#ddffcf;"|  || I'm changing my avatar. || 63 || Midnight Assault <br> Kartel Supply Camp <br> Final Pursuit <br> Blood Sands <br> Abandoned Mine || Laser Rifle, Charged Laser Rifle, Camouflage, Quantum Bomb  || Launcher APC <br> <br> <font color=red>"Contact me only if you have friends in the real world."</font> <br> <font color=red>"I'm changing my avatar."</font>
 
|-
 
! style="background-color:#ddffcf;"|  || Admin Power || 63 || Midnight Assault <br> Kartel Supply Camp <br> Final Pursuit <br> Blood Sands <br> Abandoned Mine || Acid Rain, Raging Flame Furnace, Gravitas, Florae Collider  || Witch APC <br> Played as a joke on an in-game GM. <br> <font color=red>"Your account has been flagged for illegal gold trading."</font> <br> <font color=red>"Yes, I am the admin."</font> <br> <font color=red>"Hey, tell me your ID and password."</font> <br> <font color=red>"The skill cooldown time will change very soon, so be patient."</font> <br> <font color=red>"I will give a reward to anyone who gets a new avatar."</font>
 
|-
 
! style="background-color:#ddffcf;"|  || Tiger Vault - White || 63-69 || Midnight Assault <br> Kartel Supply Camp <br> Final Pursuit <br> Blood Sands <br> Abandoned Mine|| Suppression Amulet <br> White Tiger <br> Sacred Counter <br> Twister of Judgment <br> Revenge of Light <br> Deflection Wall <br> Spear of Victory <br> Hammer of Repentance <br> Blades of Purity    || Crusader APC <br> Uses various attacks from all Priest subclasses. Mostly uses Crusader skills. <br> <font color=red>"Oh, there is another one here."</font> <br> <font color=red>"I... I fight... under Ozma's command..."</font> <br> <font color=red>"You won't survive this."</font>
 
|-
 
! style="background-color:#ddffcf;"|  || Tiger Vault - Black|| 63-69 || Midnight Assault <br> Kartel Supply Camp <br> Final Pursuit <br> Blood Sands <br> Abandoned Mine || Suppression Amulet <br> White Tiger <br> Sacred Counter <br> Twister of Judgment <br>  || Monk APC <br> Uses various attacks from all Priest subclasses. Mostly uses Monk skills. <br> <font color=red>"I... I fight... under Ozma's command..."</font> <br> <font color=red>"This is a charm... of freedom."</font> <br> <font color=red>"You won't survive this."</font> 
 
|-
 
! style="background-color:#ddffcf;"|  || Tiger Vault - Red || 63-69 || Midnight Assault <br> Kartel Supply Camp <br> Final Pursuit <br> Blood Sands <br> Abandoned Mine|| Suppression Amulet <br> White Tiger <br> Sacred Counter <br> Twister of Judgment <br>  || Exorcist APC <br> Uses various attacks from all Priest subclasses. Mostly uses Physical Exorcist skills. <br> <font color=red>"I know you want to run. You should."</font> <font color=red>"I... I fight... under Ozma's command..."</font>  <br> <font color=red>"You won't survive this."</font> <br> <font color=red>"This is how it is, and how it always will be!"</font>
 
|-
 
! style="background-color:#ddffcf;"|  || Tiger Vault - Brown|| 63-69 || Midnight Assault <br> Kartel Supply Camp <br> Final Pursuit <br> Blood Sands <br> Abandoned Mine|| Suppression Amulet <br> White Tiger <br> Sacred Counter <br> Twister of Judgment <br>  || Exorcist APC <br> Uses various attacks from all Priest subclasses. Mostly uses Magic Exorcist skills. <br> <font color=red>"I know you want to run. You should."</font> <font color=red>"I... I fight... under Ozma's command..."</font>  <br> <font color=red>"You won't survive this."</font> <br> <font color=red>"This is how it is, and how it always will be!"</font>
 
|-
 
! style="background-color:#ddffcf;"|  || Old Maid Teacher || 63-68 || Midnight Assault ~ Runaway West-Bound || Bone Shield, Curse Spear, Dark Nail, Dark Soul, Soul Lure || Necromancer APC <br> May come in groups.
 
