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Difference between revisions of "Armor"

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(Subclass Armor Masteries: Using IconLink)
(Class Armor Masteries: Updated to more relevant information; Using IconLink)
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==Class Armor Masteries==
 
==Class Armor Masteries==
Though you can use any piece of armor you like, each character class has an armor type most suited to them.  
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Though you can use any piece of armor you like, each character class has an armor type (or 3 in the case of the [[Exorcist]]) most suited to them upon Class Advancement. The [[Dark Knight]] and [[Creator]] have armor masteries upon character creation.
  
 
'''Note:''' There are no penalties to wearing armor outside of your mastery.
 
'''Note:''' There are no penalties to wearing armor outside of your mastery.
  
===Subclass Armor Masteries===
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===General Armor Masteries===
Advanced classes will gain a new armor mastery. Each class's armor mastery may have different benefits than the original mastery. Example: "X Heavy Armor Mastery" may be different than just "Heavy Armor Mastery"
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These are the general armor masteries that were available to base character classes. Characters aside from the [[Dark Knight]] and [[Creator]] no longer have armor masteries prior to Class Advancement.
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*{{IconLink|Cloth Armor Mastery}}
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*{{IconLink|Leather Armor Mastery}}
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*{{IconLink|Light Armor Mastery}}
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*{{IconLink|Heavy Armor Mastery}}
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*{{IconLink|Plate Armor Mastery}}
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'''[[Dark Knight]]:'''
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*{{IconLink|Cloth Armor Mastery}}
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*{{IconLink|Master Light Armor Mastery}}
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*{{IconLink|Heavy Armor Mastery}}
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*{{IconLink|Plate Armor Mastery}}
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'''[[Creator]]:'''
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*{{IconLink|Plate Armor Mastery}}
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===Advanced Armor Masteries===
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Characters will gain an armor mastery upon Class Advancement. Each class's armor mastery may have different benefits than another class's mastery of the same armor type. ('''Example:''' {{IconLink|Avenger Heavy Armor Mastery}} increases Intelligence while {{IconLink|Exorcist Heavy Armor Mastery}} does not.)
  
 
'''[[Male Slayer]]:'''
 
'''[[Male Slayer]]:'''

Revision as of 22:32, 10 March 2016

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.

Armor includes the Head/Shoulder, Top, Bottom, Belt, and Shoes slots. These items tend to give Physical defenses, but can also give armor slot, and skill level bonuses. Upgrading armor will give Physical Damage Bonus Reduction. Please refer to Enhancing for success rates and failure penalties. Armor has also has a chance to possess a Magic Seal. Refer to Magic Sealed Equipment for more information.

There are five types of armor: Cloth Armor, Leather Armor, Light Armor, Heavy Armor, and Plate Armor. Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. See Armor Masteries for more information.

Armor Slot Information/Bonuses

There are five different slot equipments: Head/Shoulder, Top, Bottom, Belt, and Shoes.
Armor equipment slots of the Item Inventory.

Head/Shoulder

  • Has the third-most Physical Defense, Weight, Durability and NPC Buy/Sell Gold value.

Top

  • Has the most Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.

Bottom

  • Has the second-most Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.

Belt

  • Has the least Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.
  • Grants Inventory Weight Limit +3kg.

Shoes

  • Grants the second-least Physical Defense and Weight and the least Durability and NPC Buy/Sell Gold value.
  • Grants Movement Speed +4%.

Class Armor Masteries

Though you can use any piece of armor you like, each character class has an armor type (or 3 in the case of the Exorcist) most suited to them upon Class Advancement. The Dark Knight and Creator have armor masteries upon character creation.

Note: There are no penalties to wearing armor outside of your mastery.

General Armor Masteries

These are the general armor masteries that were available to base character classes. Characters aside from the Dark Knight and Creator no longer have armor masteries prior to Class Advancement.

Dark Knight:

Creator:

Advanced Armor Masteries

Characters will gain an armor mastery upon Class Advancement. Each class's armor mastery may have different benefits than another class's mastery of the same armor type. (Example: Avenger Heavy Armor Mastery.png Avenger Heavy Armor Mastery increases Intelligence while Exorcist Heavy Armor Mastery.png Exorcist Heavy Armor Mastery does not.)

Male Slayer:

Female Slayer:

Female/Male Fighter:

Female Mage:

Male Mage:

Male/Female Gunner:

Priest:

Thief:

Knight:

Condition

How well a particular item is made. This applies to Gear items only. From weakest to strongest:

  • Inferior
  • Weak
  • Ordinary
  • Exceptional
  • Superior

Note: Grade quality affects certain stat ranges for these equipment. A better quality will have higher stats. Extra attributes such as Elemental Resistances, Status Tolerances, Stat increases like STR, VIT, HP and MP are all affected by the grade quality of the item in question. Stats may vary within the same quality range. Two items with superior quality may have differing stats but will both be generally stronger than a lower quality. Grade quality affects the Physical Defense of Armors and the Magic Defense of Accessories.

Armor Upgrades

Upgrade Common Uncommon Rare/Set 1st Chronicle Unique Epic / 2nd Chronicle
+1 +0.04% +0.07% +0.10% +0.11% +0.13% +0.15%
+2 +0.08% +0.14% +0.20% +0.22% +0.26% +0.30%
+3 +0.12% +0.21% +0.30% +0.33% +0.39% +0.45%
+4 +0.20% +0.35% +0.50% +0.55% +0.63% +0.75%
+5 +0.28% +0.49% +0.70% +0.77% +0.91% +1.05%
+6 +0.36% +0.63% +0.90% +0.99% +1.17% +1.35%
+7 +0.48% +0.84% +1.20% +1.32% +1.56% +1.80%
+8 +0.56% +0.98% +1.40% +1.54% +1.82% +2.10%
+9 +0.64% +1.12% +1.60% +1.76% +2.08% +2.40%
+10 +0.80% +1.40% +2.00% +2.20% +2.60% +3.00%
+11 +1.60% +2.80% +4.00% +--% +5.20% +6.00%
+12 +2.40% +4.20% +6.00% +--% +7.80% +9.00%
+13 +3.20% +5.60% +8.00% +--% +10.40% +12.00%
+14 +5.20% +9.10% +13.00% +14.30% +16.90% +19.50%
+15 +7.20% +12.6% +18.00% +--% +23.40% +27.00%
+16 +9.20% +16.10% +23.00% +--% +29.90% +34.50%
+17 +12.80% +22.40% +32.00% +--% +41.60% +48.00%
+18 +16.40% +28.70% +41.00% +--% +53.30% +61.50%
+19 +20.00% +35.00% +50.00% +--% +62.50% +75.00%


Armor, Accessories, Special Equipment, and Equipment Fusion

Armor

Accessories

Special Equipment

Talismans

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