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Difference between revisions of "Armor"

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m (Subclass Armor Masteries: Updated Armor Masteries by adding/removing hyperlinks)
(Updated data to current patch, except for table)
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{{Outdated}}
 
{{Outdated}}
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[[Category:Equipment]]
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Armor includes the Head/Shoulder, Top, Bottom, Belt, and Shoes slots. These items tend to give Physical defenses, but can also give armor slot, and skill level bonuses. Upgrading armor will give Physical Damage Bonus Reduction. Please refer to [[Items#Enhancing|Enhancing]] for success rates and failure penalties.  Armor has also has a chance to possess a Magic Seal.  Refer to [[Magic Seal Items]] for more information.
  
*Armor is comprised of 5 equipment slots
+
There are five types of armor: [[Cloth Armor]], [[Leather Armor]], [[Light armor|Light Armor]], [[Heavy armor|Heavy Armor]], and [[Plate Armor]]. Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. See Armor Masteries for more information.  
**the Head/Shoulder
 
**Top
 
**Bottom
 
**Shoes
 
**Belt slots. 
 
*There are five types of armor
 
**[[Cloth Armor]]
 
**[[Leather Armor]]
 
**[[Light Armor]]
 
**[[Heavy Armor]]
 
**[[Plate Armor]].
 
*Upgrading armor will give Physical Damage Bonus Reduction.
 
**Please refer to [[Items#Enhancing|Enhancing]] for success rates and failure penalties.
 
*Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. See Armor Masteries for more information.
 
 
 
  
 +
==Armor Slot Information/Bonuses==
 +
{|
 +
There are five different slot equipments: Head/Shoulder, Top, Bottom, Belt, and Shoes.
 +
|valign="top"|[[File:ArmorEquipmentSlots.png|frame|Armor equipment slots of the Item Inventory.|left]]
 +
|
 +
====Head/Shoulder====
 +
*Has the third-most Physical Defense, Weight, Durability and NPC Buy/Sell Gold value.
 +
====Top====
 +
*Has the most Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.
 +
====Bottom====
 +
*Has the second-most Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.
 +
====Belt====
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*Has the least Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.
 +
*Grants <font color="SteelBlue">Movement Speed +4%</font>.
 +
====Shoes====
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*Grants the second-least Physical Defense and Weight and the least Durability and NPC Buy/Sell Gold value.
 +
*Grants <font color="SteelBlue">Inventory Weight Limit +3kg</font>.
 +
|}
 
==Class Armor Masteries==
 
==Class Armor Masteries==
Though you can use any piece of armor you like, each character class has an armor type most suited to them. Using a piece of armor without the appropriate mastery will result in negative penalties being applied.
+
Though you can use any piece of armor you like, each character class has an armor type most suited to them.  
 
 
*[[Cloth Armor Mastery]] - Mage
 
*[[Leather Armor Mastery]]- Gunner
 
*[[Light Armor Mastery]]- Fighter
 
*[[Heavy Armor Mastery]]- Slayer & Priest
 
*[[Plate Armor Mastery]] is reserved for the advanced classes Asura and Crusader
 
  
 +
'''Note:''' There are no penalties to wearing armor outside of your mastery.
  
 
===Subclass Armor Masteries===
 
===Subclass Armor Masteries===
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Slayers:
 
Slayers:
 
 
*Blade Master: [[Light armor#Blade Master Light Armor Mastery|Soul Calibur Light Armor Mastery]]
 
*Blade Master: [[Light armor#Blade Master Light Armor Mastery|Soul Calibur Light Armor Mastery]]
 
*Berserker: [[Heavy armor#Berserker Heavy Armor Mastery|Forceful Heavy Armor Mastery]]
 
*Berserker: [[Heavy armor#Berserker Heavy Armor Mastery|Forceful Heavy Armor Mastery]]
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F. Slayers:
 
F. Slayers:
 
 
*Sword Master: [[Light armor#Sword Master Light Armor Mastery|Sword Master Light Armor Mastery]]
 
*Sword Master: [[Light armor#Sword Master Light Armor Mastery|Sword Master Light Armor Mastery]]
 
*Dark Templar: [[Plate Armor#Dark Templar Plate Armor Mastery|Dark Templar Plate Armor Mastery]]
 
*Dark Templar: [[Plate Armor#Dark Templar Plate Armor Mastery|Dark Templar Plate Armor Mastery]]
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Fighters/M. Fighters:
 