|-
 
! style="background-color:#ddffcf;"|  || Can't you feel the rhythm? || 63-68 || Midnight Assault <br> Final Pursuit || Kazan, ??? || Slayer APC <br>
 
|-
 
! style="background-color:#ddffcf;"|  || Silverlight Theives|| 63-68 || Midnight Assault (Insane) <br> Final Pursuit (Insane) || Shining Cut, Vertical Spiral, Excel Strike, Silver Stream || Rogue APC <br> Appears already under the effects of Silver Stream.  <br> Usually come in groups. <br> <font color=red>"You can't get away!"</font> <br> <font color=red>"Are you trying to trick me?"</font> <br> <font color=red>"Faster than light!"</font>
 
|-
 
! style="background-color:#ddffcf;"|  || Airship Naro Pirates|| 66-68 || Midnight Assault ~ Runaway West-Bound  || Satellite Beam, Steyr, Windmill, Triple Clutch || Launcher/Ranger APC <br> Equipped with Epic Hand Cannon that extends the duration of Satellite Beam.
 
|-
 
! style="background-color:#ddffcf;"|  || Heavenly Dancers || 65-69 || Midnight Assault (Insane) <br> Final Pursuit (Insane) <br> Runaway West-Bound (Insane)  || Rising Shot, Steyr, Windmill, Triple Clutch, Mach Kick, Multi Headshot <br> Wild Shot <br> Neil the Sniper|| Ranger APC <br> May counter with Neil the Sniper if hit by certain attacks.
 
|-
 
! style="background-color:#ddffcf;"|  || M.J. || 65-69 || Midnight Assault (Insane) <br> Final Pursuit (Insane) <br> Runaway West-Bound (Insane)  || Summon Zombie || Invincible <br> Does not attack other Players itself. <br> Comes with Heavenly Dancers. <br> Summons Zombies if you wander into its spotlight. <br> Can only be defeated if all Heavenly Dancers are defeated. <br> <font color=red>"She's NOT my lover..."</font>
 
 
|}
 
|}
 +
-->
 
[[Category:Game System]]
 
[[Category:Game System]]

Latest revision as of 11:35, 25 April 2022

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Hell Party APC List oudated.


Hell Mode Entry

Hell Mode, sometimes referred to as Hell Parties, is a special mode in dungeons that allows you to fight extraordinarily hard enemies at a chance for some of the strongest equipment in the game.

Hell Party

When Hell Mode is triggered, a set room within a dungeon will be marked with a purple demon. Within that room, a pillar will be placed in the center of the map that can be hit after all monsters in the room have been defeated. When struck, the pillar will initially spawn Fallen Guardians. Once they are defeated, striking the pillar a second time will spawn either the demons Blaze, Miasma, Nightshade, or Darksteel. Afterwards, a group of Automated Player Characters will immediately spawn, which will then drop the rewards for the Hell Party after all are defeated.

Temporal Rift

Temporal Rift is a special variation of Hell Mode. Unlike the normal Hell Mode, this mode does not generate Epic Soul.png Epic Souls or Hell Orbs, but instead offers a higher Epic equipment drop rate. In order to access the Temporal Rift within a region, their respective regions' Hell Party Supplementary Story quest must be completed, which is unlocked after completing the main Hell Party quest. Afterwards, Temporal Rift will replace the Circulation Dungeon on the dungeon select screen when the Hell Mode button is selected.

In addition, 6 Fatigue Points are consumed on entry and offers 11 Epic Fragments per clear.

Special Dungeon

Temporal Rift creates a low chance of generating a special dungeon where you can fight the Cosmo Fiends. This special dungeon gives 2 additional Epic Fragments when cleared.

