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Difference between revisions of "Armor"

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(sigh really?)
Line 33: Line 33:
  
 
Slayers:
 
Slayers:
*Blade Master: [[Light armor#Blade Master Light Armor Mastery|Soul Calibur Light Armor Mastery]]
+
*Blade Master: [[Light Armor#Blade Master Light Armor Mastery|Soul Calibur Light Armor Mastery]]
 
*Berserker: [[Heavy Armor#Berserker Heavy Armor Mastery|Forceful Heavy Armor Mastery]]
 
*Berserker: [[Heavy Armor#Berserker Heavy Armor Mastery|Forceful Heavy Armor Mastery]]
 
*Asura: [[Plate Armor#Asura Plate Armor Mastery|Wave Plate Armor Mastery]]
 
*Asura: [[Plate Armor#Asura Plate Armor Mastery|Wave Plate Armor Mastery]]
Line 39: Line 39:
  
 
F. Slayers:
 
F. Slayers:
*Sword Master: [[Light armor#Sword Master Light Armor Mastery|Sword Master Light Armor Mastery]]
+
*Sword Master: [[Light Armor#Sword Master Light Armor Mastery|Sword Master Light Armor Mastery]]
 
*Dark Templar: [[Plate Armor#Dark Templar Plate Armor Mastery|Dark Templar Plate Armor Mastery]]
 
*Dark Templar: [[Plate Armor#Dark Templar Plate Armor Mastery|Dark Templar Plate Armor Mastery]]
 
*Demon Slayer: [[Heavy Armor#Demon Slayer Heavy Armor Mastery|Demon Slayer Heavy Armor Mastery]]
 
*Demon Slayer: [[Heavy Armor#Demon Slayer Heavy Armor Mastery|Demon Slayer Heavy Armor Mastery]]
Line 46: Line 46:
 
Fighters/M. Fighters:
 
Fighters/M. Fighters:
 
*Nen Master: [[Cloth Armor#Nen Master/M. Nen Master Cloth Armor Mastery|Nen Master's Cloth Armor Mastery]]
 
*Nen Master: [[Cloth Armor#Nen Master/M. Nen Master Cloth Armor Mastery|Nen Master's Cloth Armor Mastery]]
*Striker: [[Light armor#Striker/M. Striker Light Armor Mastery|Mighty Light Armor Mastery]]
+
*Striker: [[Light Armor#Striker/M. Striker Light Armor Mastery|Mighty Light Armor Mastery]]
 
*Brawler: [[Heavy Armor#Brawler/M. Brawler Heavy Armor Mastery|Detestable Heavy Armor Mastery]]
 
*Brawler: [[Heavy Armor#Brawler/M. Brawler Heavy Armor Mastery|Detestable Heavy Armor Mastery]]
*Grappler: [[Light armor#Grappler/M. Grappler Light Armor Mastery|Iron-Willed Light Armor Mastery]]
+
*Grappler: [[Light Armor#Grappler/M. Grappler Light Armor Mastery|Iron-Willed Light Armor Mastery]]
  
 
Mages:
 
Mages:
Line 68: Line 68:
 
Priests:
 
Priests:
 
*Exorcist: [[Heavy Armor#Exorcist Heavy Armor Mastery|Exorcist's Heavy Armor Mastery]] & [[Cloth Armor#Exorcist Cloth Armor Mastery|Exorcist Cloth Armor Mastery]] & [[Plate Armor#Exorcist Plate Armor Mastery|Exorcist Plate Armor Mastery]]
 
*Exorcist: [[Heavy Armor#Exorcist Heavy Armor Mastery|Exorcist's Heavy Armor Mastery]] & [[Cloth Armor#Exorcist Cloth Armor Mastery|Exorcist Cloth Armor Mastery]] & [[Plate Armor#Exorcist Plate Armor Mastery|Exorcist Plate Armor Mastery]]
*Monk: [[Light armor#Monk Light Armor Mastery|Monk's Light Armor Mastery]]
+
*Monk: [[Light Armor#Monk Light Armor Mastery|Monk's Light Armor Mastery]]
 
*Crusader: [[Plate Armor#Crusader Plate Armor Mastery|Divine Plate Armor Mastery]]
 
*Crusader: [[Plate Armor#Crusader Plate Armor Mastery|Divine Plate Armor Mastery]]
 
*Avenger: [[Heavy Armor#Avenger Heavy Armor Mastery|Avenger's Heavy Armor Mastery]]
 
*Avenger: [[Heavy Armor#Avenger Heavy Armor Mastery|Avenger's Heavy Armor Mastery]]
Line 74: Line 74:
 
Thieves:
 
Thieves:
 
*Rogue: [[Leather Armor#Rogue/Shadow Dancer Leather Armor Mastery|Rogue Leather Armor Mastery]]
 
*Rogue: [[Leather Armor#Rogue/Shadow Dancer Leather Armor Mastery|Rogue Leather Armor Mastery]]
*Necromancer: [[Light armor#Necromancer Light Armor Mastery|Necromancer Light Armor Mastery]]
+
*Necromancer: [[Light Armor#Necromancer Light Armor Mastery|Necromancer Light Armor Mastery]]
 
*Kunoichi: [[Cloth Armor#Kunoichi Cloth Armor Mastery|Kunoichi Cloth Armor Mastery]]
 
*Kunoichi: [[Cloth Armor#Kunoichi Cloth Armor Mastery|Kunoichi Cloth Armor Mastery]]
 
