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Difference between revisions of "Armor"
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− | Armor includes the Head/Shoulder, Top, Bottom, | + | {{Missing Info}} |
+ | [[Category:Equipment]] | ||
+ | Armor includes the Head/Shoulder, Top, Bottom, Belt, and Shoes slots. These items tend to give Physical defenses, but can also give armor slot, and skill level bonuses. Upgrading armor will give Physical Damage Bonus Reduction. Please refer to [[Items#Enhancing|Enhancing]] for success rates and failure penalties. Armor also has a chance to possess a Magic Seal. Refer to [[Magic Sealed Equipment]] for more information. | ||
− | + | Originally, there are five types of armor: [[Cloth Armor]], [[Leather Armor]], [[Light Armor]], [[Heavy Armor]], and [[Plate Armor]]. Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. See Armor Masteries for more information. As of the Verge of Recollection Update, Armor Textures have removed from the Global Client. | |
− | |||
− | ==== | + | ==Armor Slot Information/Bonuses== |
+ | {| | ||
+ | There are five different slot equipments: Head/Shoulder, Top, Bottom, Belt, and Shoes. | ||
+ | |valign="top"|[[File:ArmorEquipmentSlots.png|frame|Armor equipment slots of the Item Inventory.|left]] | ||
+ | | | ||
+ | ====Head/Shoulder==== | ||
+ | *Has the third-most Physical Defense, Weight, Durability and NPC Buy/Sell Gold value. | ||
+ | ====Top==== | ||
+ | *Has the most Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value. | ||
+ | ====Bottom==== | ||
+ | *Has the second-most Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value. | ||
+ | ====Belt==== | ||
+ | *Has the least Physical Defense, Weight, Durability, and NPC Buy/Sell Gold value. | ||
+ | *Grants <font color="SteelBlue">Inventory Weight Limit +3kg</font>. | ||
+ | ====Shoes==== | ||
+ | *Grants the second-least Physical Defense and Weight and the least Durability and NPC Buy/Sell Gold value. | ||
+ | *Grants <font color="SteelBlue">Movement Speed +4%</font>. | ||
+ | |} | ||
− | == | + | ==Class Armor Masteries== |
− | + | Though you can use any piece of armor you like, each character class has an armor type (or 3 in the case of the [[Exorcist]]) most suited to them upon Class Advancement. The [[Dark Knight]] and [[Creator]] have armor masteries upon character creation. | |
− | + | '''Note:''' There are no penalties to wearing armor outside of your mastery. | |
− | |||
− | === | + | ===General Armor Masteries=== |
− | + | These are the general armor masteries that were available to base character classes. Characters aside from the [[Dark Knight]] and [[Creator]] no longer have armor masteries prior to Class Advancement. | |
+ | *{{IconLink|Cloth Armor Mastery}} | ||
+ | *{{IconLink|Leather Armor Mastery}} | ||
+ | *{{IconLink|Light Armor Mastery}} | ||
+ | *{{IconLink|Heavy Armor Mastery}} | ||
+ | *{{IconLink|Plate Armor Mastery}} | ||
− | ===Armor Upgrades | + | '''[[Dark Knight]]:''' |
− | {| | + | *{{IconLink|Cloth Armor Mastery}} |
+ | *{{IconLink|Master Light Armor Mastery}} | ||
+ | *{{IconLink|Heavy Armor Mastery}} | ||
+ | *{{IconLink|Plate Armor Mastery}} | ||
+ | |||
