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− | '''Talismans''' are items that drop exclusively from [[Pandemonium War]] content and function similarly to [[2nd Chronicle|2nd]] and [[3rd Chronicle]] equipment in which they add special effects to certain skills. But unlike Chronicle equipment, they do not take up Armor, Accessory, or Special Equipment slots, and instead have specialized slots in the equipment interface. Additionally, Talismans gain additional effects if equipped with [[Runes]], providing extra strength, cooldown, or utility. However, due to the similar function between Chronicle equipment and Talismans, they cannot be used simultaneously. | + | '''Talismans''' are items that drop exclusively from [[Pandemonium War]] & [[The Exile Mountains]] content and function similarly to [[2nd Chronicle|2nd]] and [[3rd Chronicle]] equipment in which they add special effects to certain skills. But unlike Chronicle equipment, they do not take up Armor, Accessory, or Special Equipment slots, and instead have specialized slots in the equipment interface. Additionally, Talismans gain additional effects if equipped with [[Runes]], providing extra strength, cooldown, or utility. However, due to the similar function between Chronicle equipment and Talismans, they cannot be used simultaneously. |
= Description = | = Description = | ||
− | * | + | * Talismans from Pandemonium War have a level requirement of 95 and ones from Exile Mountains are required to be level 100, both are untradable. |
* There are three types of Talismans: Common, Rare and Unique. | * There are three types of Talismans: Common, Rare and Unique. | ||
− | * Talismans provide special effects for | + | * Talismans provide special effects for 7 Advanced skills between Levels 35-80; more specifically for the 35, 40, 45, 60, 70, 75 and 80 skills. |
− | * Only | + | * Only 3 Talismans can be equipped at a time, and only 1 Talisman of the same skill can be equipped at a time. |
− | * Talismans can equip up to 3 runes at a time, but Rares and Uniques have a random assortment of 3 specific rune types required to activate their bonus effects. | + | * Talismans can equip up to 3 runes at a time, but prior to '''The Hunt Begins''' patch, Rares and Uniques have a random assortment of 3 specific rune types ("rune slot colors") required to activate their bonus effects. As of the current update, Rune slot colors were removed from all Talismans, and are no longer required to activate those effects. |
* Talismans have basic and additional effects. | * Talismans have basic and additional effects. | ||
** '''Basic Effects:''' Applied as soon as it's equipped. (Rare Talismans don't have basic effects.) | ** '''Basic Effects:''' Applied as soon as it's equipped. (Rare Talismans don't have basic effects.) | ||
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*** Common Talismans ({{Item|Cracked Talisman}}) do not grant effects, but can equip Runes. | *** Common Talismans ({{Item|Cracked Talisman}}) do not grant effects, but can equip Runes. | ||
* Talismans cannot be equipped or replaced inside dungeons. | * Talismans cannot be equipped or replaced inside dungeons. | ||
− | * Talismans cannot be used in conjunction with Chronicle equipment | + | * Talismans cannot be used in conjunction with Chronicle equipment, nor in the [[Buff Enhancement]] window. |
− | = | + | === Talisman Crafting === |
− | + | * For either 95 or 100 talismans, talk to [[Monica of the Library]] inside [[Elting Memorial]] or talking to [[Lucille Redmayne]]/[[Adjutant Helga]] in [[Chantri]], and select the Talisman Crafting menu which lets you select up to a total of 3 Talismans Rare or Unique each to create a new one by spending a certain amount of {{Item|Gold}} depending on the rarity. | |
− | == | + | ** Normal Crafting can use all Talismans, while the Advanced Crafting is only specific for whichever class you're playing. |
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− | == | + | === Talisman Upgrading === |
− | + | * Optionally and only available through [[Lemidia Capella: Holy Fire of Light]], players can upgrade their level 95 Unique Talismans into their level 100 versions known as '''Capella's Stigma''', as these will require 200 {{Item|Dark Night's Remains}} & 50 {{Item|Aiolite}}s per upgrade. | |
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− | == | + | === Talisman Readjusting (Obsolete) === |
− | + | * Prior to the '''Season 8, Act 05. The Hunt Begins''', leftover {{Item|Dark Night's Remains}} or optionally {{Item|Dark Night's Slough}}s allowed players to purchase {{Item|Talisman Readjuster}}s, enabling Pandemonium/Exile Talismans to have their rune color slots randomized per re-roll. As of September 2024's current update, these have been removed entirely. | |
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− | == | + | = List of Talisman Effects = |
− | + | {{TalismanNav}} | |
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[[Category:Game System]] | [[Category:Game System]] |
Latest revision as of 22:22, 14 October 2024
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Talismans are items that drop exclusively from Pandemonium War & The Exile Mountains content and function similarly to 2nd and 3rd Chronicle equipment in which they add special effects to certain skills. But unlike Chronicle equipment, they do not take up Armor, Accessory, or Special Equipment slots, and instead have specialized slots in the equipment interface. Additionally, Talismans gain additional effects if equipped with Runes, providing extra strength, cooldown, or utility. However, due to the similar function between Chronicle equipment and Talismans, they cannot be used simultaneously.
Contents
Description
- Talismans from Pandemonium War have a level requirement of 95 and ones from Exile Mountains are required to be level 100, both are untradable.
- There are three types of Talismans: Common, Rare and Unique.
- Talismans provide special effects for 7 Advanced skills between Levels 35-80; more specifically for the 35, 40, 45, 60, 70, 75 and 80 skills.
- Only 3 Talismans can be equipped at a time, and only 1 Talisman of the same skill can be equipped at a time.
- Talismans can equip up to 3 runes at a time, but prior to The Hunt Begins patch, Rares and Uniques have a random assortment of 3 specific rune types ("rune slot colors") required to activate their bonus effects. As of the current update, Rune slot colors were removed from all Talismans, and are no longer required to activate those effects.
- Talismans have basic and additional effects.
- Basic Effects: Applied as soon as it's equipped. (Rare Talismans don't have basic effects.)
- Additional Effects: Applied if all the Runes randomly assigned to the Talisman are added.
- Common Talismans ( Cracked Talisman) do not grant effects, but can equip Runes.
- Talismans cannot be equipped or replaced inside dungeons.
- Talismans cannot be used in conjunction with Chronicle equipment, nor in the Buff Enhancement window.
Talisman Crafting
- For either 95 or 100 talismans, talk to Monica of the Library inside Elting Memorial or talking to Lucille Redmayne/Adjutant Helga in Chantri, and select the Talisman Crafting menu which lets you select up to a total of 3 Talismans Rare or Unique each to create a new one by spending a certain amount of Gold depending on the rarity.
- Normal Crafting can use all Talismans, while the Advanced Crafting is only specific for whichever class you're playing.
Talisman Upgrading
- Optionally and only available through Lemidia Capella: Holy Fire of Light, players can upgrade their level 95 Unique Talismans into their level 100 versions known as Capella's Stigma, as these will require 200 Dark Night's Remains & 50 Aiolites per upgrade.
Talisman Readjusting (Obsolete)
- Prior to the Season 8, Act 05. The Hunt Begins, leftover Dark Night's Remains or optionally Dark Night's Sloughs allowed players to purchase Talisman Readjusters, enabling Pandemonium/Exile Talismans to have their rune color slots randomized per re-roll. As of September 2024's current update, these have been removed entirely.
List of Talisman Effects
Playable Classes | |||||||||
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Weapons | ||||||||
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Armor, Accessories, Special Equipment, and Equipment Fusion | ||||
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