*Shadow Dancer: [[Leather Armor#Rogue/Shadow Dancer Leather Armor Mastery|Shadow Dancer Leather Armor Mastery]]
 
*Shadow Dancer: [[Leather Armor#Rogue/Shadow Dancer Leather Armor Mastery|Shadow Dancer Leather Armor Mastery]]
  
 
Dark Knight:
 
Dark Knight:
*None: [[Heavy Armor#Dark Knight Heavy Armor Mastery|Dark Knight Heavy Armor Mastery]] & [[Plate Armor#Creator/Dark Knight Plate Armor Mastery|Dark Knight Plate Armor Mastery]] & [[Light armor#Dark Knight Light Armor Mastery|Dark Knight Light Armor Mastery]] & [[Cloth Armor#Dark Knight Cloth Armor Mastery|Dark Knight Cloth Armor Mastery]]
+
*None: [[Heavy Armor#Dark Knight Heavy Armor Mastery|Dark Knight Heavy Armor Mastery]] & [[Plate Armor#Creator/Dark Knight Plate Armor Mastery|Dark Knight Plate Armor Mastery]] & [[Light Armor#Dark Knight Light Armor Mastery|Dark Knight Light Armor Mastery]] & [[Cloth Armor#Dark Knight Cloth Armor Mastery|Dark Knight Cloth Armor Mastery]]
  
 
Creator:
 
Creator:

Revision as of 20:26, 11 August 2015

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.

Armor includes the Head/Shoulder, Top, Bottom, Belt, and Shoes slots. These items tend to give Physical defenses, but can also give armor slot, and skill level bonuses. Upgrading armor will give Physical Damage Bonus Reduction. Please refer to Enhancing for success rates and failure penalties. Armor has also has a chance to possess a Magic Seal. Refer to Magic Sealed Equipment for more information.

There are five types of armor: Cloth Armor, Leather Armor, Light Armor, Heavy Armor, and Plate Armor. Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. See Armor Masteries for more information.

Armor Slot Information/Bonuses

There are five different slot equipments: Head/Shoulder, Top, Bottom, Belt, and Shoes.
Armor equipment slots of the Item Inventory.

Head/Shoulder

  • Has the third-most Physical Defense, Weight, Durability and NPC Buy/Sell Gold value.

Top

  • Has the most Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.

Bottom

  • Has the second-most Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.

Belt

  • Has the least Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.
  • Grants Inventory Weight Limit +3kg.

Shoes

  • Grants the second-least Physical Defense and Weight and the least Durability and NPC Buy/Sell Gold value.
  • Grants Movement Speed +4%.

Class Armor Masteries

Though you can use any piece of armor you like, each character class has an armor type most suited to them.

Note: There are no penalties to wearing armor outside of your mastery.

Subclass Armor Masteries

Advanced classes will gain a new armor mastery. Masteries prefixed with another word may have different benefits than the original mastery. Example: "X Heavy Armor Mastery" may be different than "Y Heavy Armor Mastery" and just "Heavy Armor Mastery"

Slayers:

F. Slayers:

Fighters/M. Fighters:

Mages:

M. Mages:

Gunners/F. Gunners:

Priests:

Thieves:

Dark Knight:

Creator:

Knights:

Condition

How well a particular item is made. This applies to Gear items only. From weakest to strongest:

  • Inferior
  • Weak
  • Ordinary
  • Exceptional
  • Superior

Note: Grade quality affects certain stat ranges for these equipment. A better quality will have higher stats. Extra attributes such as Elemental Resistances, Status Tolerances, Stat increases like STR, VIT, HP and MP are all affected by the grade quality of the item in question. Stats may vary within the same quality range. Two items with superior quality may have differing stats but will both be generally stronger than a lower quality. Grade quality affects the Physical Defense of Armors and the Magic Defense of Accessories.

Armor Upgrades

Upgrade Common Uncommon Rare/Set 1st Chronicle Unique Epic / 2nd Chronicle
+1 +0.04% +0.07% +0.10% +0.11% +0.13% +0.15%
+2 +0.08% +0.14% +0.20% +0.22% +0.26% +0.30%
+3 +0.12% +0.21% +0.30% +0.33% +0.39% +0.45%
+4 +0.20% +0.35% +0.50% +0.55% +0.63% +0.75%
+5 +0.28% +0.49% +0.70% +0.77% +0.91% +1.05%
+6 +0.36% +0.63% +0.90% +0.99% +1.17% +1.35%
+7 +0.48% +0.84% +1.20% +1.32% +1.56% +1.80%
+8 +0.56% +0.98% +1.40% +1.54% +1.82% +2.10%
+9 +0.64% +1.12% +1.60% +1.76% +2.08% +2.40%
+10 +0.80% +1.40% +2.00% +2.20% +2.60% +3.00%
+11 +1.60% +2.80% +4.00% +--% +5.20% +6.00%
+12 +2.40% +4.20% +6.00% +--% +7.80% +9.00%
+13 +3.20% +5.60% +8.00% +--% +10.40% +12.00%
+14 +5.20% +9.10% +13.00% +14.30% +16.90% +19.50%
+15 +7.20% +12.6% +18.00% +--% +23.40% +27.00%
+16 +9.20% +16.10% +23.00% +--% +29.90% +34.50%
+17 +12.80% +22.40% +32.00% +--% +41.60% +48.00%
+18 +16.40% +28.70% +41.00% +--% +53.30% +61.50%
+19 +20.00% +35.00% +50.00% +--% +62.50% +75.00%


Armor, Accessories, Special Equipment, and Equipment Fusion

Armor

Accessories

Special Equipment

Talismans

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