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Difference between revisions of "Armor"
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+ | [[Category:Equipment]] | ||
+ | Armor includes the Head/Shoulder, Top, Bottom, Belt, and Shoes slots. These items tend to give Physical defenses, but can also give armor slot, and skill level bonuses. Upgrading armor will give Physical Damage Bonus Reduction. Please refer to [[Items#Enhancing|Enhancing]] for success rates and failure penalties. Armor has also has a chance to possess a Magic Seal. Refer to [[Magic Seal Items]] for more information. | ||
− | + | There are five types of armor: [[Cloth Armor]], [[Leather Armor]], [[Light armor|Light Armor]], [[Heavy armor|Heavy Armor]], and [[Plate Armor]]. Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. See Armor Masteries for more information. | |
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+ | ==Armor Slot Information/Bonuses== | ||
+ | {| | ||
+ | There are five different slot equipments: Head/Shoulder, Top, Bottom, Belt, and Shoes. | ||
+ | |valign="top"|[[File:ArmorEquipmentSlots.png|frame|Armor equipment slots of the Item Inventory.|left]] | ||
+ | | | ||
+ | ====Head/Shoulder==== | ||
+ | *Has the third-most Physical Defense, Weight, Durability and NPC Buy/Sell Gold value. | ||
+ | ====Top==== | ||
+ | *Has the most Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value. | ||
+ | ====Bottom==== | ||
+ | *Has the second-most Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value. | ||
+ | ====Belt==== | ||
+ | *Has the least Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value. | ||
+ | *Grants <font color="SteelBlue">Movement Speed +4%</font>. | ||
+ | ====Shoes==== | ||
+ | *Grants the second-least Physical Defense and Weight and the least Durability and NPC Buy/Sell Gold value. | ||
+ | *Grants <font color="SteelBlue">Inventory Weight Limit +3kg</font>. | ||
+ | |} | ||
==Class Armor Masteries== | ==Class Armor Masteries== | ||
− | Though you can use any piece of armor you like, each character class has an armor type most suited to them. | + | Though you can use any piece of armor you like, each character class has an armor type most suited to them. |
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+ | '''Note:''' There are no penalties to wearing armor outside of your mastery. | ||
===Subclass Armor Masteries=== | ===Subclass Armor Masteries=== | ||
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Slayers: | Slayers: | ||
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*Blade Master: [[Light armor#Blade Master Light Armor Mastery|Soul Calibur Light Armor Mastery]] | *Blade Master: [[Light armor#Blade Master Light Armor Mastery|Soul Calibur Light Armor Mastery]] | ||
*Berserker: [[Heavy armor#Berserker Heavy Armor Mastery|Forceful Heavy Armor Mastery]] | *Berserker: [[Heavy armor#Berserker Heavy Armor Mastery|Forceful Heavy Armor Mastery]] | ||
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F. Slayers: | F. Slayers: | ||
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*Sword Master: [[Light armor#Sword Master Light Armor Mastery|Sword Master Light Armor Mastery]] | *Sword Master: [[Light armor#Sword Master Light Armor Mastery|Sword Master Light Armor Mastery]] | ||
*Dark Templar: [[Plate Armor#Dark Templar Plate Armor Mastery|Dark Templar Plate Armor Mastery]] | *Dark Templar: [[Plate Armor#Dark Templar Plate Armor Mastery|Dark Templar Plate Armor Mastery]] | ||
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Fighters/M. Fighters: | Fighters/M. Fighters: | ||
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*Nen Master: [[Cloth Armor#Nen Master/M. Nen Master Cloth Armor Mastery|Nen Master's Cloth Armor Mastery]] | *Nen Master: [[Cloth Armor#Nen Master/M. Nen Master Cloth Armor Mastery|Nen Master's Cloth Armor Mastery]] | ||
*Striker: [[Light armor#Striker/M. Striker Light Armor Mastery|Mighty Light Armor Mastery]] | *Striker: [[Light armor#Striker/M. Striker Light Armor Mastery|Mighty Light Armor Mastery]] | ||
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Mages: | Mages: | ||
