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Difference between revisions of "Armor"
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==Condition== | ==Condition== | ||
− | How well a particular item is made. This applies to Gear items only. | + | How well a particular item is made. This applies to Gear items only. From weakest to strongest: |
*Inferior | *Inferior | ||
*Weak | *Weak | ||
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*Superior | *Superior | ||
− | '''Note:''' Grade quality affects certain stat ranges for these equipment. A | + | '''Note:''' Grade quality affects certain stat ranges for these equipment. A better quality will have higher stats. |
− | Extra attributes such as [[Elemental Resistances]], [[Status Tolerances]], Stat increases like [[STR]], [[Vitality|VIT]], [[HP]] and [[MP]] are all | + | Extra attributes such as [[Elemental Resistances]], [[Status Tolerances]], Stat increases like [[STR]], [[Vitality|VIT]], [[HP]] and [[MP]] are all affected by the grade quality of the item in question. Stats may vary within the same quality range. Two items with superior quality may have differing stats but will both be generally stronger than a lower quality. |
Grade quality affects the Physical Defense of [[Armor]]s and the Magic Defense of [[Accessories]]. | Grade quality affects the Physical Defense of [[Armor]]s and the Magic Defense of [[Accessories]]. | ||
Revision as of 09:37, 18 July 2015
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Some info is missing, please help to provide it if you can. |
Armor includes the Head/Shoulder, Top, Bottom, Belt, and Shoes slots. These items tend to give Physical defenses, but can also give armor slot, and skill level bonuses. Upgrading armor will give Physical Damage Bonus Reduction. Please refer to Enhancing for success rates and failure penalties. Armor has also has a chance to possess a Magic Seal. Refer to Magic Sealed Equipment for more information.
There are five types of armor: Cloth Armor, Leather Armor, Light Armor, Heavy Armor, and Plate Armor. Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. See Armor Masteries for more information.
Contents
Armor Slot Information/Bonuses
There are five different slot equipments: Head/Shoulder, Top, Bottom, Belt, and Shoes.
Head/Shoulder
Top
Bottom
Belt
Shoes
|
Class Armor Masteries
Though you can use any piece of armor you like, each character class has an armor type most suited to them.
Note: There are no penalties to wearing armor outside of your mastery.
Subclass Armor Masteries
Advanced classes will gain a new armor mastery. Masteries prefixed with another word may have different benefits than the original mastery. Example: "X Heavy Armor Mastery" may be different than "Y Heavy Armor Mastery" and just "Heavy Armor Mastery"
Slayers:
- Blade Master: Soul Calibur Light Armor Mastery
- Berserker: Forceful Heavy Armor Mastery
- Asura: Wave Plate Armor Mastery
- Soul Bender: Devil May Cry Cloth Armor Mastery
F. Slayers:
- Sword Master: Sword Master Light Armor Mastery
- Dark Templar: Dark Templar Plate Armor Mastery
- Demon Slayer: Demon Slayer Heavy Armor Mastery
- Vagabond: Vagabond Leather Armor Mastery
Fighters/M. Fighters:
- Nen Master: Nen Master's Cloth Armor Mastery
- Striker: Mighty Light Armor Mastery
- Brawler: Detestable Heavy Armor Mastery
- Grappler: Iron-Willed Light Armor Mastery
Mages:
- Elementalist: Elementalist Cloth Armor Mastery
- Summoner: Summoner Cloth Armor Mastery
- Battle Mage: Warlord's Leather Armor Mastery
- Witch: Quester's Leather Armor Mastery
M. Mages:
- Elemental Bomber: Elemental Bomber Cloth Armor Mastery
- Glacial Master: Glacial Master Leather Armor Mastery
Gunners/F. Gunners:
- Ranger: Marksman's Leather Armor Mastery
- Launcher:Launcher's Heavy Armor Mastery
- Mechanic: Mechanic's Cloth Armor Mastery
- Spitfire: Combatant's Leather Armor Mastery
Priests:
- Exorcist: Exorcist's Heavy Armor Mastery & Exorcist Cloth Armor Mastery & Exorcist Plate Armor Mastery
- Monk: Monk's Light Armor Mastery
- Crusader: Divine Plate Armor Mastery
- Avenger: Avenger's Heavy Armor Mastery
Thieves:
- Rogue: Rogue Leather Armor Mastery
- Necromancer: Necromancer Light Armor Mastery
- Kunoichi: Kunoichi Cloth Armor Mastery
- Shadow Dancer: Shadow Dancer Leather Armor Mastery
Dark Knight:
- None: Dark Knight Heavy Armor Mastery & Dark Knight Plate Armor Mastery & Dark Knight Light Armor Mastery & Dark Knight Cloth Armor Mastery
Creator:
Knights:
- Elven Knight: Elven Knight Plate Armor Mastery
- Chaos: Chaos Heavy Armor Mastery
Condition
How well a particular item is made. This applies to Gear items only. From weakest to strongest:
- Inferior
- Weak
- Ordinary
- Exceptional
- Superior
Note: Grade quality affects certain stat ranges for these equipment. A better quality will have higher stats. Extra attributes such as Elemental Resistances, Status Tolerances, Stat increases like STR, VIT, HP and MP are all affected by the grade quality of the item in question. Stats may vary within the same quality range. Two items with superior quality may have differing stats but will both be generally stronger than a lower quality. Grade quality affects the Physical Defense of Armors and the Magic Defense of Accessories.
Armor Upgrades
Upgrade | Common | Uncommon | Rare/Set | 1st Chronicle | Unique | Epic / 2nd Chronicle |
---|---|---|---|---|---|---|
+1 | +0.04% | +0.07% | +0.10% | +0.11% | +0.13% | +0.15% |
+2 | +0.08% | +0.14% | +0.20% | +0.22% | +0.26% | +0.30% |
+3 | +0.12% | +0.21% | +0.30% | +0.33% | +0.39% | +0.45% |
+4 | +0.20% | +0.35% | +0.50% | +0.55% | +0.63% | +0.75% |
+5 | +0.28% | +0.49% | +0.70% | +0.77% | +0.91% | +1.05% |
+6 | +0.36% | +0.63% | +0.90% | +0.99% | +1.17% | +1.35% |
+7 | +0.48% | +0.84% | +1.20% | +1.32% | +1.56% | +1.80% |
+8 | +0.56% | +0.98% | +1.40% | +1.54% | +1.82% | +2.10% |
+9 | +0.64% | +1.12% | +1.60% | +1.76% | +2.08% | +2.40% |
+10 | +0.80% | +1.40% | +2.00% | +2.20% | +2.60% | +3.00% |
+11 | +1.60% | +2.80% | +4.00% | +--% | +5.20% | +6.00% |
+12 | +2.40% | +4.20% | +6.00% | +--% | +7.80% | +9.00% |
+13 | +3.20% | +5.60% | +8.00% | +--% | +10.40% | +12.00% |
+14 | +5.20% | +9.10% | +13.00% | +14.30% | +16.90% | +19.50% |
+15 | +7.20% | +12.6% | +18.00% | +--% | +23.40% | +27.00% |
+16 | +9.20% | +16.10% | +23.00% | +--% | +29.90% | +34.50% |
+17 | +12.80% | +22.40% | +32.00% | +--% | +41.60% | +48.00% |
+18 | +16.40% | +28.70% | +41.00% | +--% | +53.30% | +61.50% |
+19 | +20.00% | +35.00% | +50.00% | +--% | +62.50% | +75.00% |
Playable Classes | |||||||||
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Weapons | ||||||||
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Armor, Accessories, Special Equipment, and Equipment Fusion | ||||
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