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Male Gunner
The Gunner is a mysterious being from another plane where they have mastered technology to compensate for their world’s absence of magic. Tall, lithe and sneaky but physically weak, he attacks at a distance with a brutal arsenal of weapons. The Gunner has even been able to channel the magic of Arad to enchant bullets with elemental powers, which unleash gruesome damage on creatures vulnerable to particular elements.
Contents
Second Class Advancement
Becoming the Ranger
The Gunner must first reach level 18.
- Clear Grakqarak with less than 16 hits.
- Clear Burning Grakqarak with 70 style points or more.
- Clear Shadow Thunderland with A rank or higher.
Becoming the Launcher
The Gunner must first reach level 18.
- Clear Grakqarak on expert road or higher.
- Clear Burning Grakqarak on expert road or higher.
- Clear Shadow Thunderland on expert road or higher.
Becoming the Mechanic
The Gunner must first reach level 18.
- Prepare 60 white cube fragments.
- Kill boss for quest drop item from Burning Grakqarak.
Becoming the Spitfire
The Gunner must first reach level 18.
- Clear Shadow Thunderland.
- Prepare 30 white and red cube fragments.
Pros and Cons
Pros
- Long ranged class
- Can hold enemies at bay
- Good at close and long range
Cons
- Low defenses
- Low damage
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