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*Elementalist: [[Cloth Armor#Elementalist Cloth Armor Mastery|Elementalist Cloth Armor Mastery]] | *Elementalist: [[Cloth Armor#Elementalist Cloth Armor Mastery|Elementalist Cloth Armor Mastery]] | ||
*Summoner: [[Cloth Armor#Summoner Cloth Armor Mastery|Summoner Cloth Armor Mastery]] | *Summoner: [[Cloth Armor#Summoner Cloth Armor Mastery|Summoner Cloth Armor Mastery]] | ||
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M. Mages: | M. Mages: | ||
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*Elemental Bomber: [[Cloth Armor#Elemental Bomber Cloth Armor Mastery|Elemental Bomber Cloth Armor Mastery]] | *Elemental Bomber: [[Cloth Armor#Elemental Bomber Cloth Armor Mastery|Elemental Bomber Cloth Armor Mastery]] | ||
*Glacial Master: [[Leather Armor#Glacial Master Leather Armor Mastery|Glacial Master Leather Armor Mastery]] | *Glacial Master: [[Leather Armor#Glacial Master Leather Armor Mastery|Glacial Master Leather Armor Mastery]] | ||
Gunners/F. Gunners: | Gunners/F. Gunners: | ||
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*Ranger: [[Leather Armor#Ranger/F. Ranger Leather Armor Mastery|Marksman's Leather Armor Mastery]] | *Ranger: [[Leather Armor#Ranger/F. Ranger Leather Armor Mastery|Marksman's Leather Armor Mastery]] | ||
*Launcher:[[Heavy armor#Launcher/F. Launcher Heavy Armor Mastery|Launcher's Heavy Armor Mastery]] | *Launcher:[[Heavy armor#Launcher/F. Launcher Heavy Armor Mastery|Launcher's Heavy Armor Mastery]] | ||
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Priests: | Priests: | ||
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*Exorcist: [[Heavy armor#Exorcist Heavy Armor Mastery|Exorcist's Heavy Armor Mastery]] & [[Cloth Armor#Exorcist Cloth Armor Mastery|Exorcist Cloth Armor Mastery]] & [[Plate Armor#Exorcist Plate Armor Mastery|Exorcist Plate Armor Mastery]] | *Exorcist: [[Heavy armor#Exorcist Heavy Armor Mastery|Exorcist's Heavy Armor Mastery]] & [[Cloth Armor#Exorcist Cloth Armor Mastery|Exorcist Cloth Armor Mastery]] & [[Plate Armor#Exorcist Plate Armor Mastery|Exorcist Plate Armor Mastery]] | ||
*Monk: [[Light armor#Monk Light Armor Mastery|Monk's Light Armor Mastery]] | *Monk: [[Light armor#Monk Light Armor Mastery|Monk's Light Armor Mastery]] | ||
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*Superior | *Superior | ||
+ | '''Note:''' Grade quality affects certain stat ranges for these equipment. A weapons grade quality is dependent on its Attack values, Armor is affected by it's Physical defense values, and Accessories are dependent on it's Magic defense values. | ||
+ | Extra attributes such as [[Elemental Resistances]], [[Status Tolerances]], Stat increases like [[STR]], [[Vitality|VIT]], [[HP]] and [[MP]] are all not affected by the grade quality of the item in question and the stats are always randomly generated. For example, a Weak item can have more STR than an Exceptional item. | ||
+ | Grade quality affects the Physical Defense of [[Armor]]s and the Magic Defense of [[Accessories]]. | ||
==Armor Upgrades== | ==Armor Upgrades== | ||
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{{NavClassesAndItems|closed|closed|open}} | {{NavClassesAndItems|closed|closed|open}} | ||
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Revision as of 23:21, 28 March 2015
Template:Outdated Armor includes the Head/Shoulder, Top, Bottom, Belt, and Shoes slots. These items tend to give Physical defenses, but can also give armor slot, and skill level bonuses. Upgrading armor will give Physical Damage Bonus Reduction. Please refer to Enhancing for success rates and failure penalties. Armor has also has a chance to possess a Magic Seal. Refer to Magic Seal Items for more information.
There are five types of armor: Cloth Armor, Leather Armor, Light Armor, Heavy Armor, and Plate Armor. Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. See Armor Masteries for more information.
Contents
Armor Slot Information/Bonuses
There are five different slot equipments: Head/Shoulder, Top, Bottom, Belt, and Shoes.
Head/Shoulder
Top
Bottom
Belt
Shoes
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Class Armor Masteries
Though you can use any piece of armor you like, each character class has an armor type most suited to them.
Note: There are no penalties to wearing armor outside of your mastery.
