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Mechanic

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Revision as of 23:21, 2 January 2015 by SilverSilver (talk | contribs) (Awakening as a Machinist)
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Mechanic
M gunner mech.png
Base Job Gunner
Job NPC Kiri the Lady
Specialized Weapon Auto Gun
Specialized Armor Cloth Armor
Class Information {{{Class Info}}}
Alternate Names Mechanic
Korean: 메카닉
Japanese: メカニック (Mekanikku, lit. Mechanic)
Chinese: 机械师
Awakening
Machinist
Alternate Names {{{Showcase/Names}}}
Second Awakening
Prime
Alternate Names {{{Showcase/Names2}}}
{{{Image2}}}
Meet my little friends... they're a blast!

The Mechanic, a tinkerer by nature, is a Gunner adept at designing and building armies of robots programmed to rain down destruction on dungeon-dwelling monsters. At level 50, the Mechanic awakens as the Machinist.

His subclass cosmetic feature is a small flying robot around him.


Becoming a Mechanic

The Gunner must first reach level 20.

  1. Bring 10 of each colored Cube Fragment and 30 Clear Cube Fragments to Kiri for a Marbas Servant.
  2. Bring 2 Strong Magic Sparks from Golem Tower to Lady Kiri to fix the Marbas Servant.
  3. Clear Moonlight Training Facility.

Awakening as a Machinist

During the days when Bakal ruled Empyrean, a group of Mechanics formed a secret squad dedicated to the downfall of the evil apostle. They were known collectively as the Seven Great Machinists of Empyrean, and collaborated on the creation of a machine capable of defeating Bakal. This secret project was codenamed Gaebolg.

Just as Gaebolg was to be activated, the Machinist Teneve betrayed his fellow Mechanics by sabotaging the project and allowing Bakal’s army to strike. Those who weren’t massacred took flight, most never to be seen again. Curio, a genius technician who survived the initial attack, used a dimensional shifting device to send the Gaebolg machine to another dimension, hoping to keep it away from Bakal and other ill-intentioned beings. Bakal eventually hunted down and killed Curio, but not before the wily machinist was able to stash the blueprints for the dimensional shifter in a hiding place.

“These blueprints means the salvation of Empyrean. He who is able to re-create this device will be able to fulfill that for which the Seven Great Machinists sacrificed their lives. One day, these plans will come into the hands of one who is ready. It is then that a new Machinist will be born.” – Curio


The Mechanic must first reach level 50.

  1. Talk to Kiri
  2. Give Kiri 10 White Cubes, 10 Red Cubes, 100 Superior Irons and 100 Superior Hardeners
  3. Clear the 30th floor of Tower of the Dead
  4. Defeat Albert in the Moonlight Arena of the Tavern Area and talk to him afterwards
  5. Give Kiri 100 Chaos Stone Debris and 200 Spirit Crystals

New Skills

Machine

Icon Name
File:Countdown.gif Ez-8 Time Bomb
File:Robotics.gif Robotics
File:SecretLandRunner.gif Secret Land Runner
File:RobotDetonation.gif Robot Detonation
File:Camouflage.gif Camouflage
File:Viper.gif EX-S Viper
File:AirCombatMechTempester.gif Air Combat Mech Tempester
File:MechDrop.gif Mech Drop
File:Corona.gif G-1 Corona
File:RollingThunderTransformation.gif G-2 Rolling Thunder Transformation
File:RaptorTransformation.gif G-3 Raptor Transformation
File:SparrowFactory.gif Sparrow Factory

EX Skills

Icon Name
Robot Detonation Upgrade.png Robot Detonation Upgrade
File:Ez-8up.png EZ-8 Time Bomb Upgrade
G-1 Corona Upgrade.png G-1 Corona Upgrade
G-2 Rolling Thunder Upgrade.png G-2 Rolling Thunder Upgrade
G-3 Raptor Upgrade.png G-3 Raptor Upgrade
Viper Upgrade.png Viper Upgrade
Mech Drop Upgrade.png Mech Drop Upgrade
File:TempesterEX.png Air Combat Mech Tempester Upgrade
Sparrow Factory Upgrade.png Sparrow Factory Upgrade
File:Ez-10up.png EZ-10 Time Bomb
File:Exszero.png EX-S Viper Zero

Albert Quest Skills

Icon Name
File:RapidFire.gif Fastest Gun
(Ranger)
Freezing Bullet.png Freezing Bullet
(Spitfire)
Steyr AMR.png Steyr AMR
(Launcher)

Awakening Skills

Icon Name
File:FinalWill.png Final Will
Gaebolg Punch.png Gaebolg Punch

General Skills

Icon Name
File:Mechanic'sClothArmorMastery.png Mechanic's Cloth Armor Mastery

Original Class Skills

MGunner/Skills

Strategies

For build suggestions and combos, refer to the Strategies page.