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Difference between revisions of "Armor"

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{{Missing Info}}
 
[[Category:Equipment]]
 
[[Category:Equipment]]
*Armor is comprised of 5 equipment slots
+
Armor includes the Head/Shoulder, Top, Bottom, Belt, and Shoes slots. These items tend to give Physical defenses, but can also give armor slot, and skill level bonuses. Upgrading armor will give Physical Damage Bonus Reduction. Please refer to [[Items#Enhancing|Enhancing]] for success rates and failure penaltiesArmor also has a chance to possess a Magic Seal.  Refer to [[Magic Sealed Equipment]] for more information.
**the Head/Shoulder
+
 
**Top
+
Originally, there are five types of armor: [[Cloth Armor]], [[Leather Armor]], [[Light Armor]], [[Heavy Armor]], and [[Plate Armor]]. Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. See Armor Masteries for more information. As of the Verge of Recollection Update, Armor Textures have removed from the Global Client.
**Bottom
+
 
**Shoes
+
==Armor Slot Information/Bonuses==
**Belt slots.   
+
{|
*There are five types of armor
+
There are five different slot equipments: Head/Shoulder, Top, Bottom, Belt, and Shoes.
**[[Cloth Armor]]
+
|valign="top"|[[File:ArmorEquipmentSlots.png|frame|Armor equipment slots of the Item Inventory.|left]]
**[[Leather Armor]]
+
|
**[[Light Armor]]
+
====Head/Shoulder====
**[[Heavy Armor]]
+
*Has the third-most Physical Defense, Weight, Durability and NPC Buy/Sell Gold value.
**[[Plate Armor]].
+
====Top====
*Upgrading armor will give Physical Damage Bonus Reduction.
+
*Has the most Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.
**Please refer to [[Items#Enhancing|Enhancing]] for success rates and failure penalties.
+
====Bottom====
*Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. See Armor Masteries for more information.
+
*Has the second-most Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.
 +
====Belt====
 +
*Has the least Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.
 +
*Grants <font color="SteelBlue">Inventory Weight Limit +3kg</font>.
 +
====Shoes====
 +
*Grants the second-least Physical Defense and Weight and the least Durability and NPC Buy/Sell Gold value.
 +
*Grants <font color="SteelBlue">Movement Speed +4%</font>.
 +
|}
  
 
==Class Armor Masteries==
 
==Class Armor Masteries==
Though you can use any piece of armor you like, each character class has an armor type most suited to them. Using a piece of armor without the appropriate mastery will result in negative penalties being applied.
+
Though you can use any piece of armor you like, each character class has an armor type (or 3 in the case of the [[Exorcist]]) most suited to them upon Class Advancement. The [[Dark Knight]] and [[Creator]] have armor masteries upon character creation.
 +
 
 +
'''Note:''' There are no penalties to wearing armor outside of your mastery.
 +
 
 +
===General Armor Masteries===
 +
These are the general armor masteries that were available to base character classes. Characters aside from the [[Dark Knight]] and [[Creator]] no longer have armor masteries prior to Class Advancement.
 +
*{{IconLink|Cloth Armor Mastery}}
 +
*{{IconLink|Leather Armor Mastery}}
 +
*{{IconLink|Light Armor Mastery}}
 +
*{{IconLink|Heavy Armor Mastery}}
 +
*{{IconLink|Plate Armor Mastery}}
  
*[[Cloth Armor Mastery]] - Mage
+
'''[[Dark Knight]]:'''
*[[Leather Armor Mastery]]- Gunner
+
*{{IconLink|Cloth Armor Mastery}}
*[[Light Armor Mastery]]- Fighter
+
*{{IconLink|Master Light Armor Mastery}}
*[[Heavy Armor Mastery]]- Slayer & Priest
+
*{{IconLink|Heavy Armor Mastery}}
*[[Plate Armor Mastery]] is reserved for the advanced classes Asura and Crusader
+
*{{IconLink|Plate Armor Mastery}}
  
===Subclass Armor Masteries
+
'''[[Creator]]:'''
Advanced classes will gain a new armor mastery in many cases, in addition to keeping their old armor masteries. Masteries prefixed with another word may have different benefits than the original mastery. Example: "X Heavy Armor Mastery" may be different than "Y Heavy Armor Mastery" and just "Heavy Armor Mastery"
+
*{{IconLink|Plate Armor Mastery}}
  
Slayers:
+
===Advanced Armor Masteries===
 +
Characters will gain an armor mastery upon Class Advancement. Each class's armor mastery may have different benefits than another class's mastery of the same armor type. ('''Example:''' {{IconLink|Avenger Heavy Armor Mastery}} increases Intelligence while {{IconLink|Exorcist Heavy Armor Mastery}} does not.)
  
