The Arad Explorer Club system grants special bonuses to players who have multiple characters on an account. The bonuses include boosted stats, bonus dungeon clear experience, access to support characters and mercenary runs. Arad Explorer Club increases according to the number of characters at Level 40 or above. Arad Explorer Club Level affects additional benefits for your explorers. Upon reaching Level 50 allows the character to gain access to the Volunteer/Supporter System, see details below. Upon reaching Level 70, it grants the player access to Mercenary Runs, see details below for more information.
Stat Bonuses
In order to gain stat bonuses, a player must have two or more characters that are at Level 40 or above. The player gains access higher levels of Arad Explorer Club for each other character at Level 40 or above. The Explorer Club Level is determined by an experience point system. Experience is gained either through having a Level 40 character or leveling that character past Level 40.
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Level Name
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Stat Bonus
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Lv. 1 Abnova Explorer |
STR/VIT/INT/SPR +10 Resulting EXP bonus +10% (Not applicable to the max level characters)
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Lv. 2 Meltdown Explorer |
STR/VIT/INT/SPR +30 Resulting EXP bonus +10% (Not applicable to the max level characters)
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Lv. 3 Castaway Explorer |
STR/VIT/INT/SPR +50 Resulting EXP bonus +10% (Not applicable to the max level characters)
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Lv. 4 Inverted Waterfall Explorer |
STR/VIT/INT/SPR +70 Resulting EXP bonus +10% (Not applicable to the max level characters)
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Lv. 5 Iced Wall of Resignation Explorer |
STR/VIT/INT/SPR +90 Resulting EXP bonus +10% (Not applicable to the max level characters)
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Lv. 6 Antwer Canyon Explorer |
STR/VIT/INT/SPR +110 Resulting EXP bonus +10% (Not applicable to the max level characters)
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Lv. 7 Oceanic Express Explorer |
STR/VIT/INT/SPR +125 Resulting EXP bonus +10% (Not applicable to the max level characters)
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Volunteer System
Basic Overview
- Starting from Level 50, characters can be registered as volunteers.
- Volunteers can be summoned on character within the same account.
- To start, select a skill to register a volunteer.
- On a different character, press "Tab" and the selected character performs 1 skill then disappears.
- The hotkey for summoning can be changed.
- 1. Volunteers can re-summoned after the cooldown finishes.
- 2. Cool down shared among all party members; 2 volunteers cannot be summoned at the same.
Basic Rules
- Volunteer’s skills and items require HP/MP and consumables.
- Some of Volunteer’s abilities and cooldowns changed.
- Depending on the level of the volunteer the HP/MP consumption and damage is changed.
- Volunteer’s equipment set to +12 reinforcement/amplification.
- In some special dungeons summon cannot be performed or additional damage and cooldown corrections are made.
- Volunteer summons only performs actions within the summoned room.(Summoner’s summons, Summoning item summons, etc.) With one exception. The Mech's summon lasts until its duration expires, following you from room to room.
- If the Volunteer is attacked before they perform the skill, they may disappear without performing it.
Skills
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This article contains contents that may not be in Dungeon Fighter Online. Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.
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Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can.
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- Volunteers choose 1 skill to use.
- Volunteers choose 1 skill from a preselected list.
Slayers
Mages
Fighters
Gunners
Other
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Flame Hurricane does not consume Clear Cube Fragments.
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Mercenary System
Basic Overview