Fighters/M. Fighters:
 
 
*Nen Master: [[Cloth Armor#Nen Master/M. Nen Master Cloth Armor Mastery|Nen Master's Cloth Armor Mastery]]
 
*Nen Master: [[Cloth Armor#Nen Master/M. Nen Master Cloth Armor Mastery|Nen Master's Cloth Armor Mastery]]
 
*Striker: [[Light armor#Striker/M. Striker Light Armor Mastery|Mighty Light Armor Mastery]]
 
*Striker: [[Light armor#Striker/M. Striker Light Armor Mastery|Mighty Light Armor Mastery]]
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Mages:
 
Mages:
 
 
*Elementalist: [[Cloth Armor#Elementalist Cloth Armor Mastery|Elementalist Cloth Armor Mastery]]
 
*Elementalist: [[Cloth Armor#Elementalist Cloth Armor Mastery|Elementalist Cloth Armor Mastery]]
 
*Summoner: [[Cloth Armor#Summoner Cloth Armor Mastery|Summoner Cloth Armor Mastery]]
 
*Summoner: [[Cloth Armor#Summoner Cloth Armor Mastery|Summoner Cloth Armor Mastery]]
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M. Mages:
 
M. Mages:
 
 
*Elemental Bomber: [[Cloth Armor#Elemental Bomber Cloth Armor Mastery|Elemental Bomber Cloth Armor Mastery]]
 
*Elemental Bomber: [[Cloth Armor#Elemental Bomber Cloth Armor Mastery|Elemental Bomber Cloth Armor Mastery]]
 
*Glacial Master: [[Leather Armor#Glacial Master Leather Armor Mastery|Glacial Master Leather Armor Mastery]]
 
*Glacial Master: [[Leather Armor#Glacial Master Leather Armor Mastery|Glacial Master Leather Armor Mastery]]
  
 
Gunners/F. Gunners:
 
Gunners/F. Gunners:
 
 
*Ranger: [[Leather Armor#Ranger/F. Ranger Leather Armor Mastery|Marksman's Leather Armor Mastery]]
 
*Ranger: [[Leather Armor#Ranger/F. Ranger Leather Armor Mastery|Marksman's Leather Armor Mastery]]
 
*Launcher:[[Heavy armor#Launcher/F. Launcher Heavy Armor Mastery|Launcher's Heavy Armor Mastery]]
 
*Launcher:[[Heavy armor#Launcher/F. Launcher Heavy Armor Mastery|Launcher's Heavy Armor Mastery]]
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Priests:
 
Priests:
 
 
*Exorcist: [[Heavy armor#Exorcist Heavy Armor Mastery|Exorcist's Heavy Armor Mastery]] & [[Cloth Armor#Exorcist Cloth Armor Mastery|Exorcist Cloth Armor Mastery]] & [[Plate Armor#Exorcist Plate Armor Mastery|Exorcist Plate Armor Mastery]]
 
*Exorcist: [[Heavy armor#Exorcist Heavy Armor Mastery|Exorcist's Heavy Armor Mastery]] & [[Cloth Armor#Exorcist Cloth Armor Mastery|Exorcist Cloth Armor Mastery]] & [[Plate Armor#Exorcist Plate Armor Mastery|Exorcist Plate Armor Mastery]]
 
*Monk: [[Light armor#Monk Light Armor Mastery|Monk's Light Armor Mastery]]
 
*Monk: [[Light armor#Monk Light Armor Mastery|Monk's Light Armor Mastery]]
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*Superior
 
*Superior
  
 +
'''Note:''' Grade quality affects certain stat ranges for these equipment. A weapons grade quality is dependent on its Attack values, Armor is affected by it's Physical defense values, and Accessories are dependent on it's Magic defense values.
 +
Extra attributes such as [[Elemental Resistances]], [[Status Tolerances]], Stat increases like [[STR]], [[Vitality|VIT]], [[HP]] and [[MP]] are all not affected by the grade quality of the item in question and the stats are always randomly generated. For example, a Weak item can have more STR than an Exceptional item.
 +
Grade quality affects the Physical Defense of [[Armor]]s and the Magic Defense of [[Accessories]].
  