+ | '''[[Creator]]:''' | ||
+ | *{{IconLink|Plate Armor Mastery}} | ||
+ | |||
+ | ===Advanced Armor Masteries=== | ||
+ | Characters will gain an armor mastery upon Class Advancement. Each class's armor mastery may have different benefits than another class's mastery of the same armor type. ('''Example:''' {{IconLink|Avenger Heavy Armor Mastery}} increases Intelligence while {{IconLink|Exorcist Heavy Armor Mastery}} does not.) | ||
+ | |||
+ | '''[[Male Slayer]]:''' | ||
+ | *'''[[Blade Master]]:''' | ||
+ | **{{IconLink|Blade Master Light Armor Mastery}} | ||
+ | *'''[[Berserker]]:''' | ||
+ | **{{IconLink|Berserker Heavy Armor Mastery}} | ||
+ | *'''[[Asura]]:''' | ||
+ | **{{IconLink|Asura Plate Armor Mastery}} | ||
+ | *'''[[Soul Bender]]:''' | ||
+ | **{{IconLink|Soul Bender Cloth Armor Mastery}} | ||
+ | |||
+ | '''[[Female Slayer]]:''' | ||
+ | *'''[[Sword Master]]:''' | ||
+ | **{{IconLink|Sword Master Light Armor Mastery}} | ||
+ | *'''[[Dark Templar]]:''' | ||
+ | **{{IconLink|Dark Templar Plate Armor Mastery}} | ||
+ | *'''[[Demon Slayer]]:''' | ||
+ | **{{IconLink|Demon Slayer Heavy Armor Mastery}} | ||
+ | *'''[[Vagabond]]:''' | ||
+ | **{{IconLink|Vagabond Leather Armor Mastery}} | ||
+ | |||
+ | '''[[Female Fighter|Female]]/[[Male Fighter]]:''' | ||
+ | *'''[[Female Nen Master|Female]]/[[Male Nen Master]]:''' | ||
+ | **{{IconLink|Nen Master Cloth Armor Mastery}} | ||
+ | *'''[[Female Striker|Female]]/[[Male Striker]]:''' | ||
+ | **{{IconLink|Striker Light Armor Mastery}} | ||
+ | *'''[[Female Brawler|Female]]/[[Male Brawler]]:''' | ||
+ | **{{IconLink|Brawler Heavy Armor Mastery}} | ||
+ | *'''[[Female Grappler|Female]]/[[Male Grappler]]:''' | ||
+ | **{{IconLink|Grappler Light Armor Mastery}} | ||
+ | |||
+ | '''[[Female Mage]]:''' | ||
+ | *'''[[Elementalist]]:''' | ||
+ | **{{IconLink|Elementalist Cloth Armor Mastery}} | ||
+ | *'''[[Summoner]]:''' | ||
+ | **{{IconLink|Summoner Cloth Armor Mastery}} | ||
+ | *'''[[Battle Mage]]:''' | ||
+ | **{{IconLink|Battle Mage Leather Armor Mastery}} | ||
+ | *'''[[Witch]]:''' | ||
+ | **{{IconLink|Witch Leather Armor Mastery}} | ||
+ | |||
+ | '''[[Male Mage]]:''' | ||
+ | *'''[[Elemental Bomber]]:''' | ||
+ | **{{IconLink|Elemental Bomber Cloth Armor Mastery}} | ||
+ | *'''[[Glacial Master]]:''' | ||
+ | **{{IconLink|Glacial Master Leather Armor Mastery}} | ||
+ | |||
+ | '''[[Male Gunner|Male]]/[[Female Gunner]]:''' | ||
+ | *'''[[Male Ranger|Male]]/[[Female Ranger]]:''' | ||
+ | **{{IconLink|Ranger Leather Armor Mastery}} | ||
+ | *'''[[Male Launcher|Male]]/[[Female Launcher]]: | ||
+ | **{{IconLink|Launcher Heavy Armor Mastery}} | ||
+ | *'''[[Male Mechanic|Male]]/[[Female Mechanic]]:''' | ||
+ | **{{IconLink|Mechanic Cloth Armor Mastery}} | ||
+ | *'''[[Male Spitfire|Male]]/[[Female Spitfire]]:''' | ||
+ | **{{IconLink|Spitfire Leather Armor Mastery}} | ||
+ | |||
+ | '''[[Priest]]:''' | ||
+ | *'''[[Exorcist]]:''' | ||
+ | **{{IconLink|Exorcist Cloth Armor Mastery}} | ||
+ | **{{IconLink|Exorcist Heavy Armor Mastery}} | ||
+ | **{{IconLink|Exorcist Plate Armor Mastery}} | ||
+ | *'''[[Monk]]:''' | ||
+ | **{{IconLink|Monk Light Armor Mastery}} | ||
+ | *'''[[Crusader]]:''' | ||
