|Specialized Weapon||Great Sword, Katana|
|Specialized Armor||Heavy armor|
|Class Information||Mostly Fixed: |
Magic Skills: None
Physical Skills: Percent and Fixed
|Alternate Names||Korean: 버서커 (Beoseokeo)|
Japanese: バーサーカー (Bāsākā, lit. Berserker)
Chinese: 狂战士 (Kuángzhànshì)
Korean: 헬벤터 (Helbenteo)
Japanese: ヘルベンター (Herubentā, lit. Hell Benter)
Prison Blood Devil
Chinese: 獄血魔神 (Yù Xuè Móshén)
|Alternate Names||Blood Evil|
Korean: 블러드이블 (Beulleodeu Ibeul)
I will do anything for more power... even if it means selling my soul.
The Berserker, yielding to demonic possession, taps into an otherworldly rage. He is capable of a wide range of vicious attacks, including Frenzy, which unleashes furious bloodshed on threatening foes. Diehard gives him great survivability and two of his most well-known attacks are Blood Sword and Bloody Twister.
- At level 50, the Berserker awakens as a Hell Bringer. At level 75, the Hell Bringer awakens as the name Blood Evil.
- His subclass cosmetic effect is red demonic eyes.
- His 2nd Awakening cosmetic effect is red energy pulsating from his demon arm.
Becoming a Berserker
The Slayer must first reach level 15.
Awakening as a Hell Bringer
What makes a Berserker?
He is one who, without a second thought, slays the foe that stands before him. He does not deny, nor is ashamed of, his demon-possessed arm. He accepts the fact that the demon that dwells within him, at any moment, could destroy him. And he endures, even in the midst of the excruciating pain caused by Kazan Syndrome...
To those who choose the path of the Berserker, unimaginable strength is bestowed; however, embracing such a destiny comes with an acceptance that one’s life will end painfully and tragically. Tombstones throughout the continent mark the final resting place of Berserkers who were all unparalleled in battle but met harrowing ends. One by one, they evaporated...like a withering flame into thin air. Even given vast demonic energy, the Berserker is still a prisoner to the limits of the human body. Though they appear to fear nothing, even they cannot divest themselves of the most basic and human of feelings. They still desire to live.
Awakening into a Hell Bringer may grant them even more power, but it quickens the strangling coils of mortality. The Hell Bringers are known for their endless pursuit of vitality. By absorbing the blood of other creatures, their drink in their vital power. However, the more power gained, the more intense their own candle of life burns, bringing them ever closer to their ill-fated deaths.
Until then, Hell Bringers will be of tremendous help to the Dungeon Fighters. If you find yourself alone in a party with a Hell Bringer, just pray that his blood and vigor will last until the end of the dungeon.
The Berserker must first reach level 50.
- Talk to G.S.D. in Underfoot Hall.
- Collect 10 White Cubes, 10 Red Cubes, 100 Superior Hardeners, and 100 Superior Irons.
- Clear the 30th floor of the Tower of the Dead.
- Obtain 10 Powerful Essences from APCs in Tower of the Dead or Tower of Illusion.
- Collect 60 Chaos Stone Debris, 80 Seals of Emperor Heim, and 120 Seals of Empress Skardi.
Awakening as a Blood Evil
Forcibly drawn blood spouting [out of the Berserker] is truly a terrifying scene.
Yet it is the path Berserkers must undertake. Weak bodies simply cannot handle the immense blood power, only those forged through blood can take control of the ultimate blood power.
G.S.D. calls this process “Blood Burning”.
During this process, Berserkers must endure unimaginable pain:
Boundless blood power not only overflows the entire body, it also erodes the spirit. Visions of blood demons constantly wreak havoc on the mind, devouring thoughts, until the Berserker uses its powerful will to devour the blood demon illusion, at which point it finally ends.
The process destroys the life of anyone who is weak.
Therefore, upon “Blood Burning” success Berserkers are able to freely manipulate the boundless blood power embodied by the blood devil, advancing to a level above a Hell Bringer.
— Blood Evil
The Hell Bringer must first reach level 75.
- Talk to G.S.D. in Underfoot Hall.
- Enter the Black Dragon Tournament and obtain 45 Dark Energies from the APC's.
Albert Quest Skills
Original Class Skills
For build suggestions and combos, refer to the Strategies page.
|Armor, Accessories, Special Equipment, and Chronicle|