 
==Armor Upgrades==
 
==Armor Upgrades==
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|}
 
|}
 
{{NavClassesAndItems|closed|closed|open}}
 
{{NavClassesAndItems|closed|closed|open}}
 
[[Category:Equipment]]
 

Revision as of 23:21, 28 March 2015

Template:Outdated Armor includes the Head/Shoulder, Top, Bottom, Belt, and Shoes slots. These items tend to give Physical defenses, but can also give armor slot, and skill level bonuses. Upgrading armor will give Physical Damage Bonus Reduction. Please refer to Enhancing for success rates and failure penalties. Armor has also has a chance to possess a Magic Seal. Refer to Magic Seal Items for more information.

There are five types of armor: Cloth Armor, Leather Armor, Light Armor, Heavy Armor, and Plate Armor. Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. See Armor Masteries for more information.

Armor Slot Information/Bonuses

There are five different slot equipments: Head/Shoulder, Top, Bottom, Belt, and Shoes.
Armor equipment slots of the Item Inventory.

Head/Shoulder

  • Has the third-most Physical Defense, Weight, Durability and NPC Buy/Sell Gold value.

Top

  • Has the most Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.

Bottom

  • Has the second-most Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.

Belt

  • Has the least Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.
  • Grants Movement Speed +4%.

Shoes

  • Grants the second-least Physical Defense and Weight and the least Durability and NPC Buy/Sell Gold value.
  • Grants Inventory Weight Limit +3kg.

Class Armor Masteries

Though you can use any piece of armor you like, each character class has an armor type most suited to them.

Note: There are no penalties to wearing armor outside of your mastery.

Subclass Armor Masteries

Advanced classes will gain a new armor mastery. Masteries prefixed with another word may have different benefits than the original mastery. Example: "X Heavy Armor Mastery" may be different than "Y Heavy Armor Mastery" and just "Heavy Armor Mastery"

Slayers:

F. Slayers:

Fighters/M. Fighters:

Mages:

M. Mages:

Gunners/F. Gunners:

Priests:

Thieves:

Dark Knight:

Creator:

Knights:

Condition

How well a particular item is made. This applies to Gear items only.

  • Inferior
  • Weak
  • Ordinary
  • Exceptional
  • Superior

Note: Grade quality affects certain stat ranges for these equipment. A weapons grade quality is dependent on its Attack values, Armor is affected by it's Physical defense values, and Accessories are dependent on it's Magic defense values. Extra attributes such as Elemental Resistances, Status Tolerances, Stat increases like STR, VIT, HP and MP are all not affected by the grade quality of the item in question and the stats are always randomly generated. For example, a Weak item can have more STR than an Exceptional item. Grade quality affects the Physical Defense of Armors and the Magic Defense of Accessories.

Armor Upgrades

Upgrade Common Uncommon Rare/Set 1st Chronicle Unique Epic / 2nd Chronicle
+1 +0.04% +0.07% +0.10% +0.11% +0.13% +0.15%
+2 +0.08% +0.14% +0.20% +0.22% +0.26% +0.30%
+3 +0.12% +0.21% +0.30% +0.33% +0.39% +0.45%
+4 +0.20% +0.35% +0.50% +0.55% +0.63% +0.75%
+5 +0.28% +0.49% +0.70% +0.77% +0.91% +1.05%
+6 +0.36% +0.63% +0.90% +0.99% +1.17% +1.35%
+7 +0.48% +0.84% +1.20% +1.32% +1.56% +1.80%
+8 +0.56% +0.98% +1.40% +1.54% +1.82% +2.10%
+9 +0.64% +1.12% +1.60% +1.76% +2.08% +2.40%
+10 +0.80% +1.40% +2.00% +2.20% +2.60% +3.00%
+11 +1.60% +2.80% +4.00% +--% +5.20% +6.00%
+12 +2.40% +4.20% +6.00% +--% +7.80% +9.00%
+13 +3.20% +5.60% +8.00% +--% +10.40% +12.00%
+14 +5.20% +9.10% +13.00% +14.30% +16.90% +19.50%
+15 +7.20% +12.6% +18.00% +--% +23.40% +27.00%
+16 +9.20% +16.10% +23.00% +--% +29.90% +34.50%
+17 +12.80% +22.40% +32.00% +--% +41.60% +48.00%
+18 +16.40% +28.70% +41.00% +--% +53.30% +61.50%
+19 +20.00% +35.00% +50.00% +--% +62.50% +75.00%


Armor, Accessories, Special Equipment, and Equipment Fusion

Armor

Accessories

Special Equipment

Talismans

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