*Blade Master: [[Light Armor Mastery]] & [[Heavy Armor Mastery]]
+
'''[[Male Slayer]]:'''
*Berserker: [[Forceful Heavy Armor Mastery]] & [[Heavy Armor Mastery]]
+
*'''[[Blade Master]]:'''
*Asura: [[Wave Plate Armor Mastery]] & [[Heavy Armor Mastery]]
+
**{{IconLink|Blade Master Light Armor Mastery}}
*Soul Bender: [[Cloth Armor Mastery]] & [[Heavy Armor Mastery]]
+
*'''[[Berserker]]:'''
 +
**{{IconLink|Berserker Heavy Armor Mastery}}
 +
*'''[[Asura]]:'''
 +
**{{IconLink|Asura Plate Armor Mastery}}
 +
*'''[[Soul Bender]]:'''
 +
**{{IconLink|Soul Bender Cloth Armor Mastery}}
  
Fighters:
+
'''[[Female Slayer]]:'''
 +
*'''[[Sword Master]]:'''
 +
**{{IconLink|Sword Master Light Armor Mastery}}
 +
*'''[[Dark Templar]]:'''
 +
**{{IconLink|Dark Templar Plate Armor Mastery}}
 +
*'''[[Demon Slayer]]:'''
 +
**{{IconLink|Demon Slayer Heavy Armor Mastery}}
 +
*'''[[Vagabond]]:'''
 +
**{{IconLink|Vagabond Leather Armor Mastery}}
  
*Nen Master: [[Nen Master's Cloth Armor Mastery]] & [[Light Armor Mastery]]
+
'''[[Female Fighter|Female]]/[[Male Fighter]]:'''
*Striker: [[Striker's Light Armor Mastery]] & [[Light Armor Mastery]]
+
*'''[[Female Nen Master|Female]]/[[Male Nen Master]]:'''
*Brawler: [[Detestable Heavy Armor Mastery]] & [[Light Armor Mastery]]
+
**{{IconLink|Nen Master Cloth Armor Mastery}}
*Grappler: [[Grappler's Light Armor Mastery]] & [[Light Armor Mastery]]
+
*'''[[Female Striker|Female]]/[[Male Striker]]:'''
 +
**{{IconLink|Striker Light Armor Mastery}}
 +
*'''[[Female Brawler|Female]]/[[Male Brawler]]:'''
 +
**{{IconLink|Brawler Heavy Armor Mastery}}
 +
*'''[[Female Grappler|Female]]/[[Male Grappler]]:'''
 +
**{{IconLink|Grappler Light Armor Mastery}}
  
Mages:
+
'''[[Female Mage]]:'''
 +
*'''[[Elementalist]]:'''
 +
**{{IconLink|Elementalist Cloth Armor Mastery}}
 +
*'''[[Summoner]]:'''
 +
**{{IconLink|Summoner Cloth Armor Mastery}}
 +
*'''[[Battle Mage]]:'''
 +
**{{IconLink|Battle Mage Leather Armor Mastery}}
 +
*'''[[Witch]]:'''
 +
**{{IconLink|Witch Leather Armor Mastery}}
  
*Witch: [[Witch Leather Armor Mastery]] & [[Cloth Armor Mastery]]
+
'''[[Male Mage]]:'''
*Elementalist: [[Cloth Armor Mastery]]
+
*'''[[Elemental Bomber]]:'''
*Battle Mage: [[Warlord's Leather Armor Mastery]] & [[Cloth Armor Mastery]]
+
**{{IconLink|Elemental Bomber Cloth Armor Mastery}}
 +
*'''[[Glacial Master]]:'''
 +
**{{IconLink|Glacial Master Leather Armor Mastery}}
  
Gunners:
+
'''[[Male Gunner|Male]]/[[Female Gunner]]:'''
*Ranger: [[Marksman's Leather Armor Mastery]] & [[Leather Armor Mastery]]  
+
*'''[[Male Ranger|Male]]/[[Female Ranger]]:'''
*Launcher:[[Launcher's Heavy Armor Mastery]] & [[Leather Armor Mastery]]  
+
**{{IconLink|Ranger Leather Armor Mastery}}
*Mechanic: [[Mechanic's Cloth Armor Mastery]] & [[Leather Armor Mastery]]  
+
*'''[[Male Launcher|Male]]/[[Female Launcher]]:
*Spitfire: [[Combatant's Leather Armor Mastery]] & [[Leather Armor Mastery]]
+
**{{IconLink|Launcher Heavy Armor Mastery}}
 +
*'''[[Male Mechanic|Male]]/[[Female Mechanic]]:'''
 +
**{{IconLink|Mechanic Cloth Armor Mastery}}
 +
*'''[[Male Spitfire|Male]]/[[Female Spitfire]]:'''
 +
**{{IconLink|Spitfire Leather Armor Mastery}}
  