Subclass Armor Masteries
Advanced classes will gain a new armor mastery. Masteries prefixed with another word may have different benefits than the original mastery. Example: "X Heavy Armor Mastery" may be different than "Y Heavy Armor Mastery" and just "Heavy Armor Mastery"
Slayers:
- Blade Master: Soul Calibur Light Armor Mastery
- Berserker: Forceful Heavy Armor Mastery
- Asura: Wave Plate Armor Mastery
- Soul Bender: Devil May Cry Cloth Armor Mastery
F. Slayers:
- Sword Master: Sword Master Light Armor Mastery
- Dark Templar: Dark Templar Plate Armor Mastery
- Demon Slayer: Demon Slayer Heavy Armor Mastery
- Vagabond: Vagabond Leather Armor Mastery
Fighters/M. Fighters:
- Nen Master: Nen Master's Cloth Armor Mastery
- Striker: Mighty Light Armor Mastery
- Brawler: Detestable Heavy Armor Mastery
- Grappler: Iron-Willed Light Armor Mastery
Mages:
- Elementalist: Elementalist Cloth Armor Mastery
- Summoner: Summoner Cloth Armor Mastery
- Battle Mage: Warlord's Leather Armor Mastery
- Witch: Quester's Leather Armor Mastery
M. Mages:
- Elemental Bomber: Elemental Bomber Cloth Armor Mastery
- Glacial Master: Glacial Master Leather Armor Mastery
Gunners/F. Gunners:
- Ranger: Marksman's Leather Armor Mastery
- Launcher:Launcher's Heavy Armor Mastery
- Mechanic: Mechanic's Cloth Armor Mastery
- Spitfire: Combatant's Leather Armor Mastery
Priests:
- Exorcist: Exorcist's Heavy Armor Mastery & Exorcist Cloth Armor Mastery & Exorcist Plate Armor Mastery
- Monk: Monk's Light Armor Mastery
- Crusader: Divine Plate Armor Mastery
- Avenger: Avenger's Heavy Armor Mastery
Thieves:
- Rogue: Rogue Leather Armor Mastery
- Necromancer: Necromancer Light Armor Mastery
- Kunoichi: Kunoichi Cloth Armor Mastery
- Shadow Dancer: Shadow Dancer Leather Armor Mastery
Dark Knight:
- None: Dark Knight Heavy Armor Mastery & Dark Knight Plate Armor Mastery & Dark Knight Light Armor Mastery & Dark Knight Cloth Armor Mastery
Creator:
Knights:
- Elven Knight: Elven Knight Plate Armor Mastery
- Chaos: Chaos Heavy Armor Mastery
Condition
How well a particular item is made. This applies to Gear items only.
- Inferior
- Weak
- Ordinary
- Exceptional
- Superior
Note: Grade quality affects certain stat ranges for these equipment. A weapons grade quality is dependent on its Attack values, Armor is affected by it's Physical defense values, and Accessories are dependent on it's Magic defense values. Extra attributes such as Elemental Resistances, Status Tolerances, Stat increases like STR, VIT, HP and MP are all not affected by the grade quality of the item in question and the stats are always randomly generated. For example, a Weak item can have more STR than an Exceptional item. Grade quality affects the Physical Defense of Armors and the Magic Defense of Accessories.
Armor Upgrades
Upgrade | Common | Uncommon | Rare/Set | 1st Chronicle | Unique | Epic / 2nd Chronicle |
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+1 | +0.04% | +0.07% | +0.10% | +0.11% | +0.13% | +0.15% |
+2 | +0.08% | +0.14% | +0.20% | +0.22% | +0.26% | +0.30% |
+3 | +0.12% | +0.21% | +0.30% | +0.33% | +0.39% | +0.45% |
+4 | +0.20% | +0.35% | +0.50% | +0.55% | +0.63% | +0.75% |
+5 | +0.28% | +0.49% | +0.70% | +0.77% | +0.91% | +1.05% |
+6 | +0.36% | +0.63% | +0.90% | +0.99% | +1.17% | +1.35% |
+7 | +0.48% | +0.84% | +1.20% | +1.32% | +1.56% | +1.80% |
+8 | +0.56% | +0.98% | +1.40% | +1.54% | +1.82% | +2.10% |
+9 | +0.64% | +1.12% | +1.60% | +1.76% | +2.08% | +2.40% |
+10 | +0.80% | +1.40% | +2.00% | +2.20% | +2.60% | +3.00% |
+11 | +1.60% | +2.80% | +4.00% | +--% | +5.20% | +6.00% |
+12 | +2.40% | +4.20% | +6.00% | +--% | +7.80% | +9.00% |
+13 | +3.20% | +5.60% | +8.00% | +--% | +10.40% | +12.00% |
+14 | +5.20% | +9.10% | +13.00% | +14.30% | +16.90% | +19.50% |
+15 | +7.20% | +12.6% | +18.00% | +--% | +23.40% | +27.00% |
+16 | +9.20% | +16.10% | +23.00% | +--% | +29.90% | +34.50% |
+17 | +12.80% | +22.40% | +32.00% | +--% | +41.60% | +48.00% |
+18 | +16.40% | +28.70% | +41.00% | +--% | +53.30% | +61.50% |
+19 | +20.00% | +35.00% | +50.00% | +--% | +62.50% | +75.00% |
Playable Classes | |||||||||
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Weapons | ||||||||
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Armor, Accessories, Special Equipment, and Equipment Fusion | ||||
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