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Armor
- Armor is comprised of 5 equipment slots
- the Head/Shoulder
- Top
- Bottom
- Shoes
- Belt slots.
- There are five types of armor
- Upgrading armor will give Physical Damage Bonus Reduction.
- Please refer to Enhancing for success rates and failure penalties.
- Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. See Armor Masteries for more information.
Class Armor Masteries
Though you can use any piece of armor you like, each character class has an armor type most suited to them. Using a piece of armor without the appropriate mastery will result in negative penalties being applied.
- Cloth Armor Mastery - Mage
- Leather Armor Mastery- Gunner
- Light Armor Mastery- Fighter
- Heavy Armor Mastery- Slayer & Priest
- Plate Armor Mastery is reserved for the advanced classes Asura and Crusader
Subclass Armor Masteries
Advanced classes will gain a new armor mastery. Masteries prefixed with another word may have different benefits than the original mastery. Example: "X Heavy Armor Mastery" may be different than "Y Heavy Armor Mastery" and just "Heavy Armor Mastery"
Slayers:
- Blade Master: Soul Calibur Light Armor Mastery
- Berserker: Forceful Heavy Armor Mastery
- Asura: Wave Plate Armor Mastery
- Soul Bender: Devil May Cry Cloth Armor Mastery
F. Slayers:
- Sword Master: Sword Master Light Armor Mastery
- Dark Templar: Dark Templar Plate Armor Mastery
- Demon Slayer: Demon Slayer Heavy Armor Mastery
- Vagabond: Vagabond Leather Armor Mastery
Fighters/M. Fighters:
- Nen Master: Nen Master's Cloth Armor Mastery
- Striker: Mighty Light Armor Mastery
- Brawler: Detestable Heavy Armor Mastery
- Grappler: Iron-Willed Light Armor Mastery
Mages:
- Elementalist: Elementalist Cloth Armor Mastery
- Summoner: Summoner Cloth Armor Mastery
- Battle Mage: Warlord's Leather Armor Mastery
- Witch: Quester's Leather Armor Mastery
M. Mages:
- Elemental Bomber: Elemental Bomber Cloth Armor Mastery
- Glacial Master: Glacial Master Leather Armor Mastery
Gunners/F. Gunners:
- Ranger: Marksman's Leather Armor Mastery
- Launcher:Launcher's Heavy Armor Mastery
- Mechanic: Mechanic's Cloth Armor Mastery
- Spitfire: Combatant's Leather Armor Mastery
Priests:
- Exorcist: Exorcist's Heavy Armor Mastery & Exorcist Cloth Armor Mastery & Exorcist Plate Armor Mastery
- Monk: Monk's Light Armor Mastery
- Crusader: Divine Plate Armor Mastery
- Avenger: Avenger's Heavy Armor Mastery
Thieves:
- Rogue: Rogue Leather Armor Mastery
- Necromancer: Necromancer Light Armor Mastery
- Kunoichi: Kunoichi Cloth Armor Mastery
- Shadow Dancer: Shadow Dancer Leather Armor Mastery
Dark Knight:
- None: Dark Knight Heavy Armor Mastery & Dark Knight Plate Armor Mastery & Dark Knight Light Armor Mastery & Dark Knight Cloth Armor Mastery
Creator:
Knights:
- Elven Knight: Elven Knight Plate Armor Mastery
- Chaos: Chaos Heavy Armor Mastery
Condition
How well a particular item is made. This applies to Gear items only.
- Inferior
- Weak
- Ordinary
- Exceptional
- Superior
Armor Upgrades
Upgrade | Common | Uncommon | Rare/Set | 1st Chronicle | Unique | Epic / 2nd Chronicle |
---|---|---|---|---|---|---|
+1 | +0.04% | +0.07% | +0.10% | +0.11% | +0.13% | +0.15% |
+2 | +0.08% | +0.14% | +0.20% | +0.22% | +0.26% | +0.30% |
+3 | +0.12% | +0.21% | +0.30% | +0.33% | +0.39% | +0.45% |
+4 | +0.20% | +0.35% | +0.50% | +0.55% | +0.63% | +0.75% |
+5 | +0.28% | +0.49% | +0.70% | +0.77% | +0.91% | +1.05% |
+6 | +0.36% | +0.63% | +0.90% | +0.99% | +1.17% | +1.35% |
+7 | +0.48% | +0.84% | +1.20% | +1.32% | +1.56% | +1.80% |
+8 | +0.56% | +0.98% | +1.40% | +1.54% | +1.82% | +2.10% |
+9 | +0.64% | +1.12% | +1.60% | +1.76% | +2.08% | +2.40% |
+10 | +0.80% | +1.40% | +2.00% | +2.20% | +2.60% | +3.00% |
+11 | +1.60% | +2.80% | +4.00% | +--% | +5.20% | +6.00% |
+12 | +2.40% | +4.20% | +6.00% | +--% | +7.80% | +9.00% |
+13 | +3.20% | +5.60% | +8.00% | +--% | +10.40% | +12.00% |
+14 | +5.20% | +9.10% | +13.00% | +14.30% | +16.90% | +19.50% |
+15 | +7.20% | +12.6% | +18.00% | +--% | +23.40% | +27.00% |
+16 | +9.20% | +16.10% | +23.00% | +--% | +29.90% | +34.50% |
+17 | +12.80% | +22.40% | +32.00% | +--% | +41.60% | +48.00% |
+18 | +16.40% | +28.70% | +41.00% | +--% | +53.30% | +61.50% |
+19 | +20.00% | +35.00% | +50.00% | +--% | +62.50% | +75.00% |
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Weapons | ||||||||
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Armor, Accessories, Special Equipment, and Equipment Fusion | ||||
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