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Difference between revisions of "Male Gunner"

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|Weapon=Auto Gun, Bowgun, Hand Cannon, Musket, Revolver
 
|Weapon=Auto Gun, Bowgun, Hand Cannon, Musket, Revolver
 
|Armor=Leather
 
|Armor=Leather
|AltName=Gunner<br/>Korean: 거너<br/>Japanese: <br/>Chinese:
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|AltName=Gunner<br/>Korean: 거너<br/>Japanese:ガンナー <br/>Chinese:神枪手
 
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The '''Gunner''' is a mysterious being from another plane where they have mastered technology to compensate for their world’s absence of magic. Tall, lithe and sneaky but physically weak, he attacks at a distance with a brutal arsenal of weapons. The Gunner has even been able to channel the magic of Arad to enchant bullets with elemental powers, which unleash gruesome damage on creatures vulnerable to particular elements.  
 
The '''Gunner''' is a mysterious being from another plane where they have mastered technology to compensate for their world’s absence of magic. Tall, lithe and sneaky but physically weak, he attacks at a distance with a brutal arsenal of weapons. The Gunner has even been able to channel the magic of Arad to enchant bullets with elemental powers, which unleash gruesome damage on creatures vulnerable to particular elements.  

Revision as of 07:10, 7 October 2009

Gunner
MGunnerOld.png
Job NPC Kiri the Lady
Specialized Weapon Auto Gun, Bowgun, Hand Cannon, Musket, Revolver
Specialized Armor Leather
Alternate Names Gunner
Korean: 거너
Japanese:ガンナー
Chinese:神枪手

The Gunner is a mysterious being from another plane where they have mastered technology to compensate for their world’s absence of magic. Tall, lithe and sneaky but physically weak, he attacks at a distance with a brutal arsenal of weapons. The Gunner has even been able to channel the magic of Arad to enchant bullets with elemental powers, which unleash gruesome damage on creatures vulnerable to particular elements.

Second Class Advancement

Becoming the Ranger

The Gunner must first reach level 18.

  1. Clear Grakqarak with less than 16 hits.
  2. Clear Blazing Grakqarak with 70 style points or more.
  3. Clear Shadow Thunderland with A rank or higher.

Becoming the Launcher

The Gunner must first reach level 18.

  1. Clear Grakqarak on expert road or higher.
  2. Clear Blazing Grakqarak on expert road or higher.
  3. Clear Shadow Thunderland on expert road or higher.

Becoming the Mechanic

The Gunner must first reach level 18.

  1. Prepare 60 white cube fragments.
  2. Go to Blazing Grakqarak on master's road or higher twice and defeat Flaming Binoche for Strong Magic Spark.

Becoming the Spitfire

The Gunner must first reach level 18.

  1. Clear Shadow Thunderland.
  2. Prepare 30 white and red cube fragments.

Pros and Cons

Pros

  • Long ranged class
  • Can hold enemies at bay
  • Good at close and long range

Cons

  • Low defenses
  • Low damage


MGunner/Skills