Epic Wish

At the beginning of every Temporal Rift dungeon is a Temporal Altar. Interacting with it will allow up to 5 Epic Equipment to be selected as Epic Wish Equipment. Doing so simply displays a special effect when the item drops; there is no effect on the drop rate on Epic Wish equipment.

Harlem Hell Mode

Sky Rift

Upon clearing Side Quest Icon.png [Sky Rift] A Rift in the Sky, players can access this variation with 1 Harlem dungeon being randomly selected with a special border around it. Now requiring 30 Demon Invitation.png Demon Invitations & 2 Rift Sensor Stone.png Rift Sensor Stones per run, Sky Rift also has a chance of dropping Level 95 Equipment from Tayberrs - Fallen Paradise.

Celestial Rift

Added as a post-Fiend War update, Celestial Rift is seen as a streamlined version both of Temporal & Sky Rift - albeit functioning very similarly to the former. But unlike it's Pandemonium counterpart, Celestial Rift's room length is shorten to 4 and can generate numerous rewards, including Epic Soul.png Epic Souls. 3 bosses from Fiend War randomly appears after entering the Temporal Portal and encountering Gravity Vice will have him drop either 2 of each Antimatter Particle.png Antimatter Particles or Special Antimatter Particle.png Special Antimatter Particles.

Requires 8 Fatigue, 40 Demon Invitation.png Demon Invitations & 4 Rift Sensor Stone.png Rift Sensor Stones per run.

Activating Hell Mode

Hell Mode can be encountered in one of two ways:

  • Party Play: Running dungeons in a party with at least two party members will cause a Hell Party to occur after a set amount of runs. In addition, the larger the party, the less runs required to trigger a Hell Party. Disbanding the party will reset the amount of runs needed for the next Hell Party. The current party's progress towards a Hell Party can be seen on the top-right of the interface. If the intensity reads High, then the next run will trigger a Hell Party.

HellPartyIndicator.png

  • Forced: By completing certain featured quests from Grandis, Hell Mode can be forcefully triggered by spending Demon Invitation.png Demon Invitations. This can be done with or without a party.

Forcing Hell Mode

Oceanic Express

Dungeon Required Invitations
Iron Scale 20
Runaway West-Bound 20
Shrouded Heiz 21
Battle at Arden City 21
Temporal Rift 22

Time Gate

Dungeon Required Invitations
The Great Blaze 20
Epidemic 20
Organization! The Kartel 21
Black Crusade 21
Confidential Area 21
Old Screaming Cavern 22
Naissance 22
Awakening 22
Temporal Rift 24

Power Station

Dungeon Required Invitations
Kore Power Plant 23
Furtz Power Plant 24
Trombe Power Plant 24
Grandine Power Plant 24
Temporal Rift 26

Castle of the Dead

  • Prerequisite: No quests found that satisfy the search criteria.
  • Temporal Rift Prerequisite: No quests found that satisfy the search criteria.
  • Generates Lv. 80-85 Epic Equipment
Dungeon Required Invitations
Inverted Watchtower 26
Luke Rinje 26
Metal Brakium 26
Salamander's Furnace 26
Banquet Hall of Light 26
Temporal Rift 28

Metro Center

Dungeon Required Invitations
Time Square 28
Valley of the Half-breeds 28
Chamber of Terror 28
Wind Canyon 28
Red Witch's Forest 28
Temporal Rift 30

Harlem

Dungeon Required Invitations
Border Town 30
Total Eclipse 30
Dark City 30
District 9 30
Royal Casino 30
Fight Club 30
Sky Rift 30 + 2 Rift Sensor Stone.png Rift Sensor Stones
Celestial Rift 40 + 4 Rift Sensor Stone.png Rift Sensor Stones

Rewards

Upon defeating the group of Automated Player Characters, a variable amount of Epic Fragments will drop. In addition, the following rewards have a rare chance of dropping:

Note that completing a Hell Party on a higher difficulty will raise the drop rates for all rewards except for Epic Equipment.