+ | **{{IconLink|Crusader Plate Armor Mastery}} | ||
+ | *'''[[Avenger]]:''' | ||
+ | **{{IconLink|Avenger Heavy Armor Mastery}} | ||
+ | |||
+ | '''[[Thief]]:''' | ||
+ | *'''[[Rogue]]:''' | ||
+ | **{{IconLink|Rogue Leather Armor Mastery}} | ||
+ | *'''[[Necromancer]]:''' | ||
+ | **{{IconLink|Necromancer Light Armor Mastery}} | ||
+ | *'''[[Kunoichi]]:''' | ||
+ | **{{IconLink|Kunoichi Cloth Armor Mastery}} | ||
+ | *'''[[Shadow Dancer]]:''' | ||
+ | **{{IconLink|Shadow Dancer Leather Armor Mastery}} | ||
+ | |||
+ | '''[[Knight]]:''' | ||
+ | *'''[[Elven Knight]]:''' | ||
+ | **{{IconLink|Elven Knight Plate Armor Mastery}} | ||
+ | *'''[[Chaos]]:''' | ||
+ | **{{IconLink|Chaos Heavy Armor Mastery}} | ||
+ | |||
+ | ==Condition== | ||
+ | How well a particular item is made. This applies to Gear items only. From weakest to strongest: | ||
+ | *Inferior | ||
+ | *Weak | ||
+ | *Ordinary | ||
+ | *Exceptional | ||
+ | *Superior | ||
+ | |||
+ | '''Note:''' Grade quality affects certain stat ranges for these equipment. A better quality will have higher stats. | ||
+ | Extra attributes such as [[Elemental Resistances]], [[Status Tolerances]], Stat increases like [[STR]], [[Vitality|VIT]], [[HP]] and [[MP]] are all affected by the grade quality of the item in question. Stats may vary within the same quality range. Two items with superior quality may have differing stats but will both be generally stronger than a lower quality. | ||
+ | Grade quality affects the Physical Defense of [[Armor]]s and the Magic Defense of [[Accessories]]. | ||
+ | |||
+ | ==Armor Upgrades== | ||
+ | {| class="wikitable" | ||
|+ | |+ | ||
− | ! Upgrade !! | + | ! style="background-color:#ddffcf; width:100px;"| Upgrade |
+ | ! style="background-color:#ddffcf; width:100px;"| Common | ||
+ | ! style="background-color:#ddffcf; width:100px;"| Uncommon | ||
+ | ! style="background-color:#ddffcf; width:100px;"| Rare/Set | ||
+ | ! style="background-color:#ddffcf; width:100px;"| 1st Chronicle | ||
+ | ! style="background-color:#ddffcf; width:100px;"| Unique | ||
+ | ! style="background-color:#ddffcf; width:100px;"| Epic / 2nd Chronicle | ||
|- | |- | ||
− | ! +1 | + | ! style="background-color:#ddffcf;"| +1 |
− | | +0.04% || +0.07% || +0.10% || +0.13% || +0.15% | + | | +0.04% || +0.07% || +0.10% || +0.11% || +0.13% || +0.15% |
|- | |- | ||
− | ! +2 | + | ! style="background-color:#ddffcf;"| +2 |
− | | +0.08% || +0.14% || +0.20% || +0.26% || +0.30% | + | | +0.08% || +0.14% || +0.20% || +0.22% || +0.26% || +0.30% |
|- | |- | ||
− | ! +3 | + | ! style="background-color:#ddffcf;"| +3 |
− | | +0.12% || +0.21% || +0.30% || +0.39% || +0.45% | + | | +0.12% || +0.21% || +0.30% || +0.33% || +0.39% || +0.45% |
|- | |- | ||
− | ! +4 | + | ! style="background-color:#ddffcf;"| +4 |
− | | +0.20% || +0.35% || +0.50% || +0.63% || +0.75% | + | | +0.20% || +0.35% || +0.50% || +0.55% || +0.63% || +0.75% |
|- | |- | ||
− | ! +5 | + | ! style="background-color:#ddffcf;"| +5 |
− | | +0.28% || +0.49% || +0.70% || +0.91% || +1.05% | + | | +0.28% || +0.49% || +0.70% || +0.77% || +0.91% || +1.05% |
|- | |- | ||
− | ! +6 | + | ! style="background-color:#ddffcf;"| +6 |