Priests:
+
'''[[Priest]]:'''
 +
*'''[[Exorcist]]:'''
 +
**{{IconLink|Exorcist Cloth Armor Mastery}}
 +
**{{IconLink|Exorcist Heavy Armor Mastery}}
 +
**{{IconLink|Exorcist Plate Armor Mastery}}
 +
*'''[[Monk]]:'''
 +
**{{IconLink|Monk Light Armor Mastery}}
 +
*'''[[Crusader]]:'''
 +
**{{IconLink|Crusader Plate Armor Mastery}}
 +
*'''[[Avenger]]:'''
 +
**{{IconLink|Avenger Heavy Armor Mastery}}
  
*Exorcist: [[Exorcist's Heavy Armor Mastery]] & [[Cloth Armor Mastery]] & [[Heavy Armor Mastery]]
+
'''[[Thief]]:'''
*Monk: [[Monk's Light Armor Mastery]] & [[Heavy Armor Mastery]]
+
*'''[[Rogue]]:'''
*Crusader: [[Divine Plate Armor Mastery]] & [[Heavy Armor Mastery]]
+
**{{IconLink|Rogue Leather Armor Mastery}}
 +
*'''[[Necromancer]]:'''
 +
**{{IconLink|Necromancer Light Armor Mastery}}
 +
*'''[[Kunoichi]]:'''
 +
**{{IconLink|Kunoichi Cloth Armor Mastery}}
 +
*'''[[Shadow Dancer]]:'''
 +
**{{IconLink|Shadow Dancer Leather Armor Mastery}}
  
 +
'''[[Knight]]:'''
 +
*'''[[Elven Knight]]:'''
 +
**{{IconLink|Elven Knight Plate Armor Mastery}}
 +
*'''[[Chaos]]:'''
 +
**{{IconLink|Chaos Heavy Armor Mastery}}
  
 
==Condition==
 
==Condition==
How well a particular item is made. This applies to Gear items only.
+
How well a particular item is made. This applies to Gear items only. From weakest to strongest:
 
*Inferior
 
*Inferior
 
*Weak
 
*Weak
Line 68: Line 140:
 
*Exceptional
 
*Exceptional
 
*Superior
 
*Superior
 +
 +
'''Note:''' Grade quality affects certain stat ranges for these equipment. A better quality will have higher stats.
 +
Extra attributes such as [[Elemental Resistances]], [[Status Tolerances]], Stat increases like [[STR]], [[Vitality|VIT]], [[HP]] and [[MP]] are all affected by the grade quality of the item in question. Stats may vary within the same quality range. Two items with superior quality may have differing stats but will both be generally stronger than a lower quality.
 +
Grade quality affects the Physical Defense of [[Armor]]s and the Magic Defense of [[Accessories]].
  
 
==Armor Upgrades==
 
==Armor Upgrades==
 
{| class="wikitable"
 
{| class="wikitable"
 
|+
 
|+
! Upgrade !! White !! Light Blue !! Purple !! Magenta !! Orange
+
! style="background-color:#ddffcf; width:100px;"| Upgrade  
 +
! style="background-color:#ddffcf; width:100px;"| Common
 +
! style="background-color:#ddffcf; width:100px;"| Uncommon
 +
! style="background-color:#ddffcf; width:100px;"| Rare/Set
 +
! style="background-color:#ddffcf; width:100px;"| 1st Chronicle
 +
! style="background-color:#ddffcf; width:100px;"| Unique
 +
! style="background-color:#ddffcf; width:100px;"| Epic / 2nd Chronicle
 
|-
 
|-
! +1
+
! style="background-color:#ddffcf;"| +1
| +0.04% || +0.07% || +0.10% || +0.13% || +0.15%
+
| +0.04% || +0.07% || +0.10% || +0.11% || +0.13% || +0.15%
 
|-
 
|-
! +2
+
! style="background-color:#ddffcf;"| +2
| +0.08% || +0.14% || +0.20% || +0.26% || +0.30%
+
| +0.08% || +0.14% || +0.20% || +0.22% || +0.26% || +0.30%
 
