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Difference between revisions of "Hitman"
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|Title={{PAGENAME}} | |Title={{PAGENAME}} | ||
|Image=[[File:Hitman Banner.png|300px]] | |Image=[[File:Hitman Banner.png|300px]] | ||
− | |Base=[[ | + | |Base=[[Agent]] |
|NPC=[[Commander Schmidt]] | |NPC=[[Commander Schmidt]] | ||
|Armor=[[Light Armor]] | |Armor=[[Light Armor]] | ||
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|Awakening=Big Boss | |Awakening=Big Boss | ||
|Showcase/Names=Enforcer<br/>Korean: 빅 보스<br/> | |Showcase/Names=Enforcer<br/>Korean: 빅 보스<br/> | ||
− | |2ndAwakening= | + | |2ndAwakening=God Father |
|Image2=TBA | |Image2=TBA | ||
− | |Showcase/Names2=Korean: 갓파더 | + | |Showcase/Names2='''Godfather'''<br/>Korean: 갓파더 |
|Image2=[[File:Godfather Ani.mp4|300px]] | |Image2=[[File:Godfather Ani.mp4|300px]] | ||
}} | }} | ||
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The '''Hitman''' is an assassin with finesse, flowing gracefully in the field delivering blinding arrays of blade slash and rapid gunfire to the enemy. | The '''Hitman''' is an assassin with finesse, flowing gracefully in the field delivering blinding arrays of blade slash and rapid gunfire to the enemy. | ||
− | *At level 50, the '''Hitman''' awakens as a '''Big Boss''' then at level 75, the '''Big Boss''' awakens as a ''' | + | *At level 50, the '''Hitman''' awakens as a '''Big Boss''' then at level 75, the '''Big Boss''' awakens as a '''God Father'''. |
*His subclass cosmetic effect is that the Hitman's handgun will be replaced with a sub-machine gun. | *His subclass cosmetic effect is that the Hitman's handgun will be replaced with a sub-machine gun. | ||
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=== Becoming a Hitman=== | === Becoming a Hitman=== | ||
− | The [[ | + | The [[Agent]] must first reach level 15. |
'''[TO BE ANNOUNCED.]''' | '''[TO BE ANNOUNCED.]''' | ||
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<hr> | <hr> | ||
− | === Awakening as a | + | === Awakening as a God Father=== |
'''TBA''' | '''TBA''' | ||
Line 56: | Line 56: | ||
== Original Class Skills == | == Original Class Skills == | ||
− | {{ClassSkills| | + | {{ClassSkills|Agent}} |
{{ClassSkills|General}} | {{ClassSkills|General}} | ||
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<gallery mode="packed-hover" heights="150"> | <gallery mode="packed-hover" heights="150"> | ||
File:Hitman Full Body Art.png|alt="Hitman"|Hitman Art | File:Hitman Full Body Art.png|alt="Hitman"|Hitman Art | ||
− | File:Godfather Portrait.png|alt=" | + | File:Godfather Portrait.png|alt="God Father"|God Father |
</gallery> | </gallery> | ||
{{NavClassesAndItems|open|closed|closed}} | {{NavClassesAndItems|open|closed|closed}} | ||
[[Category:Characters]] | [[Category:Characters]] | ||
− | [[Category: | + | [[Category:Agent]] |
− | [[Category: | + | [[Category:Agent Subclasses]] |
Revision as of 20:26, 14 June 2018
Hitman | |
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Base Job | Agent |
Job NPC | Commander Schmidt |
Specialized Weapon | Changdao |
Specialized Armor | Light Armor |
Class Information | Magic Skills: None Physical Skills: Percent Damage Subclass Difficulty: N/A |
Alternate Names | Hitman Korean: 히트맨 |
Awakening Big Boss | |
Alternate Names | Enforcer Korean: 빅 보스 |
Second Awakening God Father | |
Alternate Names | Godfather Korean: 갓파더 |
The Hitman is an assassin with finesse, flowing gracefully in the field delivering blinding arrays of blade slash and rapid gunfire to the enemy.
- At level 50, the Hitman awakens as a Big Boss then at level 75, the Big Boss awakens as a God Father.
- His subclass cosmetic effect is that the Hitman's handgun will be replaced with a sub-machine gun.
- His 2nd Awakening cosmetic effect has the Hitman raising his hand and then emitting a lime light above him.
Contents
Becoming a Hitman
The Agent must first reach level 15.
[TO BE ANNOUNCED.]
Awakening as a Big Boss
TBA
The Hitman must first reach level 50.
[TO BE ANNOUNCED.]
Awakening as a God Father
TBA
The Big Boss must first reach level 75.
[TO BE ANNOUNCED.]
New Skills
Hitman Skills
Active | Passive | Hitman TP Skills |
Hitman Awakening Skills | Hitman 2nd Awakening Skills |
Original Class Skills
Agent Skills
Active | Agent TP Skills |
General Skills
Active | Passive | General TP Skills |
General Togglable Skills |
Media Content
Gallery
Playable Classes | |||||||||
---|---|---|---|---|---|---|---|---|---|
Weapons | ||||||||
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Armor, Accessories, Special Equipment, and Equipment Fusion | ||||
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