− | | +0.36% || +0.63% || +0.90% || +1.17% || +1.35% | + | | +0.36% || +0.63% || +0.90% || +0.99% || +1.17% || +1.35% |
|- | |- | ||
− | ! +7 | + | ! style="background-color:#ddffcf;"| +7 |
− | | +0.48% || +0.84% || +1.20% || +1.56% || +1.80% | + | | +0.48% || +0.84% || +1.20% || +1.32% || +1.56% || +1.80% |
|- | |- | ||
− | ! +8 | + | ! style="background-color:#ddffcf;"| +8 |
− | | +0.56% || +0.98% || +1.40% || +1.82% || +2.10% | + | | +0.56% || +0.98% || +1.40% || +1.54% || +1.82% || +2.10% |
|- | |- | ||
− | ! +9 | + | ! style="background-color:#ddffcf;"| +9 |
− | | +0.64% || +1.12% || +1.60% || +2.08% || +2.40% | + | | +0.64% || +1.12% || +1.60% || +1.76% || +2.08% || +2.40% |
|- | |- | ||
− | ! +10 | + | ! style="background-color:#ddffcf;"| +10 |
− | | +0.80% || +1.40% || +2.00% || +2.60% || +3.00% | + | | +0.80% || +1.40% || +2.00% || +2.20% || +2.60% || +3.00% |
|- | |- | ||
− | ! +11 | + | ! style="background-color:#ddffcf;"| +11 |
− | | +1.60% || +2.80% || +4.00% || +5.20% || +6.00% | + | | +1.60% || +2.80% || +4.00% || +--% || +5.20% || +6.00% |
|- | |- | ||
− | ! +12 | + | ! style="background-color:#ddffcf;"| +12 |
− | | +2.40% || +4.20% || +6.00% || +7.80% || +9.00% | + | | +2.40% || +4.20% || +6.00% || +--% || +7.80% || +9.00% |
|- | |- | ||
− | ! +13 | + | ! style="background-color:#ddffcf;"| +13 |
− | | +3.20% || +5.60% || +8.00% || +10.40% || +12.00% | + | | +3.20% || +5.60% || +8.00% || +--% || +10.40% || +12.00% |
|- | |- | ||
− | ! +14 | + | ! style="background-color:#ddffcf;"| +14 |
− | | +5.20% || +9.10% || +13.00% || +16.90% || +19.50% | + | | +5.20% || +9.10% || +13.00% || +14.30% || +16.90% || +19.50% |
|- | |- | ||
− | ! +15 | + | ! style="background-color:#ddffcf;"| +15 |
− | | +7.20% || +12.6% || +18.00% || +23.40% || +27.00% | + | | +7.20% || +12.6% || +18.00% || +--% || +23.40% || +27.00% |
|- | |- | ||
− | ! +16 | + | ! style="background-color:#ddffcf;"| +16 |
− | | +9.20% || +16.10% || +23.00% || +29.90% || +34.50% | + | | +9.20% || +16.10% || +23.00% || +--% || +29.90% || +34.50% |
|- | |- | ||
− | ! +17 | + | ! style="background-color:#ddffcf;"| +17 |
− | | +12.80% || +22.40% || +32.00% || +41.60% || +48.00% | + | | +12.80% || +22.40% || +32.00% || +--% || +41.60% || +48.00% |
|- | |- | ||
− | ! +18 | + | ! style="background-color:#ddffcf;"| +18 |
− | | +16.40% || +28.70% || +41.00% || +53.30% || +61.50% | + | | +16.40% || +28.70% || +41.00% || +--% || +53.30% || +61.50% |
|- | |- | ||
− | ! +19 | + | ! style="background-color:#ddffcf;"| +19 |
− | | +20.00% || +35.00% || +50.00% || +62.50% || +75.00% | + | | +20.00% || +35.00% || +50.00% || +--% || +62.50% || +75.00% |
+ | |||
+ | |} | ||
+ | {{NavClassesAndItems|closed|closed|open}} |
Latest revision as of 10:17, 2 August 2024
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Armor includes the Head/Shoulder, Top, Bottom, Belt, and Shoes slots. These items tend to give Physical defenses, but can also give armor slot, and skill level bonuses. Upgrading armor will give Physical Damage Bonus Reduction. Please refer to Enhancing for success rates and failure penalties. Armor also has a chance to possess a Magic Seal. Refer to Magic Sealed Equipment for more information.