|-
 
|-
! +3
+
! style="background-color:#ddffcf;"| +3
| +0.12% || +0.21% || +0.30% || +0.39% || +0.45%
+
| +0.12% || +0.21% || +0.30% || +0.33% || +0.39% || +0.45%
 
|-
 
|-
! +4
+
! style="background-color:#ddffcf;"| +4
| +0.20% || +0.35% || +0.50% || +0.63% || +0.75%
+
| +0.20% || +0.35% || +0.50% || +0.55% || +0.63% || +0.75%
 
|-
 
|-
! +5
+
! style="background-color:#ddffcf;"| +5
| +0.28% || +0.49% || +0.70% || +0.91% || +1.05%
+
| +0.28% || +0.49% || +0.70% || +0.77% || +0.91% || +1.05%
 
|-
 
|-
! +6
+
! style="background-color:#ddffcf;"| +6
| +0.36% || +0.63% || +0.90% || +1.17% || +1.35%
+
| +0.36% || +0.63% || +0.90% || +0.99% || +1.17% || +1.35%
 
|-
 
|-
! +7
+
! style="background-color:#ddffcf;"| +7
| +0.48% || +0.84% || +1.20% || +1.56% || +1.80%
+
| +0.48% || +0.84% || +1.20% || +1.32% || +1.56% || +1.80%
 
|-
 
|-
! +8
+
! style="background-color:#ddffcf;"| +8
| +0.56% || +0.98% || +1.40% || +1.82% || +2.10%
+
| +0.56% || +0.98% || +1.40% || +1.54% || +1.82% || +2.10%
 
|-
 
|-
! +9
+
! style="background-color:#ddffcf;"| +9
| +0.64% || +1.12% || +1.60% || +2.08% || +2.40%
+
| +0.64% || +1.12% || +1.60% || +1.76% || +2.08% || +2.40%
 
|-
 
|-
! +10
+
! style="background-color:#ddffcf;"| +10
| +0.80% || +1.40% || +2.00% || +2.60% || +3.00%
+
| +0.80% || +1.40% || +2.00% || +2.20% || +2.60% || +3.00%
 
|-
 
|-
! +11
+
! style="background-color:#ddffcf;"| +11
| +1.60% || +2.80% || +4.00% || +5.20% || +6.00%
+
| +1.60% || +2.80% || +4.00% || +--% || +5.20% || +6.00%
 
|-
 
|-
! +12
+
! style="background-color:#ddffcf;"| +12
| +2.40% || +4.20% || +6.00% || +7.80% || +9.00%
+
| +2.40% || +4.20% || +6.00% || +--% || +7.80% || +9.00%
 
|-
 
|-
! +13
+
! style="background-color:#ddffcf;"| +13
| +3.20% || +5.60% || +8.00% || +10.40% || +12.00%
+
| +3.20% || +5.60% || +8.00% || +--% || +10.40% || +12.00%
 
|-
 
|-
! +14
+
! style="background-color:#ddffcf;"| +14
| +5.20% || +9.10% || +13.00% || +16.90% || +19.50%
+
| +5.20% || +9.10% || +13.00% || +14.30% || +16.90% || +19.50%
 
|-
 
|-
! +15
+
! style="background-color:#ddffcf;"| +15
| +7.20% || +12.6% || +18.00% || +23.40% || +27.00%
+
| +7.20% || +12.6% || +18.00% || +--% || +23.40% || +27.00%
 
|-
 
|-
! +16
+
! style="background-color:#ddffcf;"| +16
| +9.20% || +16.10% || +23.00% || +29.90% || +34.50%
+
| +9.20% || +16.10% || +23.00% || +--% || +29.90% || +34.50%
 
|-
 
|-
! +17
+
! style="background-color:#ddffcf;"| +17
| +12.80% || +22.40% || +32.00% || +41.60% || +48.00%
+
| +12.80% || +22.40% || +32.00% || +--% || +41.60% || +48.00%
 
|-
 
|-
! +18
+
! style="background-color:#ddffcf;"| +18
| +16.40% || +28.70% || +41.00% || +53.30% || +61.50%
+
| +16.40% || +28.70% || +41.00% || +--% || +53.30% || +61.50%
 
|-
 
|-
! +19
+
! style="background-color:#ddffcf;"| +19
| +20.00% || +35.00% || +50.00% || +62.50% || +75.00%
+
| +20.00% || +35.00% || +50.00% || +--% || +62.50% || +75.00%
 +
 
 +
|}
 +
{{NavClassesAndItems|closed|closed|open}}

Latest revision as of 10:17, 2 August 2024

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.

Armor includes the Head/Shoulder, Top, Bottom, Belt, and Shoes slots. These items tend to give Physical defenses, but can also give armor slot, and skill level bonuses. Upgrading armor will give Physical Damage Bonus Reduction. Please refer to Enhancing for success rates and failure penalties. Armor also has a chance to possess a Magic Seal. Refer to Magic Sealed Equipment for more information.

Originally, there are five types of armor: Cloth Armor, Leather Armor, Light Armor, Heavy Armor, and Plate Armor. Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. See Armor Masteries for more information. As of the Verge of Recollection Update, Armor Textures have removed from the Global Client.

Armor Slot Information/Bonuses

There are five different slot equipments: Head/Shoulder, Top, Bottom, Belt, and Shoes.
Armor equipment slots of the Item Inventory.

Head/Shoulder

  • Has the third-most Physical Defense, Weight, Durability and NPC Buy/Sell Gold value.

Top

  • Has the most Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.

Bottom

  • Has the second-most Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.

Belt

  • Has the least Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value.
  • Grants Inventory Weight Limit +3kg.

Shoes

  • Grants the second-least Physical Defense and Weight and the least Durability and NPC Buy/Sell Gold value.
  • Grants Movement Speed +4%.

Class Armor Masteries

Though you can use any piece of armor you like, each character class has an armor type (or 3 in the case of the Exorcist) most suited to them upon Class Advancement. The Dark Knight and Creator have armor masteries upon character creation.

Note: There are no penalties to wearing armor outside of your mastery.

General Armor Masteries

These are the general armor masteries that were available to base character classes. Characters aside from the Dark Knight and Creator no longer have armor masteries prior to Class Advancement.

Dark Knight:

Creator:

Advanced Armor Masteries

Characters will gain an armor mastery upon Class Advancement. Each class's armor mastery may have different benefits than another class's mastery of the same armor type. (Example: Avenger Heavy Armor Mastery.png Avenger Heavy Armor Mastery increases Intelligence while Exorcist Heavy Armor Mastery.png Exorcist Heavy Armor Mastery does not.)

Male Slayer:

Female Slayer:

Female/Male Fighter:

Female Mage:

Male Mage:

Male/Female Gunner:

Priest:

Thief:

Knight:

Condition

How well a particular item is made. This applies to Gear items only. From weakest to strongest:

  • Inferior
  • Weak
  • Ordinary
  • Exceptional
  • Superior

Note: Grade quality affects certain stat ranges for these equipment. A better quality will have higher stats. Extra attributes such as Elemental Resistances, Status Tolerances, Stat increases like STR, VIT, HP and MP are all affected by the grade quality of the item in question. Stats may vary within the same quality range. Two items with superior quality may have differing stats but will both be generally stronger than a lower quality. Grade quality affects the Physical Defense of Armors and the Magic Defense of Accessories.

Armor Upgrades

Upgrade Common Uncommon Rare/Set 1st Chronicle Unique Epic / 2nd Chronicle
+1 +0.04% +0.07% +0.10% +0.11% +0.13% +0.15%
+2 +0.08% +0.14% +0.20% +0.22% +0.26% +0.30%
+3 +0.12% +0.21% +0.30% +0.33% +0.39% +0.45%
+4 +0.20% +0.35% +0.50% +0.55% +0.63% +0.75%
+5 +0.28% +0.49% +0.70% +0.77% +0.91% +1.05%
+6 +0.36% +0.63% +0.90% +0.99% +1.17% +1.35%
+7 +0.48% +0.84% +1.20% +1.32% +1.56% +1.80%
+8 +0.56% +0.98% +1.40% +1.54% +1.82% +2.10%
+9 +0.64% +1.12% +1.60% +1.76% +2.08% +2.40%
+10 +0.80% +1.40% +2.00% +2.20% +2.60% +3.00%
+11 +1.60% +2.80% +4.00% +--% +5.20% +6.00%
+12 +2.40% +4.20% +6.00% +--% +7.80% +9.00%
+13 +3.20% +5.60% +8.00% +--% +10.40% +12.00%
+14 +5.20% +9.10% +13.00% +14.30% +16.90% +19.50%
+15 +7.20% +12.6% +18.00% +--% +23.40% +27.00%
+16 +9.20% +16.10% +23.00% +--% +29.90% +34.50%
+17 +12.80% +22.40% +32.00% +--% +41.60% +48.00%
+18 +16.40% +28.70% +41.00% +--% +53.30% +61.50%
+19 +20.00% +35.00% +50.00% +--% +62.50% +75.00%


Armor, Accessories, Special Equipment, and Equipment Fusion

Armor

Accessories

Special Equipment

Talismans

--