Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Armor

From DFO World Wiki
Revision as of 20:24, 11 August 2015 by Dfoplayer (talk | contribs) (Text replacement - "Light armor" to "Light Armor")
Jump to: navigation, search
Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.

Armor includes the Head/Shoulder, Top, Bottom, Belt, and Shoes slots. These items tend to give Physical defenses, but can also give armor slot, and skill level bonuses. Upgrading armor will give Physical Damage Bonus Reduction. Please refer to Enhancing for success rates and failure penalties. Armor has also has a chance to possess a Magic Seal. Refer to Magic Sealed Equipment for more information.

There are five types of armor: Cloth Armor, Leather Armor, Light Armor, Heavy Armor, and Plate Armor. Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. See Armor Masteries for more information.

Armor Slot Information/Bonuses

There are five different slot equipments: Head/Shoulder, Top, Bottom, Belt, and Shoes.
Armor equipment slots of the Item Inventory.

Head/Shoulder

  • Has the third-most Physical Defense, Weight, Durability and NPC Buy/Sell Gold value.

Top

  • Has the most Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.

Bottom

  • Has the second-most Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.

Belt

  • Has the least Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.
  • Grants Inventory Weight Limit +3kg.

Shoes

  • Grants the second-least Physical Defense and Weight and the least Durability and NPC Buy/Sell Gold value.
  • Grants Movement Speed +4%.

Class Armor Masteries

Though you can use any piece of armor you like, each character class has an armor type most suited to them.

Note: There are no penalties to wearing armor outside of your mastery.

Subclass Armor Masteries

Advanced classes will gain a new armor mastery. Masteries prefixed with another word may have different benefits than the original mastery. Example: "X Heavy Armor Mastery" may be different than "Y Heavy Armor Mastery" and just "Heavy Armor Mastery"

Slayers:

F. Slayers:

Fighters/M. Fighters:

Mages:

M. Mages:

Gunners/F. Gunners:

Priests:

Thieves:

Dark Knight:

Creator:

Knights:

Condition

How well a particular item is made. This applies to Gear items only. From weakest to strongest:

  • Inferior
  • Weak
  • Ordinary
  • Exceptional
  • Superior

Note: Grade quality affects certain stat ranges for these equipment. A better quality will have higher stats. Extra attributes such as Elemental Resistances, Status Tolerances, Stat increases like STR, VIT, HP and MP are all affected by the grade quality of the item in question. Stats may vary within the same quality range. Two items with superior quality may have differing stats but will both be generally stronger than a lower quality. Grade quality affects the Physical Defense of Armors and the Magic Defense of Accessories.

Armor Upgrades

Upgrade Common Uncommon Rare/Set 1st Chronicle Unique Epic / 2nd Chronicle
+1 +0.04% +0.07% +0.10% +0.11% +0.13% +0.15%
+2 +0.08% +0.14% +0.20% +0.22% +0.26% +0.30%
+3 +0.12% +0.21% +0.30% +0.33% +0.39% +0.45%
+4 +0.20% +0.35% +0.50% +0.55% +0.63% +0.75%
+5 +0.28% +0.49% +0.70% +0.77% +0.91% +1.05%
+6 +0.36% +0.63% +0.90% +0.99% +1.17% +1.35%
+7 +0.48% +0.84% +1.20% +1.32% +1.56% +1.80%
+8 +0.56% +0.98% +1.40% +1.54% +1.82% +2.10%
+9 +0.64% +1.12% +1.60% +1.76% +2.08% +2.40%
+10 +0.80% +1.40% +2.00% +2.20% +2.60% +3.00%
+11 +1.60% +2.80% +4.00% +--% +5.20% +6.00%
+12 +2.40% +4.20% +6.00% +--% +7.80% +9.00%
+13 +3.20% +5.60% +8.00% +--% +10.40% +12.00%
+14 +5.20% +9.10% +13.00% +14.30% +16.90% +19.50%
+15 +7.20% +12.6% +18.00% +--% +23.40% +27.00%
+16 +9.20% +16.10% +23.00% +--% +29.90% +34.50%
+17 +12.80% +22.40% +32.00% +--% +41.60% +48.00%
+18 +16.40% +28.70% +41.00% +--% +53.30% +61.50%
+19 +20.00% +35.00% +50.00% +--% +62.50% +75.00%


Armor, Accessories, Special Equipment, and Equipment Fusion

Armor

Accessories

Special Equipment

Talismans

--