Originally, there are five types of armor: Cloth Armor, Leather Armor, Light Armor, Heavy Armor, and Plate Armor. Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. See Armor Masteries for more information. As of the Verge of Recollection Update, Armor Textures have removed from the Global Client.
Contents
Armor Slot Information/Bonuses
There are five different slot equipments: Head/Shoulder, Top, Bottom, Belt, and Shoes.
Head/Shoulder
Top
Bottom
Belt
Shoes
|
Class Armor Masteries
Though you can use any piece of armor you like, each character class has an armor type (or 3 in the case of the Exorcist) most suited to them upon Class Advancement. The Dark Knight and Creator have armor masteries upon character creation.
Note: There are no penalties to wearing armor outside of your mastery.
General Armor Masteries
These are the general armor masteries that were available to base character classes. Characters aside from the Dark Knight and Creator no longer have armor masteries prior to Class Advancement.
- Cloth Armor Mastery
- Leather Armor Mastery
- Light Armor Mastery
- Heavy Armor Mastery
- Plate Armor Mastery
Advanced Armor Masteries
Characters will gain an armor mastery upon Class Advancement. Each class's armor mastery may have different benefits than another class's mastery of the same armor type. (Example: Avenger Heavy Armor Mastery increases Intelligence while Exorcist Heavy Armor Mastery does not.)
Condition
How well a particular item is made. This applies to Gear items only. From weakest to strongest:
- Inferior
- Weak
- Ordinary
- Exceptional
- Superior
Note: Grade quality affects certain stat ranges for these equipment. A better quality will have higher stats. Extra attributes such as Elemental Resistances, Status Tolerances, Stat increases like STR, VIT, HP and MP are all affected by the grade quality of the item in question. Stats may vary within the same quality range. Two items with superior quality may have differing stats but will both be generally stronger than a lower quality. Grade quality affects the Physical Defense of Armors and the Magic Defense of Accessories.
Armor Upgrades
Upgrade | Common | Uncommon | Rare/Set | 1st Chronicle | Unique | Epic / 2nd Chronicle |
---|---|---|---|---|---|---|
+1 | +0.04% | +0.07% | +0.10% | +0.11% | +0.13% | +0.15% |
+2 | +0.08% | +0.14% | +0.20% | +0.22% | +0.26% | +0.30% |
+3 | +0.12% | +0.21% | +0.30% | +0.33% | +0.39% | +0.45% |
+4 | +0.20% | +0.35% | +0.50% | +0.55% | +0.63% | +0.75% |
+5 | +0.28% | +0.49% | +0.70% | +0.77% | +0.91% | +1.05% |
+6 | +0.36% | +0.63% | +0.90% | +0.99% | +1.17% | +1.35% |
+7 | +0.48% | +0.84% | +1.20% | +1.32% | +1.56% | +1.80% |
+8 | +0.56% | +0.98% | +1.40% | +1.54% | +1.82% | +2.10% |
+9 | +0.64% | +1.12% | +1.60% | +1.76% | +2.08% | +2.40% |
+10 | +0.80% | +1.40% | +2.00% | +2.20% | +2.60% | +3.00% |
+11 | +1.60% | +2.80% | +4.00% | +--% | +5.20% | +6.00% |
+12 | +2.40% | +4.20% | +6.00% | +--% | +7.80% | +9.00% |
+13 | +3.20% | +5.60% | +8.00% | +--% | +10.40% | +12.00% |
+14 | +5.20% | +9.10% | +13.00% | +14.30% | +16.90% | +19.50% |
+15 | +7.20% | +12.6% | +18.00% | +--% | +23.40% | +27.00% |
+16 | +9.20% | +16.10% | +23.00% | +--% | +29.90% | +34.50% |
+17 | +12.80% | +22.40% | +32.00% | +--% | +41.60% | +48.00% |
+18 | +16.40% | +28.70% | +41.00% | +--% | +53.30% | +61.50% |
+19 | +20.00% | +35.00% | +50.00% | +--% | +62.50% | +75.00% |
Playable Classes | |||||||||
---|---|---|---|---|---|---|---|---|---|
Weapons | ||||||||
---|---|---|---|---|---|---|---|---|
Armor, Accessories, Special Equipment, and Equipment Fusion | ||||
---|---